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Can you still play with China's Red Alert? Putting on a hundred and ten PLA troops can pick seven.
There are two most common ways to play, the United States and the Soviet Union.
I have a preference for American-style fast breaks.
The United States, the main base, the electric field, the mine, the barracks (if your opponent is a quick attack, go out of the barracks first), about 10 infantry in the early stage, and the initial defense will be no problem (you will let the infantry), and those who go out of the barracks first should pay attention to the infantry not to build too much, so as to avoid running out of the mine.
What is the greatest advantage of the United States, the Airborne Forces. Don't underestimate these 6 soldiers who don't need money at a time, 6 infantry can definitely stop the footsteps of 1 Tianqi, so don't go to the tank factory first, go out of the airfield first, and then out of the tank factory, and build about 10 infantry and 2 minecarts if the funds allow, so that when the opponent's first attack comes, you already have nearly 30 infantry, which is enough to withstand more than 10 rhinos, and your economy is definitely better than that of the Soviet opponent.
After building a tank factory, a second airfield will be built, spy satellites will be produced, and then full of planes, it is not recommended to produce high-consumption things such as light tanks, light towers and Patriot missiles, etc., the equipment of the United States is suitable for fast war, fight consumption, and explode pilots and planes at the same time, give priority to attacking minecarts and mines, and build 2 engineers and 2 multi-purpose vehicles in defense, which can avoid being attacked by terrorist robots.
When the plane bombs to ensure that one hit kills, at least 4 planes at a time, at least 6 bombing minecarts, the main base is best to use 8, and you can't care about the loss, I fight the most time is to point the plane over and immediately point on the reconstruction, micro operation is also recommended like this, more planes will hover in the sky, you can have more planes than the number of airports * 4.
If it doesn't work, the enemy will go out of the airship or the Tianqi Sea, first use the plane to consume the Tianqi, and then explode the pilot to grind the airship, but if it's just Tianqi, use the infantry to fill the position.
The essence of the tactics of the United States against the Soviet Union: do not save, do not forget to hit the other side's economy, the number first.
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Play the Allied tactics of the version of the Soldier Approaching the City:
Use the self-detonating speedcar sent to find the way, and then the spy steals money, so that you can steal hundreds of thousands, and there is also a spy into the tank factory and the tank upgrade.
After multi-shipyards, build troop carriers, this version of troop carriers can attack! The effect is no less than that of a howitzer!
The other defenses at home also need to be built more, and at this time, just wait for the computer to send you to death, haha! Come as much as you want, hang as much as you want.
The next step is to use the prism tank to raid the house.
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It depends on whether to play with people or with computers, and the general tactics with computers are to defend and then defend, and use spies to steal money and technology, and then produce a lot of things, and it is OK to sweep one country after another.
Playing with people is completely different, and the most basic division of tactics is generally divided into: fast battle and defensive battle. The defensive battle is a loss in my three years of experience.
Taking the initiative, especially at the beginning of the game, is the key to exploring the map! Whether it's a multi-country melee or a one-vs one-on-one battle or two alliances, it's all very important. The map is almost probed, and the opponent's every move is under your control, so you can judge your next move according to the specific activities of the opponent in actual combat.
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The so-called "minion riot" is to get a large group of junior soldiers, cooperate with the air force (only for the Allied countries) and a number of tanks (not a lot), and point over. In this case, the United States is very useful.
For the Soviet state, it was possible to use the Apocalypse-Rhino-Anti-aircraft tracked vehicle 4:3:3, put 1 mobilization, 2 magnetic storms, 1 terrorist robot in the tracked vehicle.
Or fill it with engineers, and build a few and it's almost the same, not on Kirov.
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Choose China's defense well.
Yuri will use a handle.
There is a game password in the Red Alert 2 game.
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There are modifiers, and cheats are not easy to make.
I think AK works well and hope to accept my suggestion.
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