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First of all, I think your understanding is wrong. What does it mean to go out without the whip at b? Do you put a trick and press a b c d and don't put the trick and don't put it?
For example, Yagami's wave, you press the front plus a, and you A press the wave and don't go out? Dragon 2 cancellation is skillful, that is, b d can't be pressed at the same time, there is a time interval, d is later than b, and the last to hold down is d instead of b, understand?
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Long Er is one of the top five, he is powerful, mainly focusing on containment, and his combos are complex but gorgeous. Cancel with the main exercise of Dragon 8, DB with the same press, that is, heavy legs and light legs at the same time. Then Ryuuji can only follow a heavy punch and a whip after kicking the sand.
The 8th heavy punch is not able to keep up with the simple combo, after Ryuuji kicks the sand, the heavy punch and the dagger (that is.
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Played for a while. I can't learn. Gang top.
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Ask the same question, it is recommended to go to the King of Fighters 97 post bar to ask, the people there are really awesome!
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Summary. Kiss! Hello!
I'm glad to answer for you: In The King of Fighters 97, Ryuuji is a character with long-range attack skills, and the following is a detailed method of using long-range attack skills:1
Charged Boxing: Hold down the C button, Ryuuji will start to charge, and release the C key after charging to a certain extent, and a fast punch will be issued, with a long span of attack and a larger attack power! 2.
Bazooka: Press the front + cd button, Ryuuji will shoot a rocket launcher, the attack distance is very long, and the attack power is relatively strong, but it requires a certain cooldown time after use! 3.
Genghis Khan's Bow and Arrow: Press the front + AC button, and Ryuuji will start to shoot the bow and arrow, and when the bow and arrow are full, it will be fired! This skill has a very long attack range, but its attack power is low, and it is easy to be dodged by opponents!
In short, Ryuuji's ranged attack skills are perfect for hitting enemies from a distance, making up for the lack of melee ability! It is important to note that when using ranged attack skills, pay attention to timing and distance, and don't be easily dodged or counterattacked by opponents!
Kiss! Hello! Glad to answer for you :
In The King of Fighters 97, Ryuuji is a character with long-range attack skills, and the following is a detailed way to use long-range attack skills:1Charged Boxing:
Press and hold the C key, Ryuuji will start to charge, and after charging to a certain extent, release the C key, and the lead Dan will send out a fast punch, with a long attack span and a larger attack power! 2.Rocket Artillery:
Press the front + cd button, and Ryuuji will shoot a rocket launcher with a long attack range and strong attack power, but it takes a certain cooldown time after use! 3.Genghis Khan bow and arrow:
Press the front + AC button and Ryuuji will start to shoot the bow and arrow, and when the thick bow and arrow are full, it will be fired! This skill has a very long attack range, but its attack power is low, and it is easy to be dodged by opponents! In short, Ryuuji's ranged attack skills are perfect for hitting enemies from a distance, making up for the lack of melee ability!
It's important to note that when using ranged attack skills, pay attention to timing and distance, and don't be easily dodged or counterattacked by the opponent!
I'm still a little confused, can you be more detailed?
Okay, dear! Thank you for your patience Here's the detailed answer to the empty space: In The King of Fighters 97, Ryuji is a character with long-range attack skills, and the following is a detailed way to use long-range attack skills:
1.Charged Boxing: Hold down the C button, Ryuuji will start to charge, and release the C key after charging to a certain extent, and a fast punch will be issued, with a long span of attack and a larger attack power!
2.Bazooka: Press the front + cd button, Ryuuji will shoot a rocket launcher, the attack distance is very long, and the attack power is relatively strong, but it requires a certain cooldown time after use!
3.Genghis Khan's Bow and Arrow: Press the front + AC button, and Ryuuji will start to shoot the bow and arrow, and when the bow and arrow are full, it will be fired!
This skill has a very long attack range, but its attack power is low, and it is easy to be dodged by opponents! In short, Ryuuji's ranged attack skills are perfect for hitting enemies vertically and remotely, making up for the lack of melee ability! It should be noted that when using ranged attack skills, pay attention to timing and distance, and be easily dodged or counterattacked by opponents!
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Summary. To perform a ranged attack against the King of Fighters 97 Ryuuji, you can use the "King of Fighters 97 Ryuji Ranged Attack" technique. This technique allows the player to attack from a remote location without requiring the player to be in the same place.
First of all, the player needs to set up a ranged attack mode in the King of Fighters 97 Dragon II game, so that the player can attack from a remote location. Secondly, the player needs to set a remote attack button in the game, so that the player can attack from a remote location. Finally, the player needs to set a ranged attack distance in the game, so that the player can attack from a remote location.
In conclusion, The King of Fighters 97 Ryuji ranged attack technology allows the player to attack from a remote location without requiring the player to be in the same place. Players can achieve ranged attacks by setting modes, buttons, and distances.
To perform a ranged attack against the King of Fighters 97 Ryuuji, you can use the "King of Fighters 97 Ryuji Ranged Attack" technique. This technique allows the player to attack from a remote location without requiring the player to be in the same place. First of all, the player needs to set up a ranged attack mode in the King of Fighters 97 Dragon II game, so that the player can attack from a remote location.
Secondly, the player needs to set a remote attack button in the game, so that the player can attack from a remote location. Finally, the player needs to set a ranged attack distance in the game, so that the player can attack from a remote location. In short, The King of Fighters 97 Ryuuji ranged attack technology allows players to attack from a remote location without the need for a ruler to play in the same place.
Players can achieve ranged attacks by setting modes, buttons, and distances.
You've done a great job! Can you elaborate on that?
In The King of Fighters 97, Ryuuji can attack his opponent with long-range attacks. Ranged attack refers to the fact that in the game, the player can use Ryuuji's skills to attack the opponent from a distance without the need to get in close contact with the opponent. There are many ways to attack from a distance, and the most commonly used one is to use Ryuuji's skills, such as Flame Punch, Flame Kick, Flame Kick, etc.
These skills can attack opponents from a distance without the need for close contact with the opponent's slow hand. In addition, Ryuuji can use throwing skills such as flame throw, flame throw, etc., which can also attack opponents from a distance. In addition, Ryuuji can also use some special skills such as Flame*, Flame*, etc., which can also attack opponents from a distance.
Finally, Ryuuji can also use some special skills such as Flame*, Flame*, etc., which can also attack opponents from a distance. In conclusion, in The King of Fighters 97, Ryuuji can attack his opponent from a distance by using skills such as Flame Punch, Flame Kick, Flame Throw, Flame*, etc., without the need to get close to the opponent. These skills can effectively attack opponents and can effectively control their actions to win the game.
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I'm a big fan of 3762, and there's a little trick to using the keyboard for infinite kicks: the upstairs explains it well, and I add the simple command of the keyboard. First of all, the novice can start with light feet, because of the kick down the handicap, the opponent is easy to hit, then kick the sand, the snake makes the cancellation, then light foot, and then kick the sand ......Key Commands:
It is recommended to press and hold the front b, that is, the front light foot, and then the sand kick, because the front is pressed the front b, so now the sand kick only needs to enter the front b, and then here is the key, press the rear a at the fastest speed (b, c are OK, depending on the button you set), and then press d to cancel the snake to make, at this time the 3762 kicking sand leg just kicked out of the sand, lifted in mid-air, the character can be canceled by the snake and ended the hard straight, and then the front light foot, pay attention to hold the front, Because the infinite connection will be farther and farther away from the opponent, so you can walk a short distance forward before holding down, and then kick the sand, and then snake to cancel the ......
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1. What stage of the contestant are you? What do you want to practice?
2. The characteristics of Long Er are that he is tall, with long hands and long feet, and the central idea is to practice the ordinary skills and special skills under the three postures of standing, squatting, and jumping. The easier to use is the standing light box, the little jab is used to control the rush, before the jump, after the big jump, etc. Heavy feet are long distances and flaws, so it's good to use ordinary skills and Bruce Lee's ideas of Jeet Kune Do.
Heavy punches can be used when you jump a little later than your opponent, because they are hitting upwards. The lower heavy punch can control the distance, and the small jump can be canceled in the middle or upper part of the snake fist, and the lower light punch can break through and advance in the middle of the snake fist. There are ** waves, mainly deterrence and surprise attacks.
You can grab skills at close range. This person's feel is mainly to hold down a or b or c after practicing snake boxing, and at the same time press d d to collect the move, first practice to find the snake fist to retract and release freely, and regard the collection as a part of the snake fist, don't treat it as two moves, so that the infinite even is very simple, that is, to use the jump light foot kick in the landing station light foot and then kick the sand, snake fist to collect the move, and then light foot, kick the sand, snake fist to collect, this is the easiest. After finding a good sense of time, you can practice sand kicking, snake fist recruitment, sand kicking, snake fist recruitment, and blood loss faster.
My trick is not to understand too complicated, directly take the "sand kicking-snake fist-recruitment" as a move, such as a move, let's call it a move, practice it, and achieve standardized operation, then infinite connection is a very boring thing, the process is a, a, a, a, a, dizzy, bursting, jumping over super nirvana, double fist crazy point 13+, per fat
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Literacy post: The so-called "metsu" refers to the input at a specified pace, usually a fixed continuous technique with a very short input time.
KOF2002 Athena Asamiya's Superpower 9 (Changing Clothes and Hitting People).
Samurai Shodown 4's 14 consecutive slashes (a universal skill for all characters).
Shovenile Street Fighter 2 Kai (guy)'s Valkyrie Stream. Prison Lock (4 consecutive hits).
These are all within the scope of the eye, in other words, they can be roughly interpreted as combos formed by punches, fists, feet and feet.
Regarding Ryūji Yamazaki's eye, this topic of dismantling and training is not very clear, which trick are you asking?
Maybe you're referring to local colloquialisms?
The following tricks are not eyed because of the input of arrow keys, strictly speaking, they do not belong to the eye:
A light fist, B light foot, C heavy fist, D heavy kick.
1. Sand Kick + Snake Fist (Whip) + D (Heavy Foot) Cancel + Sand Kick + Snake Fist (Whip) + Heavy Foot Cancel (Unlimited).
2. Kick the sand + snake fist with d to put away + standing light fist + kick sand + snake fist with d to put away + forward rush light foot + kick sand + snake fist with d to put away + forward punch + kick sand + snake fist with d to close away + forward punch heavy foot (a section) + kick sand = dizzy.
3. Super Kill A or C Shot: (close-quarters) A or C
Shoot the first stage After the shot, press A or C in the shout for a total of 0 to 3 times.
Shoot in the second phase of the kill: After the kill, press A or C in the shout for a total of 4 to 7 times.
Shoot Stage 3 Press A or C in a shout after a shot for a total of 8 to 11 times.
Shoot Stage 4 Press A or C in a shout for a total of more than 12 times after a shot.
The jump of the rampaging Yagami is the fastest among the 97 King of Fighters, so when you press the jump, you have to press C, regardless of whether you hit it or not, press C again in the air. That way, he'll do what you call jumping up and punching and punching and hooking. The next ghost burn must be small.,If it's released by pressing c.,Sometimes you can only hit the first hit.,The back ones are all in vain.,The flaws are oversized.。 >>>More
Ghost step: It is when there is no gas, under the condition of hard stun, forcibly enter the must-kill command (it must be a must-kill that can be released at the current position when it is gas), hold down the last arrow key and command key, and then translate a short section through the system bug of 97. There are ghost steps in everyone except for the gate and Phushalmi. >>>More
If Nikaido Red Pill is on the left side of the screen, dsadsa can press the light punch or heavy punch, but the button speed is faster. On the right side of the screen, the words are asdasd and then press light or heavy punch. >>>More