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Note: 1l is not very specific and comprehensive The following is the comprehensive answer In the legend of the green,How to distribute the enhancement attribute points is a very critical question,There are 10 total enhancement points,But after repeated tests,The corresponding attribute of its enhancement is not linear,After many skipping games, I know that Enhancement 1 corresponds to the main attribute plus 2 Enhancement 2 Corresponds to the main attribute plus 3 Enhancement 3 Corresponds to the main attribute plus 5 Enhancement 4 Corresponds to the primary attribute plus 6 Augmentation 5 Corresponds to the primary attribute plus 8 Augmentation 6 Corresponds to the primary attribute plus 9 That is to say, When you add 4 points to Balance, and you add 6 XP to the balance attribute in this game, and you add 5 enhancement points, you will add 8 XP to the balance attribute in this game. Maybe some people don't care about this, but after all, someone takes a fancy to it, so take out this discovery and share it with you, and the recommended enhancement points are all singular, that is, the attributes corresponding to the enhancement found on the Internet Kicking Technique:
Offense++ Short Passing Accuracy++ Short Passing Speed+ Long Passing Accuracy++ Shooting Accuracy++ Shooting Technique++ Free Kick Accuracy++ Arc++ Technology+ Dribbling Technique: Offense+ Dribbling Accuracy++ Dribbling Speed+ Technique+ Balance: Defence++ Balance++ Heading Accuracy+ Bounce+ Teamwork++ Strength:
Short Passing Speed + Long Passing Speed ++ Shooting Power ++ Heading Accuracy + Bounce + Speed: Limit Speed ++ Start Speed ++ Reaction + Dribbling Speed + Stamina: Stamina + Reaction + Modifier** Address.
At the beginning, it is recommended to use modifiers to fine-tune the ability, and if the overall value remains the same, increase the ability you like, and adjust the ability that is not very practical, so it is not cheating, haha.
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The intensity of the training is distributed as follows: Technique (Attack, Shot, Free Kick, Desire) Dribbling (Precision, Technique) Balance (Defence, Stamina, Header, Start, Bounce) Power (Shot, Header, Passing Speed) Speed (Agility, Reflection, Dribbling Speed) Stamina (Stamina) Strength Allocation starts with two squares for each item, but can be adjusted according to your needs. I'm playing Shadow Blade, and the assignment is:
Technique 3, Dribbling 4, Balance 1, Strength 1, Speed 2, Fitness 1 If you feel that it is tiring and troublesome to practice like this, you can ** modifier, "NHL 7 Games Editor" must be downloaded from the 081026 version later. This version can change the character's Chinese name and training intensity! This modifier can adjust the training intensity to 6, basically after playing a game, you can get 12 points of experience for each attribute, and you can increase the attribute value by 8 points in a season.
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The skill in the stat value is up to 75
Above. , according to your actions in the game.
The system will determine your skills.
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The comprehensive rating depends on data, and it cannot be improved by one or two games, and it may only increase in about half a season, which has a little to do with the rating. Accolades affect your fans and popularity, whether you play or not depends on the coach's rating, and stat growth depends on your extra points and game performance.
There are 2 factors that contribute to the improvement of the overall score:
One is that the allocation of your training points determines the speed of your stat growth, like if you are a winger, I recommend losing the defense, adding a point or two of strength, passing is okay, but the main thing is to add shots. The speed is more affected by the innate nature, and the day after tomorrow you add more is just like that, but it takes 2 points to maintain.
The second is your performance in each game. Don't listen to the coach's tactics, if you want to monetize well, there is only one way to --- goals!! Even if you're a defender and don't defend, if you score three goals in a game, that's fine, and there's a good chance.
Let's talk about the change of position and abandonment.
There is a rating at the end of each match, and players compete with each other. For example, if your winger position is robbed, it means that others have a higher rating than you, so you can only play other positions; If the other positions still don't work, they will be substituted, and then they will be abandoned. If you want to change, you have to score goals!
At first, it was not easy for you to assist, one was that the coordination was not enough, and the other was that the passing setting of Live 11 was a bit difficult, and the angle strength had to be mastered by yourself.
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This doesn't rely on honor to improve the rating. Purely by the data, it can go up. How many training points you have and how you score each game will affect your overall rating.
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The post-match rating of each game, this is the most important, what goals and assists and the like, are all the gods.
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