Why my paladin only heals 300

Updated on Game 2024-02-09
25 answers
  1. Anonymous users2024-02-06

    It's impossible.,Zam's **equipment can be thousands**.,300 words, my level 69** is about the same.。。 ZAM doesn't have any equipment requirements.,As long as they don't have ** when you go.,Look at T's equipment.,If BT is above the level, you can add it casually.,Take a look at the strategy when you have time.,Basically, after 3 times ZAM has been there, you'll be clear.。

    ** ZAM's dark blessing is good 230's**, plus the brand deputy has 260. And zam has a lot of plate armor ** equipment.,Go once every 3 days.,It's impossible for someone to grab this kind of thing with you....Otherwise, the lock will work, as long as it is **. The Tranquility Forest Emblem and the Mana Coordination Ring that came out of the box are all JP, anyway, ZAM graduated and went up.

    For accessories, it is recommended to use back blue, such as KLZ's violet eye, the platform's sunwell water bottle, ZAM's devil's ** book, and so on. Because it's not that the amount is high, the battery life of the copy is also very important.

  2. Anonymous users2024-02-05

    ZAM at least 900, your magic damage is really low, exchange a few pieces with a brand.

    Priority in exchange for Qi, 1 ** has 200+ magic damage.

  3. Anonymous users2024-02-04

    **Depends only on Ability Power (SP).

    The actual amount of all spells is based on the fixed base amount (the amount shown by the mouse click on the skill) plus your bonus (in the second row of the spell panel), and the bonus is only related to SP.

    The damage of judgment and exorcism is related to AP and SP at the same time, and all damage skills are (except for Holy Shock, which is only related to SP), and the specific calculation formula is as follows (both are skills with the highest level of 70):

    Trials are different, but they are all related to AP and SP.

    Consecration: Infuses Holy Energy into the ground beneath the Paladin's feet, dealing [8 * 72 + Holy Spell Power + Attack Power)] Holy Damage to all enemies entering the area for 8 seconds.

    Exorcism: Deal [687 + Holy Spell Power + Attack Power] to [687 + Holy Spell Power + Attack Power] Holy Damage to a non-player target. If the target is the undead or demon, a critical hit is guaranteed.

  4. Anonymous users2024-02-03

    Directly related to the strength of the spell In addition, the intelligence can be turned into a strong mana, so it is also related to the judgment and the strength of the law are related to the AP, but the AP has a greater impact, so the CJ QS trial damage is high.

  5. Anonymous users2024-02-02

    Exorcism is related to the strength of the law.

    Both the trial and the attack on the strong and the strong law are managed.

    **The amount is related to the strength of the law.

    But it is generally the main pile of intelligence to brush the Great Holy Light.

    Because the Great Sage Light can not fall in front of high-intensity bosses such as cloth fat, and it has carved support, and the amount of ** is also high.

  6. Anonymous users2024-02-01

    121 is the basic amount of health recovered, and the paladin's physical strength bonus is also counted, and then the sum of the amount of blood recovered in 20 seconds, which can generally recover more than 500, which is equal to more than 20 blood per second.

  7. Anonymous users2024-01-31

    It's not about how much blood you add to it.

    Your next plug-in, the latest bigfoot plug-in, press c to see your own equipment, there will be a ** (bonus) on the side, how much is yx fb, basically about 1400.

    It's quite the same as the number of injuries in the legal system.

  8. Anonymous users2024-01-30

    Equipment bonus.

    For example, equip to increase your ** effect yy points.

    or increase your spell damage and **yy points.

  9. Anonymous users2024-01-29

    If the amount of a skill ** is 1500,,,On + your own 1500** amount + under is 3000,,Critical hits are counted separately.。

  10. Anonymous users2024-01-28

    That's what it means by how much you add to your health skills.

  11. Anonymous users2024-01-27

    **The amount is mainly obtained by the equipment Those that indicate the amount of the effect of adding ** are the ** equipment The amount of blood added by the knight is related to the amount **The higher the amount, the more blood is added The basis of the Holy Light Technique is more than 2000 points, but if you ** amount of 1000, you will find that the blood added is more than 3000

  12. Anonymous users2024-01-26

    **Professions have**bonus.,If you**amount reaches 1500,It means that your ordinary** can also add about 1500 more health...

  13. Anonymous users2024-01-25

    It's very simple, brush the battlefield, get all the s1, and then find a team to brush the arena after talking, take s3, the paladin plays the arena, and the search people are rushing to get you, don't worry about no one asking for it, if you take all the s3, I don't believe that there is no union to ask for you.

  14. Anonymous users2024-01-24

    Oh, yes! It's a three-line class that laughs and rents, but now the output has been nerfed, and the T talent has also been weakened, which means that the reputation of the socks will be weakened. The once glorious paladins of the TBC period are slowly declining, personal opinion!

  15. Anonymous users2024-01-23

    Punishment talent output.

    Protection Talent t Divine Talent Milk.

  16. Anonymous users2024-01-22

    yes ** damage output t

  17. Anonymous users2024-01-21

    1900--2000+ and the other two ** with 1230 can't go to zam can barely brush yx (except for the hero platform) or find a friend to play klz

    After graduating from KLZ first, let's talk about it, and then use the brand to exchange for some equipment, and it is estimated that you can get 1900+++, and then you can go to ZAM ZAM**The minimum requirement is more than 1800.

    The pieces can be made up enough I have not played the ms t5 or above copies to get the pieces to 2000**.

    It just takes time, friends, brush it slowly, and equip it little by little.

  18. Anonymous users2024-01-20

    It's up to your teammates.

    Generally speaking, 2000 is required

    But if your teammates are strong, T6 level, you're half blue and half purple, don't stand and watch it If it's a KLZ graduation level team, even if it's over 2000, it's best not to go, unless it's all familiar trumpets, otherwise it's definitely dead, dead, dead, dead.

    ZAM is still hard, harder than the T5 level 25-person FB.

  19. Anonymous users2024-01-19

    KLZ can graduate, because you should already have about 1900 ** (plus gems + FM) when you graduate

    The difficulty level of ZAM is prepared for KLZ after graduation, if you don't graduate, it's better to graduate KLZ honestly.

  20. Anonymous users2024-01-18

    The minimum is about 1800.,Well,If zam is not a group of relatives and friends, you generally don't need to be in full military uniform.,It's okay to hit klaz.,It's hard to hit zam.。

  21. Anonymous users2024-01-17

    If this is in my group. No need for a group. I don't want you for 70 ordinary copies.

    Military uniforms do not play copies.。。 If you want to play zam, go to klz first, get all the equipment, and then change the brand, if you know someone, find a few t6 level, too lazy to play zam, take you to 1800.

  22. Anonymous users2024-01-16

    It depends on how many boxes there are in the queue 4 boxes, 2400+.

    Because the QS main brush MT, the ** pressure is not very large.

    So if 1 or 2 boxes are 2000, 2000 is definitely enough.

  23. Anonymous users2024-01-15

    I don't know if I open up the wasteland.

    If it's that kind of speed team, it's more than 2000.

  24. Anonymous users2024-01-14

    - -I haven't played for 2 years, but I'm telling the truth: as long as the monster doesn't lose your teammates in one move and in seconds, it has to do with your level of not adding blood (not entirely to blame you, it's not one person's business, but it's everyone's business).

    I know your instantaneous skills are limited, public CDs don't take more than seconds, and the fastest read skills also take more than seconds to cast under the influence of Haste. But that doesn't make it a good reason not to add blood.

    NQ plus blood is a relative test of the sixth sense, and if necessary, it is pre-read or overdosed by intuition and experience**. The use of the Holy Light Signifier is very important, and is usually released to melee classes or self that often lose health in addition to tanks (this will prevent you from being distracted). In addition, there are some skills that are not affected by public CD and can be effectively used in emergency situations, such as holy healing should be used well, and it should not be wasted and others are still reluctant to use it, which is related to personal experience.

    These skills often need to be combined with the appropriate skills and cosmetic items to "Parallel Release Macro" or "Sort Release Macro" to fully cope with the dire situation.

    Trust and camaraderie between teammates is the most powerful force, and an understanding of WOW culture will unlock that power for you. Be kind to others, do your best to fulfill the duties of a paladin, spread its virtues, and one day you will stand on top of kings and have the power to move you. Go to see the magnificent exterior of Azeroth, the road is difficult but you can straighten your mind, just like in Journey to the West, it takes 108,000 miles to obtain the true scriptures by land, so it is always difficult to ensure that there are no years of combat history, so there is no need to be discouraged.

  25. Anonymous users2024-01-13

    I want to ask which FB you played! That boss

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