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The three traditional late stages: ghosts, souls, and the void, and the strongest late stage: trolls; However, Troll has been completely weakened, which means that this can be ignored, mainly due to the modification of its ultimate and the change of aura.
Therefore, at present, the three late stages are still ghosts, souls, and voids, among which ghosts are the first, because of their excellent team combat ability, her large and refractive refraction is enough to make people crazy, plus the doppelganger's inheritance of radiance.
Of course, as far as heads-up is concerned, it used to be troll invincible, but now that it has been weakened, these three late-stage heads-ups all rely on equipment, so there is no strongest.
In any case, the late game in Dota is very dependent on god costumes, so without equipment, no matter how strong the late heroes are, they can't do it.
Instead of looking for the strongest late stage, it is better to practice how to save money.
ps: There is only the weakest player in Dota, there is no weakest hero, the god is in hand, and anyone can play the late game, including the goblin ......
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It's still the big late stage like the Void, the Troll, and the Phantom Thorn that are powerful alone.
But they can't be ranked if they really have a big effect on the team, so the score is discussed in the later stage.
1.Heads-up 2It has a big effect on the team.
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Xiao Wei first went out of the red battle, the magic bottle, and the shoes, and then went out of the A battle to strengthen the number of snake spirits, and the tower was dismantled quickly. After the asters, the last one forgot, should be able to win, but technology is indispensable.
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There is no such thing as the strongest hero, only stronger players.
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There is no strongest, only stronger.
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What do you mean? Have you considered all the factors?
Can you get up? Are you getting better? Teamfight or heads-up? Or is it the one that pushes the tower?
Level 25 god costume heads-up? Or what? At least give a limited range, otherwise it's not good.
Hope don't mind, personal opinion.
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I feel like the legion is also quite tiger in the later stage.,The ultimate is matched with the halberd of heaven wow kaka.。。
In the late days, except for the troll chaos, everything remains the same...
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Dragon 7 Enemy Law Xiong De Chaos Water Man Little Naga Werewolf br Ant Big Fishman The above is mainly the more popular C bar of the game.
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Why rank heroes? Will the ghosts in the hands of God bbe the same as those in the hands of ordinary passers-by? The real late game is not a hero but a player, and all the late game can be ranked in the top 10, and by the way, the one downstairs didn't even make it back to the top 10.
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Anti-Mage, Obsidian Destroyer, Facet of the Void, Phantom Spearman, Ghost, Druid, Werewolf, Crypt Weaver, Broodmother Spider, Goblin Tinker.
It is not necessarily exhaustive, but list the ten later stages with the highest CW appearance rate.
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Top 10 post? LZ heard from **? Words of the late stage: Big and Small Naga, Monkey, Void, Water Man, Ghost, Blackbird, Little Black, Phantom Thorn, Hidden Thorn. There are ten.
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Enemy Magic, Soul Guardian, Phantom Assassin, Blackstone Destroyer, Faceless Void, Phantom Spearman, Dwarven Musketeer, Moon Rider, Dragoon, Ghost.
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There is no third one between the enemy law and the ghost, the others are all pseudo-queens, sincerely, you will understand it slowly.
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Werewolf, Bear, Soul Guard, Phantom Thorn, Hidden Thorn, Blackbird, Void, Moon Rider, Dragoon, Little Naga.
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Phantom Assassin, commonly known as the Iron Crow.
Very strong, late-stage hero, a violent death with a knife.
It can't be suppressed in the early stage, and the equipment is first a mad battle axe, a vampire mask, a prosthetic leg + a wild battle axe, a butterfly, and the power of Satan.
Slashed people up and flashed, ran to a knife, stabbed to death.
3J plus blur, when radar, 9J plus move, look at the output.
Suffocating Blade, PA's main retention skill, can also be used to replenish the knife to relieve pressure on the lane, highlighting the long cast range and relatively low mana consumption. The low-level D consumption is a bit high, pay attention to moderation.
Blink Raid, which provides excellent no-clip ability and short-term DPS bursts, soul skills, and the biggest highlight is undoubtedly a 5-second cooldown. The cd of this skill at full level is a leap, and it can be filled first at level 7. Pay attention to the order of entry in team battles, and prioritize killing the easiest mages in the back row.
Blur, which has been changed to become an auto-detection radar that can predict the arrival of enemy heroes out of sight, but be careful of being outflanked. Level 1 has a 20% evasion rate, which is very cost-effective, and it is completely possible to add 1 level of blur early in the lane period, or even postpone the upgrade of 2 levels of blur in the middle of the game to make up some yellow dots first.
Blessing liberation,The highest multiple of critical hits,The low chance makes its output frequency quite unstable.,If you're lucky, a few more critical hits may turn the tide around.,Jumping in but can't cut the crit of the phantom thorn can only drop the keyboard.。 Sister is not playing dota, it's heartbeat memories. Seek adoption.
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Let me tell you, Dota doesn't have great heroes, only more stakes. The Skeletron mentioned upstairs is also a death when he encounters an enemy mage. In the later stage, they were all restrained one by one.
The key is that you have to look at what the opposite side chooses in the later stage. If you choose Skeletron, then you choose the Anti-Mage, because the Anti-Mage's passive skill can knock out the blue of the enemy hero. As a result, Skeletron does not have blue to resurrect with his ultimate.
For example, ghosts, everyone knows that ghosts are very meaty, but when you fight ghosts, you choose ghouls, because all meat in front of ghouls is not meat. You have to look at the outfit of the opposite side in the late stage to decide what you want to do to restrain him. Of course, it should be based on the premise of familiarity with Dota.
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Why do people always ask about super heroes? Isn't the name of the game dota-allstar explained enough? Everyone is a star, there is no waste wood!!
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Dota heroes are all mutually restrained If you want to be a super god in the early stage Come to a magic storm The source of pain Demon wizard or something In the later stage of the super god, then you have to look at the equipment Dark Ranger Equip up the doppelganger axe to see people in seconds Trolls Overdrive attack with stun Almost all look at the output Hand hit Adoption.
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Troll Warlord: The first skill is to switch long-range and proximity (0 mana cost and 0 cooldown). In the early stage, it was pressed with a remote repair knife.
Jungler, late use melee to kill wild monsters to kill. Because of the change of melee to increase health, armor, and attack interval reduction (that is, increase attack speed). Most importantly, there is a 10% chance to stun a person for two seconds.
In the later stage, the person will be stunned there until he dies.
The second skill is called what I forgot. It seems to be some kind of flying axe. The previous version was called blinding.
Changed to a magic damage skill, the early damage is still considerable, and the effect of blinding (making others hit rate drop) in the later stage is also good. Use this skill to max out 275 damage in melee mode. Blinds in 4 seconds.
Slow others down for three seconds with this skill at a distance and deal very little damage.
The third skill is that the Troll Warlord stares at a person, gaining +20 attack speed per attack. Up to +100 attack speed. But if you change your attack target midway, +'s attack speed will be halved.
The fourth skill (ultimate) is full of +140 attack speed for all 5 heroes on his side. Lasts 5 seconds. Lasts 8 seconds on its own.
His first. The third and fourth skills are all to strengthen his first skill, which is 10% of the stun. The level 16 troll learned the level 3 ultimate and stared at a person to slash five times, and the additional attack speed (not counting equipment and attributes, just skills) was 240 points.
240 points! What a concept. Attack speed of 4 butterflies!!
The 10% probability is low. But the attack speed completely makes up for it.
In the early stage, it is to mend the knife and make money. In short, there is money there ** there is you, if there are three ways opposite. Just go to the jungle.
There will be blood-sucking. It's better to go out of the dominating helmet. Mad Mask doesn't feel like a troll warlord.
For shoes, choose one of power shoes and phase shoes. Power writes +25 attack speed and 8 stats. The Phaser Boots gain +24 attack and can be clicked, have increased movement speed and can traverse health units.
It's easy to chase and escape. Weigh it up for yourself. The big magic wand is also coming out.
It's bloodless.
The black and yellow cane must also be out. Order: Speed Boots - Helm of Domination - Grand Wand - Speed Boots to Craft Phase Shoes or Power Shoes - Black and Yellow Staff - Butterfly (I personally like this) - Cannon - Golden Hoop Stick.
Be sure to be careful if you can't see the person on the other side and go to the jungle. Go to fight the monsters closest to your hometown (the green dot on the minimap in the bottom left corner is the monsters).
Hope it helps.
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Novices want to play the late stage, play more with the computer, practice more mending knives, the later stage is money, and any one can be in the late stage if it is equipped. Ghost, Moon Rider, Void, Enemy Law, Xiong De is a more traditional late stage, of course, the current legion commander can also do the late stage, the technology in the later stage is either very demanding, or the ability to make up the knife and brush the money must be there, and it doesn't matter if the equipment is up, the consciousness is almost there.
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Dota is a well-balanced game, where each hero has his own positioning, and there's no hero who isn't great.
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If you are a novice, don't ask this kind of question, even if you play a very strong hero, you are not familiar with his skills, you will still be abused, fly a kite and die, go and play a few well, familiarize yourself with it, and then ask.
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There is no second person skill on the other side.,I generally choose the knight of the moon.,Level 1 3 skills.,Then 13 skills to the point.,Level 6 ultimate.,Open a big kill when there are no small soldiers next to you.,The god warrior returned to the city that day I just 6.,There are no soldiers on the side.,Open a big move.,Put a 1 skill and die.,Super God 5 times a total of 7 games.。
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Experts conclude that the Spirit of Ashes has control skills, life-saving cutting skills, AOE, and late-stage abilities. It's good, it's powerful.
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Dark Ranger, Antimage, Crypt Weaver, Troll Warlord, Ghost, Void Mask, and Ghoul are all powerful in the late game.
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Phantom Assassin, Faceless Void, Chaos Knight.
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Skeletron, just one active skill, Magina, two active skills.
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Phantom Thorn, Ant, Legion Commander, Blackbird, Monkey,
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It is said that the late chaos period is invincible...
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As long as the Void skill doesn't change, he'll always be counted as one.
The infinite flow of men like the silent little fishman depends on how much he can kill.
If you really want to say it, it should be Xiong De. It's equal to two dozen one.
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If you go head-to-head, the Void Mask is still the first big late stage, and the six-grid god costume still ignores the magic immunity, knocking on whoever doesn't die! In team battles, it should still be a ghost, and the ghost of the six gods will also play to the person on the opposite side, and they will almost be wiped out (heads-up still can't beat the void mask that opened bkb.,Basically fainted and died directly.,And there is a refraction of bkb ignoring ghosts.。
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It depends on the lineup, if you can make enough output in the late stage, then some melee late-stage such as Void Mask, Troll, and Alchemy are undoubtedly very strong; If you don't have a lot of control, then the water man, Medusa, Xiao Hei and other ranged heroes can play more output.
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You could consider defending TB with a soul, but he's not particularly gear-dependent. Plus, trolls are always good. However, in reality, the big later stage is generally not easy to get up, rather than using the big after.
It's better to use a lewd core with strong online ability, such as Ant, which has super online ability, TB, and the 72 version is a very easy to use and comprehensive hero.
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If you're just a pure god, there's no doubt that you're in the void. Considering this ability to make money, the ability to survive is still a water man.
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TB is the Soul Guard, and if it is not translated, it is the Terrorblade.
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I'm more optimistic about the enemy law and the Void Mask!
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Personally, I think it's a ghost...
Dota is not the technology that is relatively important, but the awareness, not the same as 3C, 1 can hit several people.
1.Open your horizon You can see far from the lowlands from the highlands, and you can't see the highlands from the lowlands2Monitor an area, for example, if you are under the guard to make money, and you are afraid that the other party will come to catch you, if you have an eye on the road under the river, you can predict the danger in advance and evacuate in time. >>>More
The following is what you must know to play Dota, and you can really understand it after practicing a thousand games. >>>More
Flicker: The cast target is any geodiviner, and the effect is to teleport to the cast target, and damage 400 area units at the same time (note that it is a damage deal to the skill release point and the target geographer you teleport to, so if you want to deal high damage to the enemy, you can use it within the opponent's 400 radius, disappear and appear to deal damage each, a total of twice). This skill is mainly used for teleportation between geodivinaters and enemy killing, and the skill is low due to the low magic cost, so it often uses two geodiviners to cast a wave of soldiers on themselves.
Use the human race, build him 50 towers, and consume him.