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If you don't have an equipment library on a single machine, you should leave more points, and don't run out of attribute points.
The use of attribute points, LZ calls himself a novice, so he is not sure about the level of operation, but the transformation system is always melee and the blood must be sufficient. If you add a point, try to add blood.,If you're sensitive, it's up to LZ's luck.,Get a good thing and add a point.,Magic isn't too important.,Leave enough magic to add a point.,Feel free to do it.。
Skill points are tense, at the beginning, you must determine the direction of development, the basic policy, save your life first, and then attack when you have enough blood.
Transformation system, bear or wolf, power wolf or poisonous wolf, don't change if you are sure. If you have played PT, there is no big problem with the three practice methods, and the important thing is to be proficient rather than complicated. No matter which method you practice, it is recommended to add 1 point of hunger, and the effect of stealing blood demons is good.
Summoning system,Oak Wise 1 point plus the upper limit of blood,Crow passes,Ghost wolf and wild wolf are all level 1 plus 1 Add 5 and 3 each at least,The main force of the bear top monster itself is upgraded without adding blood Adding blood depends on upgrading the level of the wild wolf。
Elemental ignorance.
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Dark Skill Tree Plus Points The main idea is to add the main attack skill and its bonus skill Druid Elemental skills are very weak and can't accurately hit the target There is a feeling of hitting where to point.
Transformation skills are relatively practical Transformation can become a bear Can become a wolf There are many attack skills Choose a favorite upgrade Figure gives a way to add points Darkness is really interesting after the hell is cleared Normal difficulty is purely a warm-up.
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Druids mainly have elemental druids and transformation druids.
Elemental druids are used as mages.
Transforming into a druid is usually used as a tank.
As for the calling, the two have to have a choice to add points.
If it's a brush, I personally recommend a tank druid.
Note that the general gameplay does not learn the bearman transformation.
Although it is an attack, it does not have an ultimate skill.
And the ronin adds life and endurance, and in the end, it basically relies on grinding blood with the boss, running a few times, drinking blood, and then fighting like this.
So the following is only the skill of the ronin transformation.
Attribute Bonus Points: Top 20 levels.
5 points of stamina, 5 points of strength in this cycle plus points, know level 20.
Look at the equipment after level 20.
In addition to the equipment requirements, you must add more than 20 points of spirit.
Others can look at the dots.
Skill bonus: Transfiguration 10
Ronin Variation 10
Wild Rage 5 Hunger 10
Berserk Full level.
Spiritual level. Vampire Teng 15
The rest is casual for yourself.
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I'll add it to 19755.,DRU has a few skills that must be added at level 30-40.,Summoning two wolves must be added.,Bear plus 1 point.,Summoning the Heart of the Oak Tree must be added.,I recommend filling up the second wolf.,The Heart of the Oak Tree points are rich and try to increase it as high as possible.,The passive skill of the transformation in the transformation department.,The one that increases the upper limit of life is as high as possible.,Become a bear or become a wolf casually.,Attribute points plus force and sensitive.,Plus Min depends on the equipment plus.,Find an NB pair of hands**。
When fighting, summon the bear and the heart of the oak tree, the bear and the wolf can only summon one, fight the boss or the bear, and then you transform and follow the fight, the best item to find the kind of increase in accuracy and blood-sucking **, be sure to let the summon to carry, if they are gone, it is better to return to the city at speed. . .
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As long as you play PT, it's 40lv to die.
Since you want to play transformation, it is recommended that you fill up the transformation technique, and then you can play a little bit of the transformation skills.
In fact, the mainstream of transformation is werewolf rage, but you can only learn it at 30lv of rage, and by that time you have almost finished fighting ordinary.
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Just be ordinary, just turn into a wolf, a badger's heart, a volcano, or something.
Attribute points are all plus strength, find a better machete and cut all the way through.
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You can summon a secondary transformation at the main point.
Because it's going to be normal, it's not very difficult.
ps Transformed, can't be killed in groups.
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1.Skill Point Allocation:
Attack skills. Fill up the Flame Claw, fill up the Volcanic Blast, fill up the Fire Storm, fill up the Lava Boulder, make the volcano as high as possible, and turn into a bear by 1 point.
Support skills. Transfiguration is as high as possible, 1 point for the ram and 1 point for the shock wave.
Passing by skills. Passing skills are meaningless skills, but as a precursor to some of the above skills, 1 point must be added to achieve the above allocation.
1 point for becoming a wolf, 1 point for wild rage.
2.Assignment of attribute points.
Take the blood cow vit route, strength, agility enough equipment, the rest of all physical strength, energy is not added, there is already a large number of accuracy bonuses on the fire claw skill, if it is equipped with a shield, it is best not to add too much agility to make up for it, you can find equipment with flame enhancement to increase accuracy.
3.Gameplay Introduction:
Werewolf Variation or Bearman Variation: When transforming into an animal form, the Druid can skillfully use the power of the natural elements to add fire to his attacks, but the accuracy will be much reduced. Additional rewards for Flame Claw:
Firestorm +22%, fire damage by level; +22% for lava boulder, fire damage by level; Volcanic Burst +22%, Fire Damage by Level; Volcano +22%, fire damage by level.
Druid Profile:
Druids are one of the professions, and their skills are divided into three categories: transformation, summoning, and elemental. Applicable **Mainly melee hands. Although the HP growth is not high, the large amount of health bonus after the transformation can make up for it.
In addition to summoning animal minions, it is also possible to summon nature spirits that produce aura effects. The Druids control both the power of nature and the essence of magic, and his natural power gives him the ability to control fire, earth, and wind, and his original contract with nature allowed him to dominate many beasts and plants, summoning eagles, wolves, vines, and even the spirits of nature to obey him. He can also transform his form, such as a giant bear or a terrible wolf, and use these forms to further increase his strength.
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It's up to you to play.
However, there is basically only one way to play the DRU of PVE. Transfiguration max becomes wolf max
Wild Rage Max
Fury Max summons Max of the Oak Tree inside
Summons a grizzly bear for 1 point.
Other passing 1 point elements are not added.
If you're a solo player, it's actually recommended that you use the bow of the wolf De Quanmin to add points, so as to ensure that the attack power is enough while there are enough hits.
In fact, you can pile up amulets or equipment with points.
Summoning oak is pretty much it.
After all, Wolf De still has a 1 blood fake death... Go all out and use the Tomb Robber or the Oath and a poisonous wolf.
It's rabies max in the metamorphosis
** With broken sounds.
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If you want to play solo to clear the level, then there is only one way for the druids to practice, and that is Wolf De.
Elemental system: not added.
Transformation: Werewolf Transformation Max Transfiguration Max Wild Rage Max Fury Max 1 point crossing.
Summoning: Oak Sage or Wolf Heart, choose one to max out the grizzly bear for 1 point and pass the road for 1 point.
The physical wolf, with the oak wise man with the output of the board, with the Lang Irrigation with the survival direction of the board. Make sure that the 3rd stage of Wild Rage gathers energy, and then scratches all the way through it. Wolf De can use a bow.,After the transformation, it's a physical attack.,The damage is based on agility rather than strength.,It's okay to open up the wasteland.,Because the bow wolf De's attack speed can't go up to the highest gear.,The highest grade still has to hold the tomb robber.。
However, the advantage of bow wolves is that the hit rate is high enough. Add some full strength or pick it up and equip it with full sensitivity.
In addition, there is a wolf game that is poisonous wolf, not a little rage, rabies max, **with a hidden staff, no**not powerful.
Don't think about summoning and elementals. The summon damage is too poor, and it can't be compared to the necromancer's little skeleton. Fire damage in the elements is okay, but the problem is that hell is full of fire immunity.
Blowing damage belongs to a small amount of ice.,Most of it is physical.,Fighting skills.,The trajectory itself is a problem when fighting monsters.,And the cast distance is short.,The damage is ugly.。 It's better to give up.
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Wind Storm, Tornado, Hurricane, Hurricane Armor, Oak Sage are all level 20 summon bear level 1.
The strength is agile enough to equip, and the rest is full of strength.
Mercenaries use the defense of the Nightmare Act 2.
Wolf De Transfiguration, Werewolf Transformation, Fury, Wild Rage, Wolverine Heart, all level 20, summon bear level 1.
The strength is agile enough to equip, and the rest of the strength is necessary with both hands.
Mercenaries attack mercenaries with Nightmare Act 2.
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Consider a poisonous wolf with the Rotten Flesh Wind bug.
Don't add Poison Ivy, Ring with Rotten Flesh Wind (in previous version), summon a full Oak Heart.
Transfiguration Werewolf And rabies What else max** with Tomb Robber If you want to have money, you can use the 21 poison ivy qi gathering bug of the wind of carrion with remorse or something will give rabies bonuses.
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Elemental damage is good for early game.
But after the nightmare, the transformation skill is useful.
Because in the future, what are those monsters, and what elemental damage is ineffective.
So it's still a skill to add transformation. There are also bears, vines, and spirits, all of which must be added.
After getting to the back, the bear's attack, plus the vampire vine, and the bonus of the Garin. It's usually fine.
It's better not to practice"All-rounder"Practice meta-art or transformation.
I personally recommend practicing Bear De (Bear Transformation) and Summoning.
Transformation: Bear Mutation Level 10 Flame Claw 10 Mallet Level 10 Hunger II 10 Summon: Poison Flower Vine 1 Necro Vine Level 4 Oak Sage 1 Wolf 1 Wolf Irrigation Heart 4 Grizzly Bear Level 10.
The genus is not added. Attributes: 3 force, 1 body, 1 sensitive.
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There is a way to add points to the task class, which is to add strength and agility (try not to add sensitivity) to get equipment, and the rest of the whole blood is not added.
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The Lord plus the wolf and the bear and the **. Fight mobs with wolves. The boss uses a bear, and you can add a hurricane or transform yourself. Strength is enough to wear equipment, and agility energy does not add to the rest of the strength.
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2 crows, 3 wolves, thorns as you go, blood points, a few wolves and bears.
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Attribute points in the case of meeting the needs of later equipment strength and physical strength,Druid's full summoning is a non-mainstream talent addition,It can be said that it can only be used as entertainment.,Fighting monsters in the later stage is very, very slow.。。
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3 force 1 sensitive other retention needs to be used.
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I can tell you responsibly: necromancers can practice pure summoning, and druids must cooperate with their pets and fight side by side.
Transfiguration summons double cultivation.
Skills: Rage or Hammer Max, Wolf Heart Max, Transfiguration 10, Wolf or Bear Throws 10 First, Grizzly Bear Max, Elemental Don't Throw, Rest Cast Wolf or Bear.
Attributes: Agility is enough to get the equipment you want, blood is thrown to about 2500, and the rest is cast strength.
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Crows are full, wolves are full, bears are a little, attack balls or ** full, and those vines you can see for yourself with that pleasing eye... Don't want that poisonous one anyway.
Attributes,Strength and agility are piled up to the point that you can wear equipment.,And then you go to pile up physical strength.。。。 Blood is king...
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Strength and stamina, choose for yourself!
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It depends on whether your version is 109, or 110 , 111 + 112 (these 2 are almost the same, except that the latter has a wide screen), 113
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Early Master summons late elemental or werewolf.
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Energy: Don't add mercenaries: em act2 power sofa, even druids who practice, become wolf summoning, elements don't add, how to add points, thank you for borrowing the landlord's land, please advise!
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