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At level 12, Nightmare doesn't need to go to the jungle, just go to the lane, it's very strong, the Nightmare can be up to the line, Q's high damage plus passive, and the lane is very strong. After level 6, you can still go to the middle to cooperate with the killing, or you can kill people directly on your own line, so that the middle lane is free to come over and help kill the effect is more refreshing, and it is a cow when it gets dark! At your level, compared with the jungler, the lane is just one less way to take care of, but it can also be said that you focus on taking care of the road you are on, and you don't need to give you a 1v2 on the side, it doesn't matter if you share money and experience, the other party is also 212!
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If you don't have runes or levels, it's okay to ask others to pull them twice.
Hit the three wolves first, and then hit the blue buff to call people to pull.
Talent is the one that points to defend against damage, that's all.
After playing the blue buff, go to fight the Gang of Four and then hit the stone man At this time, it is estimated that you are almost running out of 5 bottles of medicine.
Buy a pair of shoes on the way back, buy medicine with other money, and use up the red buff punishment directly.
Then consider gank to see the situation on the line, and if the line is not good, then continue to fight the three wolves, the four people, the stone man, and the infinite loop.
If you don't have a chance to gank online, remember to be more junglers and reach level 6 early.
Reaching level 6 nightmare is a deterrent to the opposite side It is also the ** period of your gank At this time, seize the opportunity A big one is a head.
Skill plus points Main Q secondary E W point level 1 has a big promotion.
Gank routine, open big, rush over E+Q, if the opponent is in control, directly top the shield W, and then take away the infinite basic attack.
Q should be put away and put on the opposite side of the road to escape, and the damage is very high.
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Level up well Level 12 It's good not to be killed by the wild Your nightmare is a loss No rune talent jungler is better than eating experience under the tower You wasted the strong gank in the early stage of the nightmare without the support of the head in the later stage You can only have soy sauce in the later stage Output and meat can't have both and you don't have a big picture Your teammates don't know how to control the line It's hard to gank And you have to make sure that the hero of the lane list won't scold you for not helping him There is also a low-end game that generally doesn't have a jungler Resulting in a 1v2 strong point on the opposite side for 5 minutes to take the tower and then countless teammates spray you It's all your fault if you lose.
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Level 12 jungler is too hurtful The advantage of jungler is that it causes pressure and gank to other people on the line and you are level 12 and can't do a jungler with lower consumption and will put too much pressure on your teammates on the road Another purpose of the jungler is to defeat the dragon very early after level 6 And you don't have enough talent rune support to do the above things So it is recommended not to jungle Dream Demon is not completely without attack power Because of the existence of e's control, you can still mix the line in the early stage and get the head.
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It's not good to fight. Runes don't matter yet, but talent matters.
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Actually, it's not too difficult. Add the second page first. Creeps and monsters retaliate. Plus armor all the way down to the veteran. Then add the first page and it's OK.
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Junglers need to have experience bonuses in the universal talents. It doesn't matter if it's not 30.
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Well, he's said it's so detailed, I won't say it.
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The defense of the three wolves is 6 points, and 15 points will it be too much to wear, and will it be better to replace it with an attack?
Will it be better to go out with a cloth and two reds and a glance?
After the three wolf orchid buffs are played, you can go to the opposite red buff to fight the wild, and you have so much time to fight the four ghosts?
After fighting the four ghosts and three wolves, the buff of your own family may be cleared by the other party.
You don't need to use fast attack shoes, you need to cut the back row in the later stage, and mercury and dodge are recommended.
One light, two shoes, three brutality, and four ice hammers can turn Atama, and brutality also has the effect of wearing objects, and it can also reduce cd.
I don't know if it's helpful to the landlord.,I'm ranked 200 nightmares.。
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First of all, there is no shortage of attack speed The red is also 15 essence, and the blue becomes an attack, and the efficiency of the clear field will become very high Cloth armor 5 blood plus gank I can fight all the way to the level It's enough to get an attack speed shoe In terms of outfit, there is no need for the black cut You have to turn the flesh to stand You can finish the lantern and then make a brutal power and then the madman forks The usefulness of nature or anti-armor Dream Brutality Figure out for yourself It is recommended that the 2nd level gank ranking is the same Your level 2 is only one level online Generally with the next blood can be received As for going to the opposite wild area to fight the wild This method is not very good, you can't steal it normally, and the nightmare skin is so crisp that it hurts to the egg, but you can't do it in the early stage, such as ud scorpion, blind monk.
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First-line jungler, clown, whatever you want,
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Nightmare is a jungler hero, so he is destined to be a half-flesh hero ADC APC is the main damage in a 5-player match** Nightmare The most powerful thing is the first move Black screen is a major role in providing a team start.
If you recommend talent, personal inclination 21 9 0 Mainly, the blue of the nightmare is not very much, and resistance is king, and in terms of dps, he can't compare with the clown, but the clown needs a gank success rate more, so the recommendation is still half meat.
Runes: Red Wear or Attack, Essence Attack, Yellow Armor, Blue Growth Magic Resistance.
Jungler can walk dps The key is that you have to see how much meat your teammates have to give you space to walk and output.
Personally, I feel that the jungler is still the big Udir busy monk Wushuang is more sharp, and the nightmare belongs to the mediocre type.
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I'm always laughing at Nightmares, must be a jungler?! Oh, it's not, Nightmare goes out with a shoe of 3 red, goes out and takes off the first blue buff, and then goes on the road to press the blue buff when it's gone, and goes home to get the equipment, I choose the lamp or brutality, and get the red buff on the lower road, and then gank If it's all successful, you can get the blue buff when you're fine, and then gank on the road for no more than five minutes, or continue to gank out of the equipment, I take the gank route, not the kind of jungler who fights all the way! I don't like it, it's stressful to get on the road!
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If the level is low, don't jungle, level 30 is in the handle.
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Junglers are now all one shoe and three red Go out, like nightmares, heroes who need movement speed, I don't recommend cloth armor 5 red to go out, talent two choices, 9 21 0, or 0 21 9, the former output will be much higher, the latter will move faster, it's up to you to choose.
Runes Red attack speed, yellow armor, blue armor can be armor and magic resistance, and there are two options for the essence One is attack speed, standard jungler runes, and you can also choose movement speed depending on personal preference.
Nightmare jungler efficiency is still very high However, gank efficiency will be relatively poor in the early stage, don't spend too much time squatting, try to ensure the climb of your level and economic development, gank will go home immediately if you don't get a person, and continue to jungle, against the jungle.
After the middle 6, cooperate with various ways to open up big support and bring out 400, so that you can increase the success rate of gank when you don't have an ultimate.
As for the outfit, it is generally popular now to have a red claw to improve the efficiency of the jungler first, and then it depends on the lineup, you may need to go out of the legion, ice hammer, magic resistance knife, lantern, blue shield.
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Nightmare is a good jungler, talent is 21 0 9 21 attack vampire no critical hit, rune red attack essence wear. Yellow armor, blue growth magic resistance, and this set of runes can also be singled. Go out three wolves blue buff...
It's best for both the three wolves and blue to ask their teammates to pull down and reduce damage. At level 2, look at the two closest line opponents to you, there are infinite slashers and push the line, and directly learn the e skill to initiate gank...In general、I learn w..
Continue to clear out the Gang of 4. Stone Man. The red buff should be level 3 and a half after the fight, wait for 5 seconds for the Gang of Four to come out again, and finish level 4.
Proficiency should be one level or the same as that of the mid lane. Initiate gank. If someone flashes, it means that the gank is successful, and they won't be able to escape when you are level 6.
Outfit: Nightmare must be half-meat、I usually wear lantern mercury shoes or endurance shoes。 Brutal, and then directly out of a big belt, at this time you choose to come out of the dream spirit or a fanatic, the fanatic is a must.
The fanatics came out of Atama. Fixed matching, and then see that there is a big meat in your team, and if there is, you will have a big ice hammer. Finally, you can choose to sell the lantern for blood.
If you need to make meat, and finally make a counter-injury armor or the power of nature, see which of the opponent's AD and AP is out of force
Purely hand-played, I have played more than 100 nightmares. No matter what, remember, the nightmare must be played in a half-meat way, and the pure output can only be used by abusing vegetables, or playing the computer. Team battles, your task ultimate, cut into the back row to hit the opponent's main output, you want to go in and out, you don't need pure output to play crispy, you can't stand, and you rush in in the later stage and are directly seconds
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As a veteran jungler hero, Nightmare NOC now has a relatively balanced overall performance, with a fast clearing speed, a high gank ability when having an ultimate, a mediocre heads-up ability in the jungle, and a strong support ability. This hero is an all-rounder, but his abilities are not particularly outstanding in any aspect, so it is difficult to master, and the requirements for the player's awareness are high.
How to play: Jungler knife 5 red go out, take the jungle route (there are few nightmares in the mixed line, basically all junglers), start from the buff monster at the bottom of the map, such as the blue side, first hit 4 ghosts, then red buff, and then go to play blue buff, just level 3 after playing, double buff in hand, gank on the road, or in the middle lane, or continue to clear the field, or even invade the enemy jungle. In addition, the NOC of speed brushing to 6 is also very scary.
Equipment selection: Jungle knife upgrade red claw, can be followed up to synthesize lanterns, or incompatible, shoes choose ninja shoes or mercury shoes (Shunfeng can be out of attack speed shoes), Legion shield is a must, and then Shunfeng can be a brutal force, and then the madman, generally take the meat outfit route, and the follow-up can see the situation out of the blue shield or the big drinking magic knife. NOC is a hero who cuts the back row, and uses the light-off effect of the ultimate, and is very strong in the team, especially the support of small-scale team battles.
When you have cards on your side, Shen, Panson and other heroes, they form a very classic global flow tactic. Properly used, this hero is very strong.
In terms of runes, the average player doesn't have enough rune pages, just use the general jungler runes, red and purple are attack power, yellow armor, and blue magic resistance. You can also wear some red inserts.
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Nightmares are not recommended. This hero has been eliminated in S3. Now busy monks. Zhao Xin is half of the country. Nightmares don't have a good rhythm.
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It's better to jungle, half a t-outfit, first out of the lantern, and then out of the ice hammer or something.
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Lantern (early jungler) Aura Wind Ice Hammer Blood Drink Black Cut Maniac Dung Fork (last out) Shoes.
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