Dota Ghost how to outfit plus points to play

Updated on Game 2024-02-27
9 answers
  1. Anonymous users2024-02-06

    Let's talk about the mainstream ghost play first, generally the advantage road is guaranteed, there is nothing to say to fight desperately, and do your best to play money.

    Add the main D (dart), and then** with the barren depending on the situation, it is generally a first-level barren, and then the main dart auxiliary**.

    Outfits are generally Phase, Vanguard, Radiance, Scatter or Dragonheart, and then make up a clone axe. It's basically invincible.

    The way to play is to often look at the small map in addition to playing money, to prevent being gank, and then see a harvest scene and quickly open a big harvest, this is not easy to say, you know, you play more, you understand.

    The second type, the mid-laner gank stream ghost, in fact, the ghost was a gank hero rather than a pure late game in the early version. The Ghost's gank ability is very strong.

    The plus point is generally the main dart auxiliary barren, ** point level 1.

    Outfits: Phase (Prosthetic Legs), Bottle, War Drums, Radiance, Scattering (Radiance Scattering can be seen depending on the situation, which comes out first), Dragonheart, clone.

    How to play: Like many gankers, find a line to play money if you have nothing to do, always look at the minimap, see a single person or have a good opportunity, and if you have teammates to cooperate, you will open a big kill, and if you get a good charm and have a good opportunity, you will go to harvest.

    Because the level of the mid-laner ghost is very high, the high-skill barrenness is the opponent's nightmare, and the dart is basically chased all the way to death.

  2. Anonymous users2024-02-05

    Plus point: the main dart, which is your best skill for stealing heads and assists.

    Early primary refraction.

    Vice-desolation, this is a guarantee that you can kill.

    There are big points, big ones. Outfit:

    A great tailwind can suggest a phase to hold back the radiance.

    In general, it is recommended that green shoes shine out.

    If it is a headwind, it is recommended that the vitality ball be released after the green shoes to support the blood, and then shine.

    Green shoes are a good thing, and you can save 5 money in the early stage.

    After Huiyao, it is recommended to make a vitality ball to support the blood, of course, don't come out if you have been out before.

    Then I started to make yakshasas to strengthen my combat power, and some people would choose to scatter, but I said so. In terms of combat effectiveness, scattered is far inferior to the doppelganger axe, and in terms of combat value, the doppelganger axe can be forcibly dismantled, and it is useless to scatter. Scattering is just one more retention effect.

    After that, the dragon's heart came out, and after the radiance, the doppelganger axe, and the dragon's heart, the gods such as butterflies began to appear.

    Play. The main thing is to brush, and at the same time observe the situation, generally see the red blood, a big dart to collect the rhythm of the head. After brushing out the radiance, work hard to brush the large items. Teammates lead the line one way, and the ghost leads the line alone, and they can open up big support at any time.

  3. Anonymous users2024-02-04

    1 skill main point, gank on the point of barrenness, passive situation on the point of refraction, the ultimate is needless to say out of the outfit is the phase, vanguard shield, the tailwind bureau began to hold back the brilliance, the headwind according to the blade armor, these two must be out, and then the doppelganger axe, these are basically the same, and the money is out of bkb plus loongson! When you control a lot of team battles, you open BKB and rush.,It's over in the open blade armor.,You yourself have a refraction** damage, don't say it's so hard to fight Give a little point.

  4. Anonymous users2024-02-03

    Phase Vanguard: Radiant Loongcore, Lost Butterflies, or Tough Armor, or Assault.

  5. Anonymous users2024-02-02

    Longxin, Radiance, Doppelganger Axe, Butterfly, Demon Elimination Knife, Flying Shoes are God. If there is a lot of pressure on the plus line, the main 1 and 3, and if there is no pressure, only point 1 3When someone else's head is not searched, you can just go over and do it for him.

  6. Anonymous users2024-02-01

    First of all, in the early stage, 1,3 to the point, the early stage of the recommended phase, small round shield, magic wand, 1100 vitality ball, if the pressure is not large, you can directly shine, and the pressure is high and then hold the brilliance after the vitality ball. Of course, it depends on your own judgment here, if the opposite side pushes the line positively, often plays in the group, you can come out of the vanguard shield in the middle term, the blade armor, these two are easier to hold, the team battle opens a big assist, and the blade armor phase opens d to collect people's heads; In the later stage, the dragon core, radiance, clone, scattered, and broken bones (abyss) are more casual.

  7. Anonymous users2024-01-31

    The doppelganger axe has been changed to blade armor. The main thing is meat up.

  8. Anonymous users2024-01-30

    Regular Route: Equipment - Straw Shoes (Flying Shoes), Vanguard Shield, Radiance, Scattered, Dragon Core (Invincible at this time), Single Blade (Clone Axe).

    Add points to -13131413234222+4

    How to play - the early stage of the head to play money, the team battle to open the big KS head, the middle (out of the glow) to play money, the team battle after a round of skills, open the big to participate in the battle, the later stage of their own route, the line across the river that is to change the road, avoid the enemy's main force, the team battle immediately open the big battle.

    Aggressive Route: Gear - Walking Shoes, War Drums, Twin Blades, Wind Staff, Excitement (Assault), Bone Crusher (Abyss) plus points - 13232432324111+4

    Playing style - strong survivability, strong gank ability, strong single kill ability, mainly with the advancing lineup, just follow the group.

  9. Anonymous users2024-01-29

    The Spectre's Blade is a dagger that the Spectre sends out to attack enemy targets, dealing damage and slowing them. Spectres can gain acceleration and terrain ignorance effects while traveling through the dagger's path. Desolation is a Spectre's passive ability that causes Spectre to deal extra damage when attacking a lone enemy hero.

    The Spectre Blade throws the Spectre Blade and leaves a dark projectile, walking in the projectile tap is phase-moving and ignores the terrain, and the Spectre Blade also slows down.

    Skill throwing knives. It is a linear AOE damage U ghost walking on it can accelerate and ignore the terrain, and the opposing hero will slow down. 2 skills are barren, which is a single grab skill, that is, when the U ghost faces the opponent's hero alone, the additional damage of each attack of the rock.

    Keep in mind that this is Holy Damage, which does not count Pure Damage and Magic Resistance. 3 skill refraction.

    The Ghost creates a ghost behind all enemy heroes to attack. The ghost is uncontrollable, has 40% of the body's attack power, and takes 200% damage. The Ghost can choose to replace a ghost with itself, and there is a 1 second wait before the ghost is realized, and the ghost's effect will end when it arrives.

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