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Here's how I came here: (vh no death is absolutely feasible).
The first type: Phantom armor (super strong plus block), ** armor master, frost shield (super strong damage reduction), block master (upper limit 50%, no need to fill up), Titan ice stomping a little, wheel whip a little, these two skills control the field, 25 out of destruction, the rest of the points can be added to double wielding, back to blue, crit, adventurer, trading master, corroded armor, anyway, if you don't modify the skill points, it is definitely not enough, it is recommended that the first few, the points will not be short of money to buy red, and the rest will be attacked.
The second type: Phantom Archer (with the shield can do 100% ** ranged damage), ranged ** master, splash, entropy aura (the enemy can't get close), critical hit (must add, this game is the light of critical hits), dual wielding, points plus sensitive, defense, it is recommended to add defense magic master, learn wind walk, cobwebs, elemental protection these scrolls. Use a fast gun.
The advantage of this addition is to add super defensive ranged warriors who can't die if you want to, although attacking the lows).
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Warriors have to play close combat, of course, to high skill and high defense (but it is difficult to take care of both at the beginning, the specific preference varies from person to person), when I first started playing, try to learn defensive and offensive skills as much as possible (such as: dual-wielding and blocking experts), in learning precision crit, and then learn a few other passive skills on the line (don't learn halo skills, the attack frequency is slow, and the effect is very low.)
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There are two ways to add attribute points: according to the needs of the class or according to the needs of the equipment. I'm just looking at gear.
It is recommended that you add some methods, otherwise the warriors will eat blue too diligently.
Your defense is very low, and my defense is 300+, all by equipment.
Is Hui Lan a scroll, I don't know what your original four skills are. But the corrosive armor is a defense reduction, it shouldn't be useful (I'm only level 16 in Destroyer, but I'm level 42 in Conqueror MM34 Alchemist) To be honest, I haven't played Hell yet (didn't you say it's only for sadists?). I had a hard time playing.
Remember to make your pet learning group**, very useful.
Don't put the stones in the storehouse, set as many stones as you can.
And then take it out again.
Due to the limited slots, skill points should be added to common skills and passive skills as much as possible, and more for the sake of the future.
Don't be too picky with medicine, never buy equipment, and stay honest when sending pets to sell things.
Pets can't die, they're always set to battle. Sometimes pets are stronger than you.
Don't order too quickly when selling, I've paid the price for blood.
Equipment saves are not recommended, and are no different from cheating.
Don't have to set purple outfits, it's too strenuous, I like the golden ones.
The alchemist is very bt in the early stage, but not in the late stage.
Sometimes dual-wielding attack damage is better than taking only one of them!!
Be cautious before fortifying.
After 5 times, don't process it. (I've been emptied n times).
It's okay to give extra points.
If you want the most advanced suit, you can brush it all the way on the shadow map, and when you brush it to a monster level of about 152-165, it will explode the samurai's ancient temple sedimentation set (note: **It's hard to explode, the 8-piece set can be put together, but**2 are needed), the mage's fantasy search set (the full set is easier to explode, the clothes are relatively few, although the 8-piece set can't be made up, but the 8-piece suit is not as effective as the 7-piece set), the archer's ancient summoning set (the clothes are difficult to burst, and the shoes are very rare, and the most depressing thing is that!! **It is equipped with both hands. >>>More