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Phase, which is a ganker, or DPS, increases attack and instantaneous movement bursts.
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Personally, I think it is good to have a prosthesis in the early stage. Increases stats and attack speed. In the later stage, it is naturally flying shoes.
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There is basically no suspense out of the phase. Compared with the prosthetic leg phase, you can have a higher movement speed bonus when needed, you can use it to chase and kill, you can use it, you can wear soldiers, and it's easier to make up for the knife, and the jugg of the prosthetic leg is all for playing late DPS, right? The 25% attack speed bonus can really be ignored in the late stage, after all, jugg is indispensable to play the late double knife sacrifice butterfly, and you can chase people and cut when you click on the phase in the late pursuit, instead of being stuck by a few soldiers and looking at the opposite side a little bit to open the distance, and jugg's output is mainly based on the teammate aoe after the clear soldier, the physical output is not very smooth or the abuse of vegetables will not be ideal, because jugg's body is really brittle, It's not like PASA and other heroes who have the ability to instantly change positions in team battles.,F can only be used as an escape skill in the late stage.,And E If the opposite 5 heroes are together, your big effect is just a Macon's damage.,So jugg generally plays the early stage by wandering and using F to put pressure on the opposite side.,After level 6, the effect of collecting heads with group F is still good.。。。
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Artificial legs. Blue cat in the early stage,The middle stage is still a prosthetic leg.,The 10 points of intelligence increased by the prosthetic leg are very important.,And it can also be converted into strength to save life.。。 The attack speed of the prosthetic leg is also liked by the blue cat.
Out of the flying shoes, mainly to lead the line, timely support, the blue cat has rolling, support is also very convenient. Therefore, prosthetic legs are recommended equipment.
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Prosthetic legs! It can support intelligence and blood volume, and it is very cost-effective for blue cats! Out of the flying shoes? Does the blue cat have flying shoes and still need to fly? You can consider it in the later stage, and the first and middle 2 pendants plus a prosthetic leg, and the attribute installation is OK.
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Prosthetic legs, because the blue cat wants to speed out the equipment to drive the gank, the prosthetic leg is cost-effective and adds 10 points of intelligence, which provides more than 100 points of blue, which is very important in the early stage.
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First prosthetic leg, support blue, plus attack, 30 attack speed. Fly, flat, r, flat, pull people, comment... A few flat cuts are also related to your attack speed.,It's not cost-effective to spend 2200 on flying shoes in the early stage.,It's also up to the demand to turn flying shoes in the later stage.,Otherwise, TP is enough.。
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Prosthetic legs, the big blue cat no cd. Run fast. The prosthetic leg can also be added blue.
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In fact, the blue cat's dependence on flying shoes is not very heavy, unless there is really nothing out of the later stage, just come out with flying shoes! Blue Cats are generally the initiators of teamfights or ganks, so the 10 attributes in the early and mid stages are very important to him
His first major piece is generally a sheep knife, but if there is more control on the opposite side, it is better to bkb first It is not recommended that hemorrhagic sperm is the first major piece, and the cost performance is very low, unless it is a very tailwind situation.
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First out of the prosthetic leg, because adding 10 points of intelligence can complete 2 single kills without magic, if you forcibly hold the flying shoes thankless, because there is no point in holding one before the other equipment is up. You can consider Lincoln or blood sperm before flying shoes.
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It depends on what route you take, if you put together the line, then hold back the flying shoes, with the blue cat's ability to play money for 10 minutes flying shoes is not difficult; It is recommended to be steady, after the prosthetic leg Lincoln!
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There are more prosthetic legs, you can consider the prosthetic legs in the early stage, and then turn the flying shoes if you hit the later stage.
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Many rookies don't know why the ghost is out of phase, first of all, the ghost has a skill d, stepping on a dark place can ignore the terrain, but ordinary people, there is no way to ignore the terrain, at this time the phase will play a role, after d, turn on the phase, you can easily cross the terrain, you don't need a crazy mouse to cross the terrain, this is an aspect of the phase. Speaking of prosthetic legs, the new version of the prosthetic leg is slightly weakened, but it is still a cost-effective small piece, for ug, prosthetic legs and phase are equally useful, how to choose. If you are downwind, you generally consider the phase, and add dps ghosts due to the early vanguard, turtle hy, no dps outfit, the phase plays a role in the downwind game, whether it is chasing or escaping, it can play a good role.
Artificial legs, suitable for headwind, first ug to the later stage of the need for meat, the flesh up is the ug that creates chaos in the team battle, first bounce off half of the blood on the opposite side. So, how to look at the opposite lineup and form. Thank you, I don't know if it's comprehensive or not, what questions have been there for 34 years, continue to ask.
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The phase is mainly to pursue and escape.,Going to kill and be violent in the early stage, you can consider it.,The current prosthetic leg is very cost-effective.,It's also cost-effective to support ten points of strength and a certain attack speed.,Personally, I don't think there's much difference between the two.,But if it's more stable, it's recommended that the prosthetic leg is needed.,You need the ghost to participate in the early stage of the war on the phase.。
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In the case that the situation is not very bad, try to prosthetic legs, increase attack speed, movement speed, attributes, and prosthetic legs are always one of the most cost-effective equipment. The Spectre Blade can be phased, and it is not necessary to phase the Shoes.
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Prosthetic legs, the biggest advantage is that you can change attributes, you can change strength when you don't have enough meat, become agile when you have a high explosion, and have 10 intelligence (120 magic) when your magic output is high. Phase shoes are not guarded against now, and it is still very important for heroes like pandas, so I personally think prosthetic legs are good.
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Now it's out of the phase, chasing people more, and using it more.
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I saw that there was an answer that was a bit incoherent, so I wanted to share my thoughts: 1In terms of shoes: "Prosthetic Leg" phase, the bounty can't hit the critical hit of ninjutsu in the phase state, and he himself has a movement speed of 315, plus the acceleration effect of the ultimate, and the power prosthetic leg can provide a valuable HP bonus to the crispy bounty.
2.Bounty plus points or see the wisdom of the people.,The three skills have a good effect.,But the two-level wind step in the early stage is a must (two-level wind step lasts 20 seconds,CD15 seconds),I recommend the main plus darts.,Because Dota is a big proportion of magic damage in the early stage.,The damage and interruption effect of darts are very good.,Although the bounty may lack blue.,But some small pieces back to blue (ashes,Skyhawk,Medals, etc.),Teammates' secret shoes can solve this problem.,Dart damage is stable, Safe (you don't have to go up and cut it, so it's safe), and you can also interrupt TP and some key skills, so why not top it up first? The effect of ninjutsu is not obvious when the attack power is not high in the early stage, and the slowdown effect is the same, so only add a little bit in the early stage.
The bonus point at level 7 is 3T2W1 passive 1R.
3.Talking about outfits, the bounty can be out of the frenzy, but you can't take care of one or the other in order to go out of the frenzy, the bounty is a hero who eats by fighting, and there is not much time for him to farm, and the longer he survives on the battlefield, the more benefits it will bring to the team, so for the advancement, survival is the first thing, the first and middle prosthetic legs, war drums, bkb are necessary, and some small pieces can be returned to the blue in the middle. It is very good to play the late Butterfly MKB Satan, but the premise is to reach the late stage, and the bounty is ideally to use the equipment advantage you bring to the team to overwhelm the opponent in the middle stage.
That's basically it, there are different opinions to ask about.
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People who like bounties think that the bounty is in the early stage.,It's not as promised.,His 2 skills plus a furious battle is not as good as a musket with only two.,Thought the bounty is a waste in the early stage.,It's the same as VS.,The goods of the second.,But the effect is not as big as VS.。。。
His positioning can't be said to be dead.,I can only inform you that his ** period is level 5 current.,Constantly to about 30 minutes.,Detailed positioning,,, deputy c deputy g.,You can only give him this positioning.,In the words of passers-by, it's pseudo-early.。。。
There are many kinds of equipment, I will tell you one by one, all kinds of indications, notify you, and all the ** can have income and expenditure, but it will make you heartbroken 、、、
Late 1) Prosthetic leg (no need for phase or flying shoes, with a large moving rate, there is no need for this phase skill at all, no need for real-time assistance to the battlefield, because the early and middle stages are stealth to find someone, and then call teammates to pick up, flying shoes are not needed, as for the secret method, not to say), the temple (the later stage plus armor is very clear, and you can open the temple at any time to push the line), magic wand (who understands the cost performance in the middle and late stages), solid ball (the secondary is to decompose the need for a healing ring, homeopathic to make a solid ball, can turn to Berserk);
2) Prosthetic legs, wands, temples, strikers, and soul rings (guaranteed with magic marks, but also guaranteed life talents, and the real bounty of the wind step is really not a life-saving skill, without moving rate);
3) Prosthetic legs, wands, temples, domination (decomposing an iron helmet can return blood to support the armor, others can make up for a poor person to go to the jungle, and the other is to add strikes and armor, which is also a very useful equipment, suitable for the advantage of the line).
The bounty is not allowed to come out of the bottle.,Don't talk about it if you can't control f.,The revival of the line is not enough.,If it's pure wandering, it's not ruthless.。。。
Mid-term 1) Prosthetic legs, sacrifices, wands, and double knives (compared to a suitable advantage game, the attributes of double knives are really good about bounties, and the decomposition is greasy);
2) Prosthetic legs, temples, wands, strikers, and frenzied battles (due to the support of the strikers, there is a little bit of resources to fight, which can only be said);
3) Prosthetic legs, sanctuary, wand, domination, BKB (can also fight berserkly).
In the early stage, flying shoes、Sacrifice Satan chooses one of the two as a bloodsuck、Furious battle (why is there it?,The application of the active 2 is broken by a critical hit.,The input is very high)、Others on all kinds of input outfits.。。。
Add points to this I forbid.,Because this bounty I haven't used more than 20 plates.,I thought the point could be entangled.,There's no way to be good.,But I want to inform you.,The bounty is not blindly rising.,To do a high cost performance is the standard of level 2.,Promoted 100 damage.,You go and see it yourself.,I want to apply this disadvantage to kill.。。。
There are only two kinds of bonus points for my group.
1) Main wind, substandard.
2) At level 5, there will be a level 3 gale, followed by a major and secondary gale.
Why didn't I take the initiative?,The reason is that my own damage is low.,It's useless to make a 2 times.,And at this time, you have to add more skills.,Later, if you have teammates and darts, you can easily kill your friends in seconds, why do you need anyone to break the initiative.。。。
How to play, level 5 currently wants to kill people to be limited and hidden.
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How to get out of the 3 types of shoes mainly depends on the situation.
Phases, mainly some heroes who need close-quarters skills and kite flow, such as the Axe King, as well as the necromancer who is not going well, the Death Prophet, etc. There are some skills cd fast. Heroes who need to chase down enemies, such as gods, sand kings, wurms.
In the late game, DPS is not recommended to be phased, and it doesn't matter if you are meat in the late game, such as Necromancy, Death Prophet, and Captain. There are also some gankers that require phases, so I won't give an example.
Flying shoes, I personally think that they are the first choice among all shoes, one is the speed is more, and the other is to support at any time.
If you don't have flying shoes, in fact, the TP money in a game is enough to buy a pair of flying shoes. It is recommended to use ganker, push the tower with a line, and use it later when you need to change the line to make money. Almost all heroes recommend flying shoes, depending on the situation. Some heroes must come out, such as TK.
Prosthetic legs,In fact, it's the late stage and dps use.,Mainly focus on adding 10 attributes and 30% attack speed.,This kind of hero knight is the first choice for flying shoes.,Only prosthetic legs are out when the situation forces them.。 Except for heroes such as ghosts, ghosts have skills with flying shoes and phase functions, so they don't think about it directly. Some of the late stage of the jungle stream also recommend prosthetic legs, the main price is cheap, the jungle is much easier, and it is safer to have 10 points of strength when being caught, and the main jungle stream is generally not supported, as long as a tp on the body is enough.
There is also a high physical explosion recommended prosthetic leg, such as Ghoul, Void Mask, Bear Warrior, and Spirit Breaker, this kind of hero generally does not change lanes to play money, and it needs the attack speed and strength bonus of the prosthetic leg.
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Phase Shoes Movement Speed 70 16 Attack 5 Armor Use: Increases movement speed by 10% Collision volume is 0 that can wear people Added: After use, the Phase Shoes move the fastest, higher than the Flying Shoes (any hero).
Flying Shoes: Movement speed: 90 Teleportation (point-to-point teleportation is 3 seconds).
Prosthetic leg Movement speed 65 30% attack speed 10 points x attribute Simple understanding: Increasing the attack speed is a big improvement in the physical output, so naturally most of them are used in the later stage and 10 attribute Initial adjustment into strength The survivability is improved a lot For some heroes who lack blue (Skeletron is sometimes not as big as blue) is often adjusted to intelligence.
My personal positioning:
Phase shoes are still the most used by gankers, of course, some heroes in the middle of the game are also very recommended, out of fast, high movement speed, very useful for chasing, wearing people can avoid a lot of embarrassment blocked by creeps Shoes with high practicality.
Flying shoes strongly push the line to push the tower hero recommended, often after the end of the team battle, the opponent's loss is relatively large, immediately fly to the advantage of the road to continue to push, it is easy to take the tower But the cost of flying shoes is the highest, and a diagram 2200 is a relatively large piece, it is not so convenient to come out in the headwind bureau Not very recommended.
Prosthetic legs,Shoes for comparison with the headwind bureau,10 strength The increased blood volume is still quite considerable.,It's likely to help you avoid the 2 kills of many heroes The main role is to use it in the later stage.,Increase dps.
Now in this era, most of the need is to gank everyone, even if you can't gank, you must be able to assist gank, and the role of phase shoes at this time is very amazing.
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Refreshes the Invincible Slash. If the seconds don't fall, just wait to kneel.
There are several ways to play the electric baton.,Generally, it's to support the meat so that you can output more on the battlefield.,And it's a great improvement in combat ability.,After gnke, others are red-blooded, and you're still very healthy.,So the opponent has a fear of you.。 It is not recommended that the prosthetic leg is recommended to be phased, and if you kill a single person to chase someone, you will open a big while pumping an attack, no matter who you are, you will not dare to fight a because you have a pumping attack, so he only has to run, so you can open the phase to keep up. First straw sandals turn phase,And then challenge the vanguard (now it's all about playing gank, how to reply.,And if you have a good recovery ability, you can take the initiative to trouble them.,So the electric baton is generally used as a meat beating) The output is loaded with a yaksha turn a doppelganger butterfly.,There's no money to make a small piece of loose blade armor.。
Eat and drink, fist gloves, branches go out. Ashes、BKB is a must.,If you get used to it, you can drum with the ancestors.,It's better for this hero to play gank.,Don't play the late stage.,It's a little empty.,After all, you have to have residual blood to be powerful.,It's easy to die.。
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