What is the trick of the Red Alert in fighting ice and snow, why can t I always win

Updated on Game 2024-02-23
2 answers
  1. Anonymous users2024-02-06

    The key to the Red Guard's fight against the ice and snow is to build bases and production troops as quickly as possible, develop the economy, and prepare adequate defenses as far in advance as possible before the enemy attacks. At the same time, it is necessary to be good at making use of the terrain and scientific and technological advantages to select appropriate troops for attack and defense. The use of special forces for reconnaissance and the destruction of production lines of enemy bases is also an effective strategy.

    In addition, it is necessary to always pay attention to maintaining a reasonable reserve of resources and the number of troops, and not to expand excessively and lead to a shortage of resources or insufficient troops. Use these strategies to win battles in the snow and ice.

  2. Anonymous users2024-02-05

    Because after the ice and snow blow up the bridge to block the traffic, there is a good time for development, and there is no need to fight with others in the early stage.

    Command & Conquer: Red Alert 2

    is a real-time strategy game produced by Westwood and published by EA.

    Issued on 28 September 2000.

    The game's plot continues with the Allied ending of Command & Conquer: Red Alert. Told about Albert Einstein.

    Kill Hitler.

    After the story of the war between the Soviet Union and the Allies.

    World war ii. After Einstein invented the time machine, in order to avoid the tragedy of the war, he used his invention to go back to before the outbreak of war and assassinate Hitler. This move succeeded in preventing Germany from going to Nazis.

    roads, but the power of the Soviet Union was greatly expanded. In the end, the war could not be avoided, and the Soviet Union unleashed a world war.

    Britain and the United States and other countries formed an alliance to confront it.

    Expanded content: The scene map in the game includes three types: island, mountain, and plain, and players can choose the conditions of the map to create the map. Players fight in a map, and the map is an important part of this game.

    There are three types of terrain on the map, which are divided into mountainous, flat, and watery, and buildings can be built on flat land. Mountains can be used as a barrier for natural defense. Naval battles are possible in the waters. In some areas, there may be mining farms, and the player can direct mining carts to the mining farms.

    Players can form and plan routes for their classes before the battle begins. The player starts with only vision inside the base and no minimap, and must build a radar or empty finger to obtain a minimap containing fog, which can be removed by unit pathfinders, spy satellites, and telepathics.

    In addition to the effects of the Crack Generator, the fog is permanently visible once removed. The fog generated by the Crack Generator can only be removed by unit pathfinding, and if an enemy comes to scout, the Crack will disappear from the enemy's field of vision, and will recreate the Crack after the enemy leaves.

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