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Copy. Talent.
Commandment. Talent.
Dot. Be strong-willed. Grade.
Strengthen the Mantra: Tenacity. Grade.
Enhance the Mantra: Shield. Grade.
Martyrdom. Grade.
Mind focused. Grade.
Meditation. Grade.
Mental acumen. Grade.
The power of the heart. Grade.
Holy Spirit. Grade.
Strengthens the Holy Spirit. Grade.
Sacred. Talent.
Dot. **Focus. Grade.
Intensive recovery. Grade.
Divine Mastery. Grade.
Divine Fury. Grade.
Inspiration. Grade.
Enhancement of ** techniques. Grade.
**Prayer. Grade.
Spiritual guidance. Grade.
Spirit**. Grade.
Arena talent.
Commandment. Talent.
Dot. Be strong-willed. Grade.
Strengthen the Mantra: Tenacity. Grade.
Enhance the Mantra: Shield. Grade.
Martyrdom. Grade.
Mind focused. Grade.
Meditation. Grade.
Strengthens the fire of the heart. Grade.
Strengthens mana burn. Grade.
The power of the heart. Grade.
Holy Spirit. Grade.
Strengthens the Holy Spirit. Grade.
Energy concentration. Grade.
The power of will. Grade.
Focus on the will. Grade.
Energy perfusion. Grade.
Enlightenment. Grade.
Pain suppression. Grade.
Sacred. Talent.
Dot. **Focus. Grade.
Divine Mastery. Grade.
Divine Fury. Grade.
Divine Grace replies. Grade.
Output talent (quest output only).
Commandment. Talent.
Dot. Be strong-willed. Grade.
Strengthen the Mantra: Tenacity. Grade.
Enhance the Mantra: Shield. Grade.
Mind focused. Grade.
Meditation. Grade.
Shadow. Talent.
Dot. Swoon. Grade. Enhanced Shadowword: Pain. Grade.
Shadow Concentration. Grade.
Strengthens psychic screams. Grade.
Spiritual whipping. Grade.
Shadow Extension. Grade.
Wave of Shadows. Grade.
Silent. Grade.
A vampire's embrace. Grade.
Strengthens the vampire's embrace. Grade.
Mind Focus. Grade.
Tenacity of Shadows. Grade.
Dark. Grade.
Shadow Form. Grade.
Shadow energy. Grade.
Miserable. Grade.
Vampire Touch. Grade.
Arena output talent.
Commandment. Talent.
Dot. Be strong-willed. Grade.
Enhance the Mantra: Shield. Grade.
Martyrdom. Grade.
Meditation. Grade.
Shadow. Talent.
Dot. Swoon. Grade. Enhanced Shadowword: Pain. Grade.
Shadow Concentration. Grade.
Strengthens psychic screams. Grade.
Strengthens Psychic Blast. Grade.
Spiritual whipping. Grade.
Shadow Extension. Grade.
Wave of Shadows. Grade.
Silent. Grade.
A vampire's embrace. Grade.
Strengthens the vampire's embrace. Grade.
Tenacity of Shadows. Grade.
Dark. Grade.
Shadow Form. Grade.
Shadow energy. Grade.
Miserable. Grade.
Vampire Touch. Grade.
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Upstairs has a wrong talent, no matter what the flow is, what the technique, as long as it is the current version, [Divine Wrath] is absolutely not to be ordered.
Back to the first floor: There is indeed no absolute in everything, but a talent that clicks 5 points but doesn't even have a 1% income is really better than going to the [Spell Barrier], which is also a passing talent. Maybe you can say how powerful the pre-reading of strong therapy is, but the current version of pre-reading is a waste of **, and the price of compression** is to increase the HPS output of the monomer at the expense of blue control technology.
As a leader, you must not only know your strengths, but also know what the team needs you to do.
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If you're going to take FB now, then add Izumi out, after all, zam requires MS group to add a high level of rest plus rhythm or shadow depending on your hobby.
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Holy Priest Talent.
Minimum level requirement: 70
Required Skill Points: 61
Discipline Talent -18
Point Firm Will - Rank.
5 5 Silent Fade - Grade.
5 5 martyrdom - rank.
2 2 pardon - rank.
2 3 Mind Focus - Level.
1 1 Meditation - Level.
3 3 Divine Gifts-
43 Points** Focus-Level.
2 2 Enhanced Recovery - Level.
3 3 Divine Mastery - Rank.
5 5 Holy Nova - Rank.
1 1 Divine Grace Recovery - Level.
1 3 Inspiration - Levels.
3 3 Divine Extension - Rank.
2 2 Enhancement ** Technique - Level.
3 3** Prayer - Rank.
2 2 Soul of Redemption - Rank.
1 1 Spiritual Guidance - Grade.
5 5 Spirit ** - Grade.
5 5 Divine Concentration - Levels.
3 3 Fountain of Light - Grade.
1 1** Efficiency - Grade.
5 Ring of 5** - Grade.
1 1 Holy priests are mainly FB** and are easily bullied in the wild. Hehe.
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**Focus (2 points): The main talent of anti-interrupting interpretation;
Enhanced Recovery (3 points): Increases the amount of recovery spells by 15%;
Holy Mastery (5 points): Increases critical strike chance of Holy Spells by 5%; (Personally, I think that in the dungeon, although the divine system focuses on the effect, the corresponding critical hit increase can also increase the considerable ** output, and at the same time, it can better connect the 5-second blue return rule, which is conducive to battery life).
Divine Wrath (5 points): Not for attack spells, but purely to reduce the cast time of ** spells and strong ** spells;
Enhancement ** Technique (3 points): For the talent of Jielan, but also to pave the way for the following talents;
**Prayer (2 points): Cluster Blue talent. This talent is a more controversial talent, and I added these two points, mainly because I encountered more specific blood loss cases in the dungeon.
Spirit Guide (5 points): Increases spell power by 25% of your total Spirit value. Without much explanatory talent, there is hardly a holy priest who does not choose this;
Spirit** (5 points): This is not much nonsense, **spell** effect is increased by 10%;
Holy Focus (3): After a quick**, powerful**, regeneration, or linked** critical hit, your Spirit-based mana regeneration rate is increased by 50%. I'm sure you'll see why I've completed 5 points of Divine Concentration in the previous point.
**Synergy (5 points): Pure talent for improving effects, not much to say;
Restore efficiency (3 points): This talent is also more controversial, and I personally feel that keeping hot in the dungeon will help make better use of the 5-second blue rule and increase battery life;
**Ring (1 point): convenient for large areas**, and it is an instantaneous skill, which is convenient for emergency response;
Divine Favor (2 points): The talent to improve the ** effect, if there are still talent points, I must be full
Precept System (14 points):
Twin Commandments (5 points): 5% of the talent that purely increases the effect is still a good choice;
Silent Fade (3 points): The Holy Priest mainly reduces the hatred talent, I believe no one will not order it;
Meditation (3 points): Standard blue return talent, 50% blue return when casting, quite easy to use;
Mental Focus (1 point): I won't explain much about this, a skill that can be activated without blue is quite easy to use; A 25% critical hit, combined with the divine focus in the divine talent, is also pretty good.
The answer who recommended it, does not correspond to you at all. >>>More
The early stage of the shepherd is not very good milk.,Replace it with a precept.,QST and DKT can set a shield before entering the battle.,And then heal prayers and recovery.,Bear T and ZST wait until T's anger exceeds 50% and then set a shield.,Healing prayers and recovery are thrown in advance.,The place to stand is generally not very demanding.,Anyway, don't get too close to T.,Some battles require scattered stations.,Some require centralized stations.,The key is to look at the setting of the dungeon.。 I've been playing ms for 6 years, if you are interested, you can add QQ chat: 1746033292, indicate the study of the pastor.
Appears memory can not be"read"There are many reasons, try to use the following methods to patiently eliminate them. >>>More
First of all, you have to have a clear tactical idea, is it to grab blood in the early stage to build an advantage? Or do you rely on your followers to play an advantage in the medium term? Or do you want to rely on mind control in the later stage? Without a core strategy, your cards appear cluttered. >>>More
It's just cooler. I was told that it felt better, but I thought it was a psychological effect. I also have a Spirit Fox Person, but apart from being smaller and having a nice radio sound, it's no different from Seth, Swart, and the like. Thank.