Diablo 2 Assassin Trap is a bonus method!! 1

Updated on Game 2024-02-26
8 answers
  1. Anonymous users2024-02-06

    The core traps of pure trap assassins are the Thunder Light Guard and the Dead Guard, the former is used to output and make corpses, and the latter is used to clear the corpses. The idea is relatively simple, that is, to add skills related to lightning traps and stack up the power of lightning traps.

    Allocation of skill points.

    Attack skills. Thunder Guardians are full, Dead Guards are full, Flame Detonation is full, Lightning Wards are full, and the Lightning Net is as high as possible.

    Support skills. Speed Burst 1, Psychic Warhammer 1, Shadow Cloak 1, Psychic Detonation 1.

    Passing by skills. Dominating Talon 1.

    Note. The Trap Assassin's support skills are relatively free to choose, and you can also add energy dissipation, shadow master, etc. In short, the useful shadow skills are mainly:

    Psychic Warhammer, Shadow Cloak, Psychic Blast, **Block, Shadow Warrior, Shadow Master, Speed Burst, Energy Dissipation (i.e., Shadow is almost all useful except for fangs).

    Choose a few from these to add according to your preference, but there are 3 principles: Fangs are completely useless, don't add Shadow system useful auxiliary skills only add 1 point at most, don't add more The 4 skills mentioned above, such as Speed Burst, Psychic Warhammer, Demon Cloak, and Psychic Detonation, are best added.

  2. Anonymous users2024-02-05

    Trap Casting Tips:

    Because this character is different from other characters, you need to see monsters before attacking (except for bow horses) Figure 1: The character is in the middle of the current screen, and the trap can be dropped at the edge of the screen, and the trap will attack all monsters within one and a half of the screen from the character.

    Figure 2: While other characters have to face the attack when there is an obstacle, the Assassin can take advantage of the peculiarity of the trap attack method to "fight monsters from the mountain".

    Summary: Encounter a large group of monsters, 4 thunder + 1 undead, good rhythm control, fire detonation in the left hand, switch traps in the right hand.

    When encountering the boss, put the 5 thunder light away, and throw the fire blast in the left hand at the boss.

  3. Anonymous users2024-02-04

    The plus point should be the dead guard thunder light guard electric energy guard thunder grid max, accelerate a little, energy dissipation can be a little, shadow master a little, all others to the flame detonation (or the flame detonation is 1 point, the others are given to the shadow master, no matter what, the total points are 98 + 4x3 = 110, a1 acala gives 1 point, a4 tyrell gives two points, a5 mara gives 1 POINT, ORDINARY NIGHTMARE HELL HAS A TOTAL OF 12 POINTS, THEORETICALLY IT IS GOOD TO PRACTICE TO LEVEL 90, THAT IS, ABOUT 100 SKILL POINTS).

    This is the all-electric trap assassin, which is basically standard for trap streams. It used to be a shadow warrior, because the shadow warrior also puts the same skills as you, but the upper limit of the trap is 5, and the shadow master has been greatly strengthened in the future, replacing the Valkyrie as the first meat summoner, so it is recommended to change the shadow master, and now the shadow warrior is basically only used by pk.

    If you look at the strategy trap assassin plus fire system, then you can basically ignore this strategy, entertainment-oriented.

    Equip the Rainbow Facet of Dark Gold Jewel with Holes that can be perforated to further increase Electrical Damage. Rich in gunmen with infinity, the Faith aura is effective against the Electro bonus.

    Left-key binding flame detonation,Basically, it's not used (tie it just to prevent the left-click basic attack.,The basic attack consumes **durability),Unless you encounter a situation where you have to fight with electricity and free things (generally when you encounter this kind of elite, you will accelerate the flash and don't fight.,There are only three barbarians on the top of Arret Mountain who can't avoid the war.,If you randomly come out with an electric free + thing free on a person.,You can esc quit and start over.,Or let the shadow master and mercenaries carry it.,Slowly grind half a point with flame detonation.。

    Right-click, if the mystery is not used, then F1 accelerates F2 Energy Dissipation, F3 Thunder Guard, F4 Dead Guard, F5 Shadow Master. If you use Mystery Armor, then make an F1 for teleportation, and so on. Usually summon the Shadow Master first, and then use teleportation and acceleration to run the map, encounter elites or large groups of monsters, stop and add energy to dissipate the buff according to the situation (if you are better equipped, the full resistance will naturally survive the upper limit in hell, then you don't need to add energy to dissolve the waste of points, and you don't need energy to dissolve the monster), and then put two or three thunder light guards to get out a few corpses in seconds, and then put two or three dead guards, and you can clear the screen with corpse explosion.

    As for the Electric Guardian and the Thunder Grid, it's just that because they are the bonus skills of the Dead Guardian Thunder Guard, they are added to further enhance the damage of the Dead Guardian Thunder Guard, so they don't need to be numbered or released.

  4. Anonymous users2024-02-03

    The left hand grenade, the right hand thunder light and the deceased are exempted from the use of grenades to kill, and then the deceased corpse violence.

    Usually, when encountering non-electric exemptions, 4 thunderbolts and 1 deceased person directly, wait until the corpse is almost gone, and throw it all into the dead.

    When there are more monsters, just pay attention to the use of psychic blasts and cloaks, and add a little bit to the shadow warriors in order to resist the monsters.

  5. Anonymous users2024-02-02

    Guardian of the Dead, Guardian of Thunder, and Guardian of Electric Energy are all level 20.

    Shadow Master is level 20, Fade level 1, Mind Detonation level 1, Blade Fury level 1 strength is agile enough to equip, and the rest of the strength is full with two claws.

    Mercenaries fire mm with the defense of Nightmare Act 2 or a normal bow and arrow

  6. Anonymous users2024-02-01

    How long have you been playing Dark. Suggest point traps. Point fireproof.

    Lightning's attacks are too scattered. Martial arts should also be learned, and those who add blood are like cobra attacks. Just a few clicks.

    There is also the need to learn shadow mimicry. One more helper, upgrade faster, and you can also be used as a meat shield. The first skill in martial arts, Tiger Strike, full of points, has a lot of blood.

  7. Anonymous users2024-01-31

    Martial Arts Assassin:

    If the operation is no problem, use the double dragon claw:

    The Lord adds the Tiger's Roar, Domination's Grip, Fangs, Phoenix, and Shadow Master.

    The best choice for casting Gathering (different Gathering can stack) should be Double Dragon Catch or Wyvern (Gathering is the most damaging to release Wyverns, but use less of it, just add a little more).

    Left-click Double Dragon, right-click Gather and other support skills. Pay attention to cobra attack + tiger roar to ensure that the amount of health is sufficient.

    If the Shadow Master is to go to hell, it will be used as a meat shield.

    Other crossings. Kick (Dragon Grab) Assassin:

    The main plus Dragon Strike 20, Tiger Strike 20, Poison Fang, Shadow Master (used by the resistance of the high-capped monster, if you think you can probably resist the monster, don't add it).

    If you are angry, add a little and use it with fangs to make up for the lack of long-range.

    Although the fangs affect the ** speed, they have little effect on Ren's Fury and Dragon Claw.

    Both methods of practicing the dead guard add a point (there is a corpse explosion effect, you ** can also have an additional one) cloak level 1 (monster defense reduction), mind detonation level 1.

    Burst and ablation at least 1 point.

  8. Anonymous users2024-01-30

    To put it simply, speed is the safest, so it is necessary for shadow training, and the high-skill equipment of the assassin is still double claws, so it is necessary to increase the block of survival.

    The Soul War Hammer can effectively push monsters away and make room for survival.

    Attribute points, in addition to the strength of the equipment, all life, vitality.

    Trap Assassin: It's by traps, people don't have to cut monsters. If you really need a physical attack, there are also mercenaries of the Frozen Defense Department!

    Trap skills: Refer to his various attribute enhancements, the lightning system is full, the undead guard adds a point in the early stage, and the violence is done, and the others are finally filled up after they are full, mainly relying on the damage of the thunder guard.

    Thunder 2-2574 damage at all level 20 and 15-16847 damage at all level 40.

    The flames exploded, why should they be full?

    Hell is full of thunder immunity, and it depends on this skill.

    What are you all full of? OK then you can point 1 point to the shadow cloak, open it when you run for your life, and blind the monster.

    Flame resurrection, resurrection of the inferno are 1 point, enhance the power of the flame explosion, after all, counting the equipment 1 point is equal to nearly 20 points.

    Shock 40, Fire Recovery, Inferno level 21, Shock Damage: 10884-12764

    So equipment,Think about how to increase the skill points of the trap system.,To put it simply,It's to run back and forth to the red door.,Look at the store.,Buy + skill claws.,And then + skill talisman.。

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