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Hello landlord, I'm glad to answer for you, the early stage of the death song is a development-based hero, if the opposite is a strong hero in the late stage, it is recommended to go out blue crystal +2 red, the early strong hero (such as Jie, praying mantis and other assassins) will go back to the blue card + 4 red + 2 blue + eyes to go out, and then go home according to: Tears of the Goddess - Shoes - Catalytic Divine Stone - Staff of Time - Explorer Arm Guards (Composite of the Central Asian Hourglass) - Useless Stick - Central Asian Hourglass (Death Song Core Outfit) - Useless Stick - Big Hat - The last one depends on the situation, If you have fewer tanks, it is recommended that you use ice sticks, and if you have more tanks, you can use the magic rods, and the talent is recommended 21-0-9,Runes recommend ordinary AP runes,Summoner skills recommend teleportation and flashing,If you don't understand anything, you can ask me ha,Absolutely original,Finally, I wish you a happy game。
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Dead Song Outfit. The ability to control the field in the late stage of Death Song is very strong, but the early paralysis is worse than that of a dog, so it is not recommended to go out to buy blood and buy a blue bottle.
The outfit is the first sapphire ascends to the archangel, over the shoes, over the hat, over the void.
The rest is up to the enemy. If the other party is meat or something, all of them will be strong and hard, and they will only be strong when the death song is in a melee.
There are two options for the later Death Song, the first of which is to harass the auxiliary effect with the large army. The second type is a suicide attack in front of a large army, where your teammates who can play see you die and advance decisively, and the barren single target attack damage is extremely high, and there can also be pollution to cover the battlefield. It is often possible to win in team battles. Hope.
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Go out and have confidence in what you are doing, red and blue crystal plus 2 red, and a steady point back to the blue card plus 4 red and 2 blue glances, and then out of the tears of the goddess, and then catalyze the god stone to turn time (really pressed to the catalytic directly, not out of the goddess), and then put on shoes, hold back the hat after Central Asia, is really set on fire first Central Asia, ice staff can be sticky. In the end, the opposite side of the magic resistance is higher than the void, the own AP output is high in the abyss, and the output of the own side is not strong and the opposite side is a madman without magic resistance. God Outfit:
Time (1st large piece), hat, archangel, Dharma shoes, hourglass, ice staff (alternative: Void, Abyss, Fanatic, Resurrection Armor). To play the song of death, you have to have a heart to brush soldiers, give me at least 150 soldiers in 20 minutes, just pick up a few heads or assists in the ultimate, mid-to-late stage mages (not big late-stage).
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The Void Scepter is a method to wear props, the opponent's in the early stage.
It's very low.,It's not cost-effective to reduce magic resistance by percentage.,The magic wear stick is generally made up in the later stage.。
Ice Rod and Central Asia are different ways of playing Death Song. Someone first big piece out of the ice stick, w slowed down, Q stopped, the opponent sticked, chased to death, suitable for wandering gank. The first thing out of Central Asia is to jump in and sell yourself, absorb damage, and then resurrect and teleport to the battlefield, which is equivalent to two lives and is suitable for team battles.
Ice rods hit, slow down, no cd, armor is certainly useful.
The Time Scepter is very cost-effective, because to produce an archangel, the upper limit of magic will be converted into magic damage, so the additional magic provided by time also has a magic damage bonus. Time is suitable for any mage, everyone can come out, just like every warrior can be out of a madman, but if the first two big items are not time, then it can not be out, because the advantage of cost performance is gone.
Wearing shoes, hats, and sticks, these three should be a must. Then increase the angel, the time, the ice staff. It's standard.
Or Central Asia, the Abyssal Staff, the Ancient Will. The archangel and time are one idea, Central Asia and the abyss are one idea, it depends on the specific situation.
Because the full screen of the dead song is large, it gives priority to the magic injury equipment to support the team battle. It's suppressed, and it's okay to go out of the defensive suit. Wander to the ice stick, farm to time. There aren't many options for magic damage equipment, it depends on the situation and teammates.
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Sapphire and Blood - Tears of the Goddess - Catalytic Divine Stone - Dharma Wearing Boots - Time - Angel (Hat) - Hat (Angel) - Ice Staff - Mask.
The back pieces of equipment are not in a fixed order, and if they are pressed, the ice staff behind the angel will add a mask.
Analyzing the specific situation on a case-by-case basis, I also published a murder book.
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Let me tell you my personal opinion Go out: blue crystal double red Don't fight hard with people in the early stage And then the sixth level can take the head of the person in about 15 minutes There should be time to add a goddess tears Then the later equipment is equipped with shoes Time Seraphic Angel (Archangel's Evolution) hat Central Asia The team has an AP mage and can also produce an abyss or a blood-supporting suit This is just my habit If you don't like it, don't spray Actually, I don't think there is any need to wear some equipment in the early stage After all, the equipment on both sides has not been formed will care more about the level of output, your hair wear equipment is out early, but it is too wasteful.
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The one with more than 300 blood bottles going out, 1 blood 1 eye or blood bottle 2 blood 1 blue, the first piece of equipment, tears of the goddess, shoes. Then the lunch box is synthesized into a time scepter, and the arm guards are combined with Central Asia. Later hats, ice sticks or whatever, just come out.
The main thing is the order of the early and middle stages.
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Go out Dolan ring +2 red, or sapphire +2 red, I personally like the latter, and then go home for the first time out of a goddess tears, you can consider a time without dragging the rhythm, if the opposite physics is more early out of Central Asia, Central Asia hourglass is the core, the ice staff can make you more sticky, the staff of the archangel is also a must in the later stage, and you can come out of an abyss staff if you have more AP on the opposite side, the hat is not recommended to go out too early, and then consider the hat after one or two large pieces, in general, the late god costume is the law to wear shoes, hats, Time, Central Asia, Angel, Ice Staff. Pure hand-to-hand, personal experience, 1000 people have 1000 fourth brother play, seeking common ground while reserving differences, and the trolls will automatically disperse.
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The task at the beginning of the death song is to play money, as a legal carry, he does not have a strong suppressive force in the early stage, but he can safely replenish troops and harass opponents through Q skills. If the opponent makes a mistake or wants to rush in to suppress you, you can also grind blood by reducing his speed through Q, and if Q can blow up to him in the early stage, it will be very painful. When you can almost come out of the catalytic god stone, use QE to push the soldier line to the opponent's tower and go home, after the catalytic god stone, you ** is already a very headache for the other party, you can calmly make up for the money without worrying about consumption, the other party can push the soldier to the tower to grind blood after a while, and put your eyes on the anti-gank.
Always pay attention to whether there are people on the whole map who are empty and bloody, and don't take the initiative to gank Your task is to rely on the line to make money, wait for a few heroes to come over and gank and then cooperate with them. Win the team battle in time to push and take the dragon, the next piece of equipment is a hat, and after the end, it is basically about 20 minutes and needs a proper huddle. At this time, your QE is at the full level, and cooperate with W to enhance your team control ability.
Matching with R can result in a large number of effective outputs. Next, after the hat is out, your magic injury output has been able to easily move the opponent's meat shield and give the opponent's crispy belt a lot of damage, with several teammates to keep advancing and use the ultra-long casting range to grind blood and play a group, after the ice staff is out, you can use we to cooperate with the ice fight to do the first cut, open the Central Asian hourglass, can cut the opponent's formation well, and then separate the opponent before and after, even if you die, you can continue to output in the center of the team battle, and the ultimate move will be released when the group is opened, and 3 seconds will be left to amplify after death.
Outfit: straw sandals, three reds. Brother Dead is not short of blue, because there is passivity.
The first time I go home, depending on the situation, if you can't beat the other side, it is recommended to go out of the time stick first. Mid-term: Shoes, time staff, ice staff.
The purpose of the ice rod is to make the dead brother stand on his feet in the team battle, improve his survivability, and cooperate with the slowdown effect of his E skill to make it impossible for the enemy to escape. Late Divine Outfit: Enchantment Distortion of Law Shoes, Time Staff, Ice Staff, Big Hat, Hourglass, and finally Guardian Angel or Void Staff can be produced according to the situation.
Pure hand hitting, looking.
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1. Dead Song before and in the middle of the outfit:
1) The first piece of equipment is all about time, and this equipment increases double value and magic strength! And this equipment can return to blue with less blood, and restore blood with less blue. The battery life on the line is good! Dead Song is pre-development! The ultimate depends on the situation to help teammates make up for damage!
<>3) Morello Secret Classic, the Q skill of the Dead Song itself is very fast, plus the 20 minus CD of this ghost book is very fast, the time of the Death Song ultimate, with the ghost book, it also reduces a lot of cooldown, and the ghost book has a serious injury effect that can reduce the opponent's ** effect!
2. Outfit in the middle and late stages of the dead song.
1) The equipment of the ice wand is to slow down the opponent for the QE skill, and it is very necessary for the death song to have no displacement, and everyone knows that the passive of the death song can continue to output after death, but the skill has a distance, and the ice staff can only be slowed down to fight more damage!
2) The magic strength must be out of the hat, increasing the huge high magic strength and the passive extra magic strength of the hat, which are all needed for the self-detonating mid-laner like Death Song, and you can hit high damage with the ultimate!
3. Late stage of the Dead Song.
The current version, with gargoyle's plate armor and adaptive helmet, is very demanding for the equipment of the mid laner, and a magic stick can be used to impress the opposite side! It's good to wear shoes with the law!
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Extreme Law Injury. Reason: Dead Song is always the first target of being fired. Don't be delusional that your Death Song will survive in a teamfight.
To play Dead Song, the only belief is to contribute the maximum DPS output for the time you live.
But a piece of Central Asia is necessary. When a group of wolf-like melee DPS rush into your circle of Central Asia, it will immediately make it difficult for them. Whether to continue to eat harm in your circle and wait for your Central Asian time to come out or withdraw.
I believe that in just two seconds in Central Asia, your teammates will be able to kill a few people on the other side.
Archangel Hat Central Asia Abyss Scepter Void Scepter Ice Fight (not recommended) Shoes (you may need it in the early stage, believe me in the later stage, sell the shoes, you only need to be injured, because no matter how fast your shoes are, you can't escape the pursuit of the mad dogs on the opposite side).
Hope. Thank you.
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5 Archangels A hat Oh also
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The hero of Death Song, who is currently in the middle laner, is his mainstream, so his downwind outfit suggestions, law wear shoes, hats, time, law wear staff, hourglass, big mask, if it's a headwind, the big mask can be replaced with an archangel.
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For the hero of Death Song, I personally think that the most important thing for players to pay attention to is n-point, (ranking in order).
The first point: patience.
Why is patience the most important?
Because the skills of the death song are not one-move skills, even if it is a ultimate, there is a 3-second wait (this counts, I rely on .......))
The three skills of Q, W, and E are all skills with a very low fault tolerance.
Q is embodied in single kills, chase kills, counter-kills, and gank, and the accuracy of Q is directly related to whether you have output or not.
A friend once said:
Whether or not heroes like Death Song, Phoenix, etc., and how much they output, depends entirely on the hit rate of your skills. ”
I think it's accurate, many newbies always say that individual heroes don't hurt, or are weak. Actually, a lot of the time you don't find the right way to output, or you don't have the ability to handle the hero (as bad as it sounds).
And w and r embody team battles, you must know that the biggest role of the death song in team battles is only 2.
It's not sending people to death, it's not passive skills, it's not burning people, it's not attracting hatred.
It's w and r. How to put the wall in a team battle is the first step in team battles, and about 65% of the team battles I play when I play Death Song are my w first to create opportunities, and then other people's control skills, and then output.
So a dead song that doesn't put on the wall undoubtedly reduces the general sense of presence.
And r, how to release the ultimate, how to release it appropriately, and how to prevent being interrupted is very knowledgeable, don't think it's easy to stand still and hit 5 people. (All of the above have said how to apply it).
The second point: prediction.
Q,w Both skills need this,Prediction。
A dead song that doesn't know how to predict will never have an output, which is the most direct reason why all passers-by feel that Q has no output - because you can't Q at all.
Once a hostile phoenix said, "When I used the Death Song, Q never hurt as much as you." "I can't communicate with him well because of my poor English, but I can answer this question here and share it with everyone.
Whoever uses the hero is the same attribute will not change, and if you use it well, you have found a way, that's all.
The third point: technology.
I don't want to say too much about this, because it's a necessary factor to be ridiculed, and I can't say anything about my own technical problems, but I play a lot of dead songs, and I have no technology and experience, and I don't have strength and perseverance. Practice makes perfect, and diligence makes up for clumsiness. That's probably all I can say.
I don't think I'm a talented person, but I persevered, and I have such a little result, share it with you, welcome to discuss, and hope that more people will like it, understand, carry forward, and develop the dead song.
Let this hero have a lot of play, a lot of high play, and a lot of highlights.
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