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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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If you want to work in the game industry in the future, what should you study at university? Listen to me.
In the past two years, due to the rapid popularization of smartphones and tablets, mobile games have broad prospects, and while the game industry continues to expand, the demand for professionals in the game industry has also entered a leading period.
Nowadays, many students like to play games, and if they make their favorite things into a career, it is also a very happy thing, not to mention that the salary is generally higher! So the question is, if you want to work in the game industry, how do you choose a major direction in college?
First of all, you need to determine which aspect of the game you like, and making a game is divided into three parts: game planning, game art, and game program.
Game planning is not a fixed major, game art can learn the following majors: game design, digital technology, digital art, art design, animation production and technology, film and television animation and other art-related majors.
Game programs can choose software engineering, computer science technology, and other majors involving programming.
Because most people are more interested in the professional direction of game art, so today I will focus on the professional direction of game art, a game from conception, to development, from the beginning of its form to the presentation in front of the world, every step is inseparable from game art.
Everything you can see in the game belongs to the game art, including the character form, terrain transformation, special effects, etc., which is the importance of game art.
If you have the idea of working in the game art industry or plan to do so in the future, you should first understand what you need to learn and what skills you need to have before entering the industry.
If you really don't have a foundation in art, then you must be interested in art, learning art is a long and tedious process, so you can only rely on your own interests to stick to it, if you want to do it overnight, it's simply impossible.
All in all, online game companies are gradually developing from extensive to refined, and the game industry has ushered in a spring, and the demand for game art designers has increased significantly, and the market is in short supply, but if you really want to become a game artist, it must be more important to be capable.
Ability is the standard to test everything, ability can rely on the later training, whether it is learning in school, or social training can improve personal ability. The first thing to do when you join this industry and want to get a place in the game art industry is to fall in love with it.
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There are no game planning majors in college, but if you have a clear goal, studying applied mathematics, economics, computer science, etc., will be very helpful for future planning work, especially in systems planning and numerical planning.
In addition, although programming is not required, it is necessary to have basic knowledge of programming, be able to communicate professionally with technical personnel, develop your own game aesthetics, and have common sense knowledge of culture and history.
Shanghai ur online game training base.
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It depends on you what major you choose, at least you should be interested, interest is the best teacher, and only when you are interested can you learn better. And it is not difficult to learn on your own. No matter what major, as long as you can choose what you love and love what you choose, you will definitely learn well, and it will also be a major that will bring you favorable material conditions in the future.
Now there are many high-paying industries, such as popular e-commerce, new operations, UI interface design, print advertising design, web design, interior decoration design, e-sports, software development, big data, aviation tracks, animation and game production, broadcasting and hosting, etc., which are all industries with good employment scenarios and high salaries.
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Software development, computers and the like.
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Game production can be computer science or art major; Game production is generally divided into two major parts, namely program development and art design.
Program development mainly includes server-side development and client-side development. Art design includes scenes, characters, next-generation, special effects, animation, etc., and to complete an excellent game work, each part needs to be responsible for professionals.
The basic steps of program development are to analyze the requirements, then design the algorithm, write the program, input and program, and finally compile. Programmers need to learn to master data and its transformations, in-machine representation of data, arithmetic and logical operations, and related applied mathematics fundamentals. Understand the composition of a computer and the performance metrics of its major components.
Art design is a kind of idea or plan, and the creative process of visualizing and visualizing this idea or plan through certain aesthetic concepts and expressions.
Precautions when making a game:
1. Don't just focus on gameplay. Revenue generation is just as important as core gameplay. There are a lot of subtle elements to this.
2. Don't confuse the revenue cycle with gameplay. There is a need to create solid gameplay, and innovation is becoming more and more important.
3. Don't forget about the "earlier" works. After 6 or 36 months, players are doing something that most likely can't sustain the game's growth momentum through content, and social interaction elements such as PVP should be considered.
4. Don't make too much content. Carefully consider the core functionality. Draw garlic cloves, do not try to depict the layers of onions. Launch the game and then gradually refine it.
5. Set up a reasonable team. There is a need for a mix of backgrounds and skill sets, revenue generation design and optimizers, UX designers, dedicated marketers, and technologists.
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What major do you need to study to make games? In fact, to make games, you need to learn these majors: game development, game art, game planning, game characters and actions.
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The prospects for studying IT are good.
1. The computer industry is in high demand, the job is easy to find, and the working environment is also good.
2. The work of the computer industry is relatively close to the social contact and keeps up with the trend, so the knowledge and thinking will be more open, which is also conducive to their own development in the future.
3. Learning computers is relatively fast, and learning is not very difficult.
4. Now some schools have some skills plus academic policies.
However, it mainly depends on your own choice, although going to college sounds good, but many college students are unemployed after graduation, it is better to learn the door technology as soon as possible, you can work after graduation, choose the right industry, and the future development will be very large. You can go and learn computer networking, and learning network is a good choice now.
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Naturally, he is an anime and game designer major.
I'm engaged in animation education, and I can answer your questions if you have related questions.
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