How to send arcade 97 King of Fighters Yagami ghost step? Be specific, thank you

Updated on Game 2024-02-09
12 answers
  1. Anonymous users2024-02-05

    Ghost step: It is when there is no gas, under the condition of hard stun, forcibly enter the must-kill command (it must be a must-kill that can be released at the current position when it is gas), hold down the last arrow key and command key, and then translate a short section through the system bug of 97. There are ghost steps in everyone except for the gate and Phushalmi.

    There are two Yagami, one moving forward and one backward. You don't have to be out after Xiao Feng, the most ordinary 5b can come out. Look at the feel and hand speed.

    It is recommended to try Mary's, after "holding", in the case of confiscating the move, enter 2626B, and hold down the last 6 and B, Mary can pan forward for a while, and practice Yagami after finding a feeling. Hope it helps.

  2. Anonymous users2024-02-04

    The comrades above have made it very clear, and I will add one more point, that is, the timing of the back down and forward + a(c) a(c) button is not very easy to grasp, but you can use the back avoidance + ghost step at the beginning, this is the simplest ghost step. And the phenomenon is also relatively obvious.

    The timing of the button a(c): When the queen of the eight gods dodges, she will shout twice, and when she shouts the first one.

    press, so that the success rate is very high.

    After avoiding + ghost steps to find the feeling, the rest is easy to say.

    Also, the front and a(c) should be held all the time.

    And the ghost step can not only go forward, but also backward (just press the arrow keys backwards).

  3. Anonymous users2024-02-03

    At the end of a move, quickly press the back and down the front + punch, and hold the front and punch for a while, and Yagami will move forward for a certain distance.

    However, this is difficult to grasp, it is recommended that you use the crumb wind, after releasing the crumb wind, when the Yagami hand hooks back, quickly press: back down front + punch. If you hold down the front and punch and succeed, Yagami will quickly move out of a certain distance and then release the crumbs, which is more effective.

  4. Anonymous users2024-02-02

    Grab it and quickly press the front and back + light fist, pay attention to the light fist "Hold down" does not make a move but is used to walk the ghost step, and then it is close not to press the direction, only press the heavy punch, and grab it with a light fist before the back, and then it is the one mentioned earlier, it is difficult to practice if you need to find a feel. I'm also a master, and I'm not very proficient in playing, n years.

  5. Anonymous users2024-02-01

    Is it teleportation, AC is pressed together, and when others attack you, it will teleport farther, and it will cost a breath.

  6. Anonymous users2024-01-31

    Key method: Keys W (up) A (down) S (left) D (right) J (light fist) K (light foot) U (heavy fist) I (heavy foot).

    The specific operation is as follows: 97 Yagami ghost step plus crumb wind cycle can only be connected when there is no work (that is, when the energy is not enough and you can't send a special move), otherwise what comes out after the Yagami crumb wind is a nirvana that fixes the opponent.

    a-s-d-u When Yagami pulls the opponent to the left, when the opponent has not yet stood firm, he plays a-s-d-a-j, and at this moment when the ghost walks to the opponent's side, he punches and crumbs, u-d-s-a-u, so that the opponent is pulled to the right again, and so on.

    Practice ghost steps assuming you're on the left side of the screen, a-jk-d-s-a-d-j, ghost steps are done.

  7. Anonymous users2024-01-30

    , first familiarize yourself with the method of ghost step. There are 3 ways to use the reverse swing and the forward fist or the forward swing or the forward fist (there are other methods), and the punch and the front must be held at the same time at the end.

    2. Feel the itinerary of ghost walking. The scope of the ghost step is limited, and it is related to the time of use. For example, when practicing ghost steps after dodging, the distance of the ghost steps practiced at the end of the dodge is relatively far, and when practicing ghost steps earlier, ghost steps can also appear, but the distance is closer.

    3. Look for the end time of the shaving wind. After cutting the wind, you can directly practice light sunflowers, in fact, change the light sunflowers into eight wine glasses, press the time a little earlier, and press and hold the front and punch.

    4. Feel the distance that the ghost step should take. The ghost step moves a long distance after shaving the wind, but the opponent's stun time is limited, so how to float to the nearest position in front of the opponent before the opponent's stun time is over has become the focus, and its position still needs to be practiced by the practitioner and felt repeatedly. However, it is important to remember that the opponent's hitstun time is not extremely short, and the speed of the ghost step movement is also fast, so don't be too anxious to press the punches and kicks, and try to be as late as possible.

    5. If the rhythm of the ghost step has been found after the wind cut, and the heavy punch is also stopping the opponent at close range, the next second wind cut is also difficult. It must not be shaken too fast, and the "forward shake" after the "front" must have a certain interval, otherwise it will change its moves. Of course, it would be best if you could accurately use the method of diagonally back and down to the front to practice shaving.

    It is recommended that beginners use the special people of the Eight Gods and 95 mode to cut Athena, and they must not be in a hurry. There is also a special kind of infinite air cutting opponent, that is, when cutting the wind, pull the oblique back down, cut the opponent and push the front, go a little distance and press the punch, in fact, it is to go a little after the wind is cut and then cut the wind, but it is only effective for the special people of the violent Yagami team, if the special person is cut down, with the oblique protection, the ordinary Yagami is also established, and because there is no ghost step, so it can also be used when there are energy points.

  8. Anonymous users2024-01-29

    kof97 Yagami ghost step.

    Ghost Step: Crumb Wind Ghost Step Near> Crumb Wind Ghost Step Near C> Crumb Wind ......

    This combo can only be cast when there are no Energy Gems.

    If you want to practice this combo, first understand the ghost step. At the end of the tight avoidance, enter a is not loose, then eight.

    The god will quickly slide forward 1 3 screens after tight dodge.

    Condition: When there is no energy gem, (even in the max state).

    In fact, Yagami can "ghost step" after any move, including after provocation, but it can't be sent directly, it must be in one.

    If the move ends quickly and enters the input if it is not loose, Yagami will send out a ghost step after the end of this move.

    Let's talk about the infinite streak:

    Before the end of the crumb action, A is not loose, and Yagami Ghost walks over and immediately approaches C> crumb ......

    Beginners should be aware of the following:

    A is not loose" input time to be appropriate, too late will not be able to take a ghost step, too late will be out A or sunflower.

    The timing of the move near C is appropriate, and if it is too late, the crumbs will not be able to reach it, and if it is too late, the opponent will be able to prevent it.

    The crumb wind should be properly connected after nearly C, too fast will be ghostly burned, too slow will not be connected to the crumb wind, it is best to use A to connect the chips.

    wind, this method will not be ghostly burned.

    If you're about to have energy, just ghost step + c + a eight childish girl!! I think this trick also hurts a lot of blood.

    Besides, I think I have the energy to use d to make ghost steps, I personally think it's more difficult!

    Yagami's ghost step infinite combo is stunned after 5 times, and then 7 times after the faint point, and after three ghost steps, he stands C> Heavy Sunflower 3 to stun the opponent.

    It is very easy to succeed in the infinite connection of ghost steps such as Ma Gong, Grass Pheasant, Big Snake, and Chrissy. On the contrary, Ryo Sakazaki, Cai Baojian, Jing, Chen.

    But Han is not easy to succeed, because different characters need to take different ghost steps, and Yagami only needs to walk when fighting Ma Gong.

    A little away can be crumb, and when you hit Sakazaki Yoshi, you can't catch the crumb wind near C> and beginners can use the 95 mode to practice ghost steps.

    Ghost Walk can be used as a normal throw, or any attack, so that Ghost Step can be used as a dash technique, and the Ghost Step can be used as a trick or retreat.

    Finally, ghost steps are actually not difficult, you just need to grasp the timing to practice proficiently (isn't it a waste of words!). )

  9. Anonymous users2024-01-28

    You're so funny Most people learn ghost steps + heavy punches before they start to dream of direct ghost crumbs Why do you know this trick first.

    1 Ghost Walk in 97 is a 'footwork' that all characters have except for the gate Sharmi, not just Yagami.

    2 Ghost step is a phenomenon formed by entering a non-command cast overkill command without an energy bead and holding the last direction and key within a certain period of time before any hitstun is released, where this last direction determines the direction of the ghost step.

    3 Ghost step after direct crumbs, also known as ghost shavings, is a ghost step and crumb wind after meeting certain conditions to achieve a composite technique, belongs to advanced skills, generally speaking, the reason for the command compound is that the input time of the last two key directions is too close to the upper limit of the time of the system's response to the ghost step.

    4 In short, Yagami's standard ghost step instructions are a c, and if the last two directions are too compact, ghost crumbs will come out, and you can use a c to almost avoid direct crumbs.

    5 You don't need to be told when to enter the command here, right?

  10. Anonymous users2024-01-27

    There are actually two kinds of ghost steps: one is farther away and the other is closer (careful people will find it if they play more, beginner and intermediate players, please skim it).

    In fact, it is said that it is the distance rather than the speed of walking (the same time, the fast walking must go far, this is the truth) through the question you asked, you can now roughly know the method of the ghost step, but I don't know how to grasp the specific timing of the move Next, I will tell you about the two types of ghost steps and the timing of the move:

    The slower ghost step (here is a statement, the so-called fast and slow, in fact, the detailed talk is less than the second gap, very small, very small) is also a common ghost step method used by most players, it is very simple, reverse roll pull front c (front down, back front + c).

    Hurry up the ghost step, this is actually the same as method one, but there is a very subtle change, I say it, everyone will know, that is, when your joystick is shaken, reverse and pull forward, just enter C in the next moment before this input (C) (It's A, not A, remember!) Don't underestimate this subtle gap The shorter the time interval of the previous A input, the farther the ghost step will go After you have slowly practiced it, you will find that your ghost step is a little faster than the original It means that it is a little farther Just a little bit You can connect the person who was unable to catch Xiao Feng with the original ghost step now.

    As for the timing of the shot, this is really not easy to describe, so I'll tell you to be careful, you will roughly understand that after the Yagami Xiao Feng finishes, there is a hand raising action (you can find it if you observe carefully), and you must enter the instructions of the joystick before this action appears, and then wait for the next frame output c of his hand raised, and you can actually master this with a lot of practice, and you have to believe in yourself.

    Here I will say another digression It is recommended that players who practice ghost steps and Xiao Feng can start with Orochi, Ma Gong, Grass Sha Jing, Shiranui Dance, Chrissy and others These are the best practices (Xiao Feng is the shortest distance from himself after Xiao Feng) and so on, you can practice from King, Mary, Red Pill, Andy, Sharmi, Dongzhang and others (Xiao Feng is at a moderate distance from himself after Xiao Feng) Of course, players who are already otherworldly may wish to try Cai Baojian, Sakazaki Liang, Ralph and other characters (Xiao Feng is the farthest away from himself after Xiao Feng)

    The above content is pure hand, I hope it can help you!

  11. Anonymous users2024-01-26

    Watch the ghost step out and then press the heavy punch, this is also divided into people, for example, if you hit a person who turns slowly, you can go farther and then press the heavy punch, such as kyo Athena, etc., and if you turn around quickly, you can press quickly, such as monkeys and other people who can't catch heavy punches after they walk out of the ghost step, except for the corner. There are also some people who are not good at picking up fat people, Ralph, Ryo King, etc.

  12. Anonymous users2024-01-25

    What is it?

    Does it mean a heavy punch after a ghost step or a ghost step?

    If you punch hard after the ghost step.,Look at it.。。 Hehe.. When you see that you are almost in front of the opponent, you can throw a heavy punch;

    If it's a ghost step crumb wind, it is after the opponent prevents it, when your own hard stun time has not passed, down, down (hold down), heavy punch (don't let go) + front (don't put it), you can be a ghost step crumb wind o( o haha

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