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The idea is right, it may have something to do with your talent and glyphs, and you have to check in time to see if your skill level is the highest level! Install a low-level spell monitoring plugin to know what skills are low-level!
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Hello landlord: First of all, the questions you raised are not very correct, at the same time as you say your DPS technique, you should say your talent attributes and glyphs, sometimes the benefits of these are not enough to have a great impact on DPS, and secondly, the quail DPS technique is very simple, as long as the moon fire is maintained throughout the whole process, the effect of the lunar eclipse is put down to strengthen the insect swarm, and the stars fall well to use, and the rest is basically fine. Hope it helps.
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No problem. The stake is already a bit lower than the raid.
Because you don't have a team buff when you hit a stake
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ICC phase, the swarm can be ignored and a talent can be changed. Moonfire can be kept all over the field, but for stakes, the DPS will be low without Starfall, and the key is how high your critical hit value is.
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It's too low, it could be an outfit issue.
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Your GS is not high, what kind of attribute do you have??? Magic damage, critical hits, and rapid are all related to you, and you must have no more than 2500 magic damage, and the critical hits are also low, and there is no way.
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Don't make up for the moon fireworm swarm when the energy is eclipse, after all, the equipment is not good, the G speed is not high, and replenishing Dota is a waste of DPS
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I'm going to say that you are not satisfied with the "technique problem", please explain your talent and technique. As a final note, I'll only play Priest.
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My Warlock GS is about the same as you, and that's it, and that's what the stake is.
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If you don't call it a stake, I'll give you 2 more stakes to hit together. There is still a difference between FB and stakes.
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LR's DPS in boss fights is generally higher than that of stakes, because LR eats team buffs more. In terms of LZ stats, both AP and Critical Hit are a little lower, and then LZ's armor piercing is enough for you to move Arcane Shot out of the output loop (400 Armor Piercing can remove Arcane Shot). Also, if you have 258 in your panel and you don't use the Triumph brand to change the SP, then there must be something wrong with your equipment matching.
Because of the existence of 3% of the LR talent, the LR panel hit only needs to be about 165 (which should be about the same) is enough. Haste is really wasteful for LR, and there is no need to heap it at all. If the armor provided by the equipment is less than 800, please replace all the stones with agility stones, at this time, the benefits of armor-piercing stones are not as high as agility stones.
There are frequent running positions in ICC's boss battles, and LR should pay special attention to the action bar of automatic shooting when running positions, stop and wait for the automatic shooting to read out and then continue to run, and you can add arcane shooting when you are running, after all, there are multiple instantaneous skills. Turning fire does lose DPS for LR, but turning fire for LR also means that you can use more killing shots to cheat DPS, like the bone spur of the old one of the icc** Fire bone spurs, don't use it steadily, under normal circumstances, you can't finish reading), the blood beast of the fourth... It's best to focus on the boss, and don't forget to use the Chimera shot to refresh the most damaging snake spike on the boss.
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Technique Problem 5600 LR stake at least 6000 or more.
Then the boss battle must be a mobile station, use your brain more, think about how to run, how to output, and when to open what skills.
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The haste is very unreliable, the haste of 276, I believe you won't insert any haste stones, it is estimated that it is your equipment matching problem, adjust the equipment, and try to collect armor-piercing equipment. The hit is still close, preferably a little more than 8%. The crit is very low, you take the armor-piercing shooting route, the crit is still so low so do you want to live, if you are a full agility shooting LR, then the minimum crit requirement is more than 45%.
The offensive strength is not enough, your offensive strength is more than a dozen points higher than my 5300 LR. There is also a very important point.,The stake doesn't bring armor-breaking benefits.,No matter how high you hit, you may not be able to see your true DPS.,The stake is just here to test the technique in the final analysis.,You can fight more bosses.,Look at your own DPS.。
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Stakes do not have a buff. I don't know what the armor of the stake is, but the basic stake dps is the same as your GS, so it's no problem. Fight the boss I 1100 armor piercing 5800gs LR hit ICC average 6500dps, and later changed to 8500 to 9000dps after agility.
You can calculate whether there are 800 broken gems that have not broken the armor, and don't deliberately pile up the armor piercing, and other attributes are just as important. In addition to armor piercing, critical hits and agility are all important, and I shoot sensitively. Critical Strike 63% Agility 2200
The offensive strength is not much lower than that of the same GS armor-piercing shot.,The mobile station is higher than the armor-piercing shot.,If you don't have the will of death, don't pile up armor-piercing first.。 Agility crit increases with the king's effect, and armor piercing is fixed, you change your whole body to agility gems with a dark moon card great, and the team buff brushes 65% crit is easy. And there are at least 700 armor piercing, and you yourself have a greater increase than 300 armor piercing and 20% crit!
Arcane Shot is not yet stable and high, so it is recommended to remove it. Talent go to NGA again.
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It's not that I'm asking you.,You have a P for so much haste.,Haste is a waste skill for hunters.,You're not playing cataclysm.,Cataclysm haste affects public cd.,Most bosses are going to run.,Of course, the dps has to be lowered during the move.,Whether it's your mage SS, they're all going to be lowered.。 But their burst is stronger than the LR, so don't worry too much about it, because there is a difference between a stake and a boss.
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Because of the problem of turning fire.,Now there are basically few bosses who can stand still and keep piupiupiu.。
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Don't look at the talent.,It seems that your hit is not enough.,And the stake is higher than the boss.,There must be something wrong with the technique.,It's recommended to go to NGA to see.,It will be very helpful.,Arcane should be able to be removed from the loop.,It's recommended to go and see the master's advice.。
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You should replace the haste, shoot without haste, as far as your data is concerned, at least the explosion of the machine, AP and armor piercing are not up to standard, if you want to pile all the armor, you must be able to pile up to 1400, before considering the whole pile, if the equipment itself is not enough, it is a good choice to replace the stone with a sensitive stone, improve the AP and the explosion.
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2L Talent PVP Talent ???
This is the pure copy output talent. Whether it's a boss or a monster, the transformation master must come out. 4% damage is very strong.
A mob is a direct hurricane. Boss output method: Starting Elf Fire. Anger until the eclipse turns into a spark. The lunar eclipse CD continues during the Spark Technique. The lunar eclipse CD ends again in anger until the eclipse comes out.
The above output methods should be equipped to support.
When the equipment is poor, fight the boss directly, and the starfire technique turns out of the lunar eclipse and turns angry. The lunar eclipse CD ends the re-spark technique. And so on and so forth.
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Balance the rest as you please.
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Whether the landlord is a national service or a Taiwanese service, if it is a national uniform, the output of bird d is strong, and if it is a Taiwanese service, the output of cat d is strong.
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Of course it's low... The stake is not an armor-piercing attribute.,Only AP damage.,That's not low.,But your attribute shouldn't be as good as 2500.,Skill cycle problem.,And remember not to nail the stab with an arrow as soon as it comes up.,A lot of LR have this kind of misunderstanding.,Hit a few arrows first.,Set off the buff and then hit the nail stab.,As long as the nail spur continues to go up, it will be the same as the first damage.,So the requirements are maximized.,The rest go and look at the technical sticker.。
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The hit is up to standard.,The crit is low.,Survival hunter in addition to the inlay reward is agile other brainless plug-in agility gems.,In addition, maybe you have a problem with your technique.,Black arrows constantly,** Good to use.,Add aiming and stability in the middle.,After opening the boss, the last misleading will open the jewelry and big skills.,DQS should be no problem.。
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How many team buffs are there on the team......Strictly speaking, the stake does not represent anything, but is just a ...... that familiarizes you with the output technique and feel
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I also play Survival Hunter、First of all, let's talk about critical hits.,Your critical hits are obviously not qualified.。 Survival Hunter Crit No Buff 50% to deal obvious second damage、It is recommended to change the scorpion shell and honor to change the SP (plus more than 250 AP) **You can choose the YX image**. For other parts of the equipment, it depends on the critical hit-and AP, the higher the better.
Practice more survival output techniques, and survival hunters have more skills.
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On the premise of ensuring the four attributes of T9, you can replace some of the chain mail with cloth armor, such as chest, wrist, etc., and the whole cycle of the lightning chain only adds one behind the lava, because it is too blue.
Maybe there is a certain factor in the network speed, my speed is much lower than yours, and the 200 of the totem is just enough for 800, but I don't need to drive the bloodthirsty to easily get to 5200.
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Your hits are badly overrun. You can test the rate and replace some hits with magic injuries. Hit without any bonus 342 is sufficient.
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Lightning Bolt cycle with a lightning chain.
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Wooden stakes below 5000 ...As long as it reaches 4500+, it is enough to play 25h. You've got enough gear right now...The magic energy is a little low.
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The hit is too high. You can only change equipment. Take a look at the cross-armor.
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In the game, French equipment enjoys elemental bonuses, and melee combat is penetration.
When the equipment is about the same, the DPS is about the same.
Your situation must be better with equipment with elemental damage, and the highest damage should be Fire Fight + Prometheus.
Lightning and ice are much inferior.
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What game are you talking about...
I'm a bit messy...
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I'm also a little confused...
It looks like a wow, but it doesn't seem to be.
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First of all, what is your concept of this hit full? In general, the arcane talent (57 3 11), 289 hits are enough, and the rest are converted into magic damage, haste and critical hits, which are the requirements in equipment matching. If you overflow too much on hits, it means you're sacrificing many other attributes.
Secondly, your haste is low, and Arcane's haste should be as hard as possible towards 800. The crit is not high.,It's better to reach 33% in the state of no buf.,There's really no way to pile it up.,After all, crit depends on the face.。
Again, the mana damage is slightly lower, but the effect on your DPS is secondary.
Finally, and most importantly, there is the issue of output techniques. In the team state, the BUFF is relatively complete, and the DPS will definitely be much higher, and when you drive the stake yourself, the BUFF is incomplete, and it will definitely be much lower. The output method during boss battles is recommended like this:
The starting ultimate (mirror, ornament, Aoqiang) is opened once, and then seven or eight Ao Chong are released first, which depends on your mana, first dump to about 70% of the blue, and then use the missile to release Ao Chong's debuf. In the meantime (about 80% of the time) you have to eat a gem. At this time, four or five more Ao Chong are released, and the missile must be released under the condition of four layers of Ao Chong, and it is best to release it when the missile is fired rapidly.
If the critical hit is high, the rapid fire of the missile will not break, and the amount of blue will not be very high. After the ultimate, you can keep 4-5 Ao Chong and release it with a missile rapid fire, wake up and eat the gem according to the situation, and so on, your blue can support you to open two ultima, two or three awakenings.
You don't need to wake up when you hit a stake, and you can hit 30w damage in one go, and let's see the effect! If the equipment attribute match is too poor, then there is no way. Generally, 5000gs can also play 5000+ dps.
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Eldest brother... Your law strength is too low.
No 2600+ magic power can't beat 6000dps. And the stake dps is not much to look at.
I suggest you keep mixing up the gear to get a 5500+, it's pretty straightforward. The equipment attributes should be as strong as possible to play the haste method.
When there is a 5800+gs, pay attention to the spirit and crit, and prepare for the 4t10 fire method.
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To open up the wasteland (this is the first time this team plays this dungeon), you must use a bear as a t. Because of the thick blood, there is a chance of making mistakes.
However, at present, they are all flat-level dungeons, so there is less need for bears. Low armor, high evasion, no rage. Without anger, it is difficult to pull hatred.
** and dps, druids are good. 5% Storm Machine, very cool.
But at the moment there are a lot of DPS. Mage, Warlock, Hunter. It's all ironclad long-range DPS, and they have nothing else to choose from. Their DPS is very strong. Druids are not needed to be DPS.
However, which copy, you need **. No matter whenever.
So, let's choose a big tree.
However, every dad and nurse has a dps heart.
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The current version of when mt dang** when dps (bird d) are quite tough! DPS Equipped Bird Virtue is the first to play casually, ** is also quite tough, MT is also good!
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