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Daji's, Diao's, and Luna's can all be used as universal.
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Red Rune Slot: [Nightmare] *10 - Spell Attack 42, Spell Armor Penetration 24 Blue Rune Slot: [Samsara ] *10 - Spell Attack 24, Spell Lifesteal 10% Green Rune Slot:
Sacrifice] *10 – Spell Attack 24, cooldown reduction 7% Red Rune Resolution.
The red universal rune selects "Nightmare" for increased spell strength and spell armor penetration, these two attributes are the attributes that must be preferred by mages, and their size directly affects the damage of the skill. Moreover, "Nightmare" is also a rune that increases the penetration of spell armor in the middle of level 5 runes, so it is the first choice.
Of course, if the level 5 rune is difficult for ordinary players to support, you can consider choosing the level 4 rune "Yang Yan", which is a miniature version of the "nightmare", and it also increases spell attack and spell armor penetration, but it is a little weaker in value, and it is not bad in function. In the end, for the initial player, it is best to choose 3 skill runes, you can consider using "fear", although there is less spell armor penetration, but in the spell strength and "Yang Yan" is almost the same, the cost performance can be described as very high, and the early line can bring a lot of advantages.
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1. Red Nightmare: Spell Attack +, Spell Penetration +.
Evaluation: Nightmare can be verified to say that it is the inscription of many mages' fierce wheels, and it does not change the vulgar spell damage bonus + penetration effect.
2. Blue Reincarnation: Spell Attack +, Spell Lifesteal +1%.
Evaluation: Reincarnation is an inscription that can also add spell attacks in the blue inscription, and it also has the attribute of spell sucking, for those mages who don't particularly rely on spell sampling, reincarnation becomes the best choice for blue inscriptions.
3. Heart Eye: Attack Speed +, Spell Penetration +.
Comments: The Heart Eye is the most paired inscription in the Mage Inscription.
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1. Red Nightmare Core Knows Early: Spell Attack +, Spell Penetration +.
Evaluation: Nightmare can be said to be a universal inscription for many mages, with a good spell damage bonus + penetration effect.
2. Blue Reincarnation: Spell Attack +, Spell Lifesteal +1%.
Evaluation: Reincarnation is an inscription that can also add spell attacks in the blue inscription, and it also has the attribute of spell vampire, for those mages who don't particularly rely on spell vampire, reincarnation becomes the best choice for blue inscriptions.
3. Heart Eye: Attack Wheel Attack Speed +, Spell Penetration +.
Comments: The Heart Eye is the most paired inscription in the Mage Inscription.
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Nightmares, sacrifices, reincarnation.
Nightmare (Level 5) - Fa strong law wearing, the early stage, especially the middle lane to the lane has an early advantage, can suppress the experience gain speed of the opposite side, it is possible to level 1-2 higher, play a wave of small advantages.
Reincarnation (level 5) - magic strength, +1% spell lifestealing, with the previous runes can get a total of 90 points of magic strength, spell bloodstealing is still very useful, with blue buff, can effectively ensure our endurance.
Total bonus: mana strength 90 + 24 spell penetration + 10% spell lifesteal + 7% cooldown reduction, this is a set of runes that are biased towards the line, the online endurance is strong, and the early lane ability is also relatively good. The legal profession should never rush to the front, this set of inscriptions does not choose the movement speed, and now the general environment will bring the movement speed, so the position must have an advantage.
Data expansion: In the early stage of team battles, the survival of the mage is the most important, because the mage's HP and defense are not high, and they are the number one target for opposing attacks. Mages must be on the periphery of a teamfight, or by the side of a teammate, with a reliable tank or warrior by their side. Mages need to pay attention to the control skills of assassins and warriors who dodge the enemy, be careful not to be close to the enemy, and if the mage is hit by the enemy, use escape skills in time, such as purification, golden body and other summoner skills.
In the middle of the team battle, there are many mages who are both output and control, and some control skills are powerful team control skills, these team control skills are very powerful, and can be used to control the enemy first to initiate a team battle. Regarding the output target of the mage, the mage, shooter and assassin who control and attack the enemy are preferred, if there is no chance to hit the enemy, there is a stupid method, that is, you can hit whoever you can, and you can also fight meat, as long as the damage of yourself and your teammates is concentrated on one person, even a tank with strong defense can not hold it.
In the later stage of the team battle, many people may have lost blood at this time, and mages generally do not need to chase residual blood, because many mages lack displacement ability and are not good at chasing the enemy, and if they don't do it, they will be killed by the enemy. In the late stage of the team battle, the mage still needs to be in a group with his own people, and not to be left alone.
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Blue Reincarnation: Spell Attack + Spell Lifesteal +1%.
Reincarnation is the ability to increase a hero's spell attack and spell lifesteal, which is a relatively balanced inscription for spell heroes. There are relatively few heroes who have higher requirements for spell lifesteal, and so far the heroes of Diao Chan, Miyue, Luna, and Shiranui Dance have a high degree of dependence on spell lifesteal, so we can't just covet bloodsteal in terms of blue inscriptions. For spell tanks (Zhuang Zhou, Zhong Kui, Donghuang Taiyi, etc.), you can use the blue inscription of the physics department.
Green Mercy: Cooldown reduction +1%.
Speaking of green inscriptions, the cooldown reduction must be a necessity for all mage-type heroes. Only when the skill has cooled down to the maximum can they deal the maximum damage in the shortest amount of time.
Red Nightmare: Spell Attack + Spell Armor Penetration +
Spell armor penetration is also a problem that mage heroes must consider, after all, equipment such as the Witch Cloak and the Armor of Revitalization are indeed highly accomplished in spell defense. In the same way that physics heroes need physical armor penetration, mage heroes who want to attack and fight are real, not only by the spell armor penetration on the equipment, but also by the inscriptions.
This set of inscriptions is a universal mage inscription, and it can be said that the most important attributes of a mage are covered! Lifesteal, armor penetration, and cooldown reduction are the three essential attributes of mages, which are the first choice for players.
If you want to make an exclusive set of inscriptions for your mage, then you need to understand the characteristics of the hero, what he needs, if the inscription does not have this, will there be any changes in your loadout, and the inscription with the appropriate build will make the early transition of the mage easier.
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One set is the reincarnation sacrifice of the saint, 101 spell attacks, so that you can easily occupy an advantage in the early stage, suitable for Zhuge Fire Dance and other strong heroes in the early stage.
One set is the Nightmare Reincarnation Heart Eye, 88 spell penetration, so that no tank dares to call itself meat in the late stage, suitable for heroes such as Mozi Yingzheng Xiao Qiao who need to brush the economy to play high damage in the middle and late stages.
**NOTE***
Also, these two sets of spell inscriptions affect builds, and if you don't have an 88 spell piercing inscription, it is not recommended that you spell pierce the staff (which increases spell penetration by 45%).
The reason is that in the entire game, excluding the inscriptions, only three pieces of equipment increase spell penetration, Magic Shoes: 75 Spell Penetration, Pain Mask: 75 Spell Penetration, and Magic Piercing Staff: Increases Spell Penetration by 45%.
So theoretically, a mage's highest spell penetration is 88 spell penetration with Spell Wear Inscription + Spell Wear Shoes + Pain Mask + Spell Piercing Staff (88 + 75 + 75)*.
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1. Level 5 inscriptions:
Red Inscription: Nightmare - Inscription Attributes: Spell Attack +, Armor Penetration +
Blue Inscription: Reincarnation - Inscription Attributes: Spell Attack +, Spell Lifesteal +1%.
Green Inscription: Sacrifice - Inscription Attributes: Spell Attack +, Cooldown Reduction +1%.
2. Fourth-level inscription:
Red: Sunfire*10 - Spell Attack +25, Spell Penetration +14
Green: Abomination*10 - +5% Spell Lifesteal, Spell Defense +32
Blue: Instant*10 - Max HP +135, Movement Speed +7%.
Inscription obtains: 1. **Diamond to buy inscriptions, diamonds are best only used to buy inscriptions, and it is more cost-effective to buy five times (it is not recommended to go to diamonds**, draw heroes without use, and there is no use for eggs). It's good to draw it for free every once in a while, and the inscription pages are slowly cultivated and don't need to be filled in too much hurry. It is also a good idea to buy heroes with extra diamonds.
Although gold coins can buy low-level inscriptions, but because the difficulty of obtaining gold coins is too high in the early stage, and the level of inscriptions produced is relatively low, it is not cost-effective, it is not recommended that you use gold coins to buy inscriptions in the novice period, in fact, it is more cost-effective to use gold coins to buy heroes.
2. In the martial arts shop, use martial arts coins to buy level 4 inscriptions, then disassemble them into inscription fragments, and then synthesize level 5 inscriptions.
3. Expedition Shop, use Expedition Coins to exchange for level 4 inscriptions, and then decompose them into level 5 inscription fragments, the same reason as the martial arts store, there will be no level 5 inscriptions in the martial arts store and the expedition store.
4. Challenge to obtain inscriptions, reward different levels of inscriptions for the first clearance, and each level will give inscriptions, which is usually a good place to obtain and improve inscriptions, leaving the required inscriptions, and the unwanted inscriptions can be decomposed after obtaining, and then make inscriptions suitable for their heroes.
5. Treasure Hunt**, of course, this probability is relatively low, and most of them are level 2 and level 3 inscriptions, and it is not recommended that diamonds be spent on this.
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Red Rune Slot: [Nightmare] *10 - Spell Attack 42, Spell Armor Penetration 24 Blue Rune Slot: [Samsara ] *10 - Spell Attack 24, Spell Lifesteal 10% Green Rune Slot:
Sacrifice] *10 - Spell Attack 24, Cooldown Reduction 7% King Glory Mage Level 5 General Inscription Recommendation.
I don't know the fire dance, Zhuge Liang, Gao gradually leaves, Zhen Ji, Wu Zetian.
The classic quotations of the Glory of Kings lines are:
1. Sadness is not a reason to cry, stupidity is. - Zhang Liang. >>>More
Let's start by defining two concepts.
and a symbol. >>>More
It's still Yang Mi, because Yang Mi is already the king of glory, and it must be right to study when he was a child with such a high IQ.
Doomsday mecha, thief green thief handsome.