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ne rarely fights like this It should be considered a big move First of all, you can find a way not to let him take shape The Chimera is very expensive and very population-intensive, if you don't let him open a mine, you are not afraid to fight him at all, and if you fight, he will have no money to replenish the army.
If it is really formed, there are many ways to fight, such as the violent double barracks out of the musket, the attack and defense are good, the sky is full of floating clouds, pay attention to the mk, limit the panda wine fire.
Or force the ground to go Break the law and add witches and witches The witch ascends to a sheep The opposite side is not dispelled The Chimera is directly abolished by the sheep And the Fengde woodpecker attacks the sky Completely ignore it After killing the Chimera Break the law to limit the panda blue There is no ground on the opposite side I am not afraid at all It should not be difficult for MK to hammer and kill the hero.
It's really brainless to explode a helicopter + a small amount of breaking the law to limit the hero on the ground Especially very restrained Panda Spitfire The helicopter is well controlled One A is on the line I measured 100 population Any air force in the sky is mixed against 100 people*** The result is an instant kill Panda's Spitfire has an average damage At most, let him spew 2 fires, and his heavenly troops will be gone.
It is recommended that am+mk, water man + hammer are the key, and there are restrictions on pandas, and the heroes should be cautious in their positions, so as not to be killed by the set of fire.
So be it.
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It depends on the actual situation, how the level of the panda is the most important: 1Tank-to-air (if you do not take into account the mobility of the NE Air Force).
2 *** + Knight (Blood Law has always been a void panda, don't let him spit fire ***) 3The dragon eagle netted the opponent's air force, and then the witch stealth the dragon eagle or the blood law void dragon eagle.
However, the tactics you said are difficult to form, and you can't do a good job in the air force, and the two witches can be done in one wave.
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The main force***, assisted by muskets, griffons, dragon eagles, and a few stealth small cannons to penetrate the base.
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You can mine tanks indiscriminately.
Of course, if you play head-on, use the three heroes of the human race plus the law-breaking witch.
The witch raises the sheep and drops the Chimera sheep.
And he was in ruins.
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Lewd lock point home defense good tank plus plane.
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AM MK Paladin Musket + Dragon Eagle.
This one is okay.
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I think it's better for DH to cooperate with pandas, DH can effectively limit the opponent's heroes, pandas have strong group attack skills, especially when DH and Panda double six, it is basically not a problem to deal with the 80-point department, on the contrary, although the summoned creatures in the early stage of the Beastmaster can provide relatively good firepower and troops, but in the middle and late stages, the other party has dispel and is to send experience to the other party, especially against the UD with destruction, it is to provide magic for destruction, although the 6-level ultimate move demolishes the building quickly, but it is also easy to be interrupted, For example, the hammer of the hill, the puncture of Xiaoqiang, the bull's head**, the remnants of the old deer, the silence of the dark ranger, and the sleep of the Dread Demon King, so, I think it is better to cooperate with the panda.
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The Beastmaster has better skills than the Demon Hunter!
The Beastmaster's level 6 skill is a group attack!
Panda's level 6 skill is to turn into a hero with 3 different attributes!
The Beastmaster can summon the BB bear again.
This greatly reduces the likelihood of the hero being beaten by a group!
Demon Hunter's level 6 skill only increases the individual's abilities!
The Beastmaster's level 6 skill can be more devastating to the enemy army!
That's why I must choose the Beastmaster and the Panda to match.
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Of course, it's a good ......... to hunt with pandas
First of all, the attack interval of the evil hunt is shorter than that of the beastmaster, and second, the evil hunt can spit out the fire when burning other people's mana, and then the panda spits fire, one loses the magic, and the other loses the life, isn't it OK!
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VSUD uses the Beastmaster plus the panda, which can withstand the suppression in the early stage, and the panda is more powerful in the later stage.
Vshum uses DH plus pandas, which can limit AM's leveling in the early stage, and the pandas are more powerful in the later stage.
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To UD's spider fat man to destroy the car, use the Beastmaster plus the panda, the Beastmaster porcupine and the eagle to beat the fat man, the spider, the car is very painful, and the Beastmaster level 6 can sweep the UD hometown. Fight the heaven and the earth and the twin ghosts on DH plus pandas. To hum on dh the Naga crushed him.
To the ORC on DH plus the beast king plus the tinkerer with the blower, or DH plus the Naga bear deer.
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DH+PD is good, first of all, DH harassment ability is strong, and DH is good meat when hitting HUM head-on, and the summoned beast of the Beastmaster is only used when playing a strategy, and it is generally used when the double BR huntress is quick to attack and open the mine HUM or TR HUM.
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DH and Panda matching, DH second heroes, panda spray troops, how good, all to 6 can play RPG.
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It's all fierce, and if you don't die, you will dh
Anything else is fine.
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There is no best, it depends on whether you use it well or not.
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It depends on the race of the opponent.
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Specific problems are analyzed in detail.
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And the previous line 3C,It's the wandering look in Dota.。
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Dwarf... King of the Hill ...
What you said above doesn't matter haha !!
Reason 1! ~!Drop the hammer !!
Reason 2! ~!Whack!!
Reason 3! ~!Celestial Descent + Attack + Blood & Magic Immunity !
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It doesn't matter, it's just the gray humor of Blizzard's game crew.
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It's just the way the game's founders made it.
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The Panda is the :) of China's Shaolin Temple
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The key is that the panda is for the sake of wine and fire, who will get drunk? I didn't say if the RPG counts.
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Pandas don't learn drunk boxing at all. The attack speed is very slow, and it is quite difficult to deliver a fatal blow. Panda only learns to drink and fire combos. Then the doppelganger learned to get drunk boxing, at least above level 7.
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The theory is of little use, just try it yourself, the level is the key.
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Demons have a higher chance of dodging. And it's more obvious. I feel like it's still a panda, and I support domestic production·· Hehe...
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The skill of the panda is very fierce, but it is not the skill you said, it is mainly wine and fire, it is recommended to go out of DH first
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It depends on how you choose.
If the panda doppelganger demon is difficult.
But the full-level burning is not tender.
It's almost the same if a transformation has more blood to burn.
And demons have demons.
If it does, it's still demonic.
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Actually, if you try it, you'll know.
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Don't think about the problem of 3v1, right?
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1 empty blood panda can be divided into 3 full blood pandas, do you still need to think about it?
When the panda is empty, how much blood will the demon hunter have left.
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Look at the quantity, look at the number of Chimera. More than 3 or more is best to blow up 1-3 is not necessary to use the wolf to ride the combination of many + headhunters, because the woodpecker does not have the strength to the ground So ignore it, the Chimera can use a small y to change one, only 2 to play a net, other soldiers strong A net, he has three books, sure you also meet the requirements of three books, with an electric ball to hit a Chimera, (take the electric ball do not play the one that changes because the electric ball has the ability to purify). More than 3 use pure self-detonation, because the Chimera has a splash attack and has relatively large damage to the ground, so it is more reasonable to use pure self-detonation.
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Isn't playing this trick on orcs looking for death?
First of all, whether it can be formed is a problem, the early suppression of the orcs is very strong, and then what can be done if it is formed, since the ** immortal takes a life, first expose the light horned eagle, Chimera You can use the wolf to ride down, don't use the wind to ride, the wolf ride is better than the wind ride, the net can net the opponent's hero, you can also net the air unit under the net, and the other party can also net if you want to escape.
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Dare to use the air force to fight the beast in the dark? It's nothing more than two situations: first, you are a novice, your friends are better than you, and they are playing with you.
Second, your friends are just as white as you. The pure air force of the beast clan is finished in the dark night, and the Chimera is a three-book soldier, and if the dark night drags the Chimera in the third book, it will be a suicide, and the two catapults will directly take a wave of big G to kill him.
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Of course, it would be suicide to send only these two kinds of soldiers in the dark, and in front of the bats it was full of experience books in the air.
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Inevitably! And then there's the Wyvern too.
Self-detonation comes first. Blew up the horned eagle.
Wyvern goes to fight the Chimera again.
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Woodpecker in the dark + Chimera against orcs = suicide.
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Since the ** Horned Eagle, the Wyvern hits the Chimera. Plus a little wolf riding, woodpecker + Chimera = experience book.
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NE is usually only used when you are UD.
ORC bats are OK around 1 team.
The rest of the wolf ride and the big g
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That's right, it's a self-explosion, and he's gone when it's blown up, and the Horned Eagle Chimera is a huge investment.
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= It doesn't matter at all, it's completely casually designed.
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The demon's ** was dropped by the ancient demon If you want to ask, just ask the ancient demon to go.
Demon Hunter has a high level of mobility, but not a standard late game.
The landlord is very funny.
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