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<> is still okay, but jungle is his best choice. The attack of a passive skill stacks with lifesteal and magic damage, which is a good damage in the jungle.
The e-skill when chasing people is very fierce, and the movement speed bonus is very good. It's a bit like the blood demon in Dota, level 6 is the best to go out of the mountain. The late heads-up is very good
The control of the ultimate is a sharp weapon when catching people.,As long as there is cooperation,<> S3 season can produce the "Blade of the Ruined King" pictured above.,This equipment is a substitute for green grabs.,It's good!
If you have the chance, you can give it a try!!
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Although the S3 green claw is missing, there are still outfits such as the ancient Golem spirit (this is the jungle stream), if LZ wants to be on the list (in fact, the werewolf has been changed more and more to the top single), you must pay attention to the werewolf Q blue consumption is extremely high, only the ultimate control but the cooldown is extremely long, so it will be suppressed in the early stage.
It's not that I look at the werewolf, it's just that his skills are very average, and he can't grab people's heads, so let's change it.
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It's really not too strong, and jungler is almost the only way out, but the gank success rate before level 6 is too low, and the ADAP is more embarrassing.
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Specializing in junglers, you can also be a single fighter.
Outgoing equipment: Dolan ring or cloth armor +5 red; Summoner Skills: Flash, Punish or Flash, Ignite.
Jungler: Werewolf jungler should be regarded as the most undifficult hero, here are 2 routes for your reference: cloth armor + red medicine out 1, blue starter - three wolves - four ghosts - red - gank or stone man 2, four ghosts (punish the blue ghosts) - three wolves - blue - go home to buy shoes - red - gank or stone man - four ghosts - three wolves cycle.
Mixed line: Now the very popular mixed line flow werewolf play, go out with a Dolan ring to ensure that you return to blue, the main upgrade Q skill is guaranteed to recover, do not seek to kill, try to replenish as many troops as possible, and keep as much blood as possible. The mixed stream is generally a single path, and you can have a high level and relatively advanced equipment in the mid-stage, and from the mid-stage, you can use high-intensity consumption to drag the opponent across.
The equipment is generally mercury shoes plus invigorating armor with fanatic armor or yang flame armor, so as to achieve a strong recovery of the first tank in the middle stage. The Blade of the Ruined King is as far as possible to come out in the late stage, and the Blade of the Ruined King is far less real than the amount of blood and double defense first.
Team Battle: Try to use the ultimate move to freeze the opponent's crispy hero when the opponent is alone, or the opponent has no skills to interrupt you, and then wait for your teammates to come up and make successive moves. If you are going to die, you will be withdrawn.,QQ soldiers catch wild monsters or something.,The blood of the QQ soldiers to catch wild monsters or something is back quickly.,It's almost not a second before you can go to the front line to wave .......At this time, the two sides have exchanged fire for a round, and the skills are in the CD period, and the enemy's remnant hero can start your e-skill to run fast, chase and kill if the team wins, run away if the group loses, and no one will catch up with you when the e-skill is activated.
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In the past, the trumpet played very well, the winning rate was more than 80%, and the s3 green claw was gone, and the core output was gone, and I really didn't know how to outfit it, and now it's half of the cost, so let's consider playing other characters.
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First, the installation route:
The most suitable for werewolves is undoubtedly the Dolan ring, which can make up for the weakness of the werewolf's lack of blue in the early stage, and at the same time, it can also greatly enhance the damage and recovery effect of the Q skill, making the werewolf ** an unbeatable existence. The werewolf's outfit idea is flexible and changeable, the tailwind comes out first, the headwind comes out first, and the online first out of the sun is the most stable way to play, otherwise it is easy to collapse.
Second, the line skills:
The werewolf is very simple in the early stage, fight with the enemy a few times, and then attack the enemy with Q skills, so that your blood is replenished, and the enemy hurts more blood, but when you encounter some powerful top singles, don't fight to the end, the most powerful single werewolf is consumption; If the opposite side is a strong top order in the early stage, it will develop to 6 with peace of mind, and then call the jungler to come to gank, and almost no one can escape with the ultimate and jungler.
In the middle of the game, your teammates have already started a teamfight, so you can push the lane over. Then go to gank or join the small dragon group, the werewolf's ultimate move is a catch, and after the lower or middle gank reaches the head, you can take the small dragon together.
3. Team battle ideas:
The role of the werewolf in the team battle is to break into the second kill ADC or AP, and if it suddenly fails, protect the back row ADC. Werewolves have to be meaty, because most of the time you're the initiator of teamfights. After the meat is up, the werewolf can survive for a long time by relying on the regeneration of the Q skill.
Finally, the werewolf will attack 5 times, and each time it can attach the effect of **, so equipment such as the end of wisdom and ruin is very suitable for werewolves.
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Jungler,Quickly collect your own wild and then go out on the road to harass,Kill if you can,Assist if you can,If you can't, go to the opposite side to harass the opposite jungler hero (if it's a clown,,Busy monks don't have to go to fight can't) Level 6 go home and get a shoe out of a lantern.,If you kill someone, don't go out of the lantern.,Save money out of the green claw.。 Then catch people in 3 ways while taking the buff.,The wolf with the double buff opens the big and basically catches whoever dies.。 At this time, as long as you don't send too many heads, come out and cheer up, green claws, ice hammers, attack speed shoes, (drink blood with the wind, red fork) (or madman dung) no one will kill you, and you can even single out the big dragon.
On the line, constantly use Q to touch the blood and return the blood, constantly replenish the troops, and immediately call the teammates to cooperate with the catch, collect a few heads, and control the opposite ADC or AP in the team battle, and equip a little meat, and win.
Meat, pure money, replenishment, big moves, w release, everything depends on the output of teammates.
Figure out for yourself the best hero route for you, and have fun playing.
Thank you for your pure hand look.
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Werewolves are expensive, and those who want to kill can come out with these outfits: Berserker Shoes, Green Claws, Phantoms, Blood, Ice Hammers, and finally Cheer or Whisper. Take down the blue-red buff. If it's not meat, you can basically let him die if you encounter it. Just refer to it, I just played Werewolf.
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A piece of clothing for 300 yuan. Then buy blood and go jungler to level 6. Then wander to help people gank. Mainly jungler-based. gank is supplemented.
Equipment. Green Claw Exhilarating Fanatic Attack Speed Boots Spring Brother Armor A vampire. In fact, the main thing is technology. The equipment is as follows. That's right.
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Now the bloodthirsty hunter is divided into 2 ways to play, the first is the top single, the second is the jungler, generally there are not many werewolves jungler now, because the gank ability of the werewolf before level 6 is very limited, because the werewolf in addition to the ultimate is a control skill, there is no other skill that can quickly cut into the gank skill. So the werewolves who see a lot now are more AP werewolves on the list. The AP werewolf man's move can control people, and the damage of Q is not low, which is much stronger than the outbreak of the AD werewolf.
In terms of equipment,Because it's an AP werewolf, you need to go out of the way to go through the battle.,Time can also be chosen.,If you want to go out of time, you have to go out as soon as possible.。 The Heart of Frost is a must, both defensive and minus. Because the werewolf's AP bonus is limited, the next equipment is still a pile of meat.
You can choose to regenerate armor or something.
Thank you for your pure hand look.
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Werewolves have green claws, the end blade of wisdom, and the blade of corrosion will resist the magic, and if it doesn't, it will support blood. (If you have a green claw, you must add magic resistance, remind the meat shield to come out of magic resistance to improve the green claw, the green claw causes a percentage of magic damage, and the werewolf's Q is also a percentage of magic damage.) )
Remember to leave a skill for the werewolf in a teamfight, and if a teammate is charged, you can leave a control skill to prevent the werewolf from the ultimate move.
When werewolves are in the jungle, be sure to go home and buy at least one eye, and remember to keep an eye on the map. Especially when it comes to residual blood, werewolves usually turn off the e first and wait for you to let your guard down before attacking.
You can choose equipment that slows down and sucks life, and if you're ranged, you don't have to be afraid of him. Keep a distance from him, if he can't get close to your body, he will definitely suck the blood of the creep, if he sucks too much, he will not be blue, if he comes over you have slowing down and blood-sucking equipment and bloody feet, attack feet, explosive feet. Just keep a little bit on him, throwing a few skills at him from time to time.
He comes over and throws it to you, you won't be finished, he will run away if he doesn't die after throwing, werewolves should be extra careful in the middle and late stages, eyes are very important, send more signals to teammates, remind each other more. Werewolves will put less pressure on you.
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His bloodsucking is very incomprehensible, so you have to suck more blood than him to win him, you must silence him so that you can hit him with peace of mind, otherwise he will suck back all the blood you beat him with a Q.
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Warwick is a great jungler, and Insight can help you catch his whereabouts and gank him, Warwick is a strong heads-up hero, especially in the late game, and it's safer to stay with your teammates.
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He's the kind of blood that uses assassins or tanks like Infinity and Fear.
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You just buy a death sentence and a pair of mercury.
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Bloodthirsty Attack Q:
Cooldown: 10 9 8 7 6 seconds.
Range: 400
Blue: 60 70 80 90 100 mana.
Biting the enemy deals 75 125 175 225 275 (AP+ or target 8 11 14 17 20% of max health as magic damage (whichever is higher) does not deal percentage bonus damage to creeps and restores 80% of your own damage.
Analysis: Deal damage and heal, jungle mixed lane play.
Endgames are all good skills.
The hunter roared w:
Cooldown: 30 27 24 21
18 seconds range: 1200
Blue consumption: 35 mana.
Warwick unleashes a piercing roar that increases his attack speed by 40 50 60 70 80% and halves his effect on allies for 10 seconds.
Analysis: Increases attack speed, nearby teammates enjoy half the acceleration, and it is very useful to cooperate with passive.
Bloodstain Tracking e:
Cooldown: 4 seconds.
Range: 20 Blue Cost: No Cost.
Activate: Gain 1500 2300 3100 3900 4700 Health in an area of less than 50% of enemy hero vision, and increase Werewolf 20 25 30 35 40% movement speed if a weakened enemy hero is detected.
Analysis: When activated, enemies with less than a certain amount of HP will have a bloodthirsty mark on their heads, and with a "wolf howl", you will gain enemy vision and have a movement speed bonus.
Endless Bondage r:
Cooldown: 90 80 70 seconds.
Range: 700
Blue cost: 100 125 150 mana.
Pounce on the enemy hero to suppress the target for seconds, and quickly swing both claws to launch 5 attacks, each dealing 33% of normal attack damage and adding 40 60 80 damage and increasing lifesteal by 30%.
Analysis: Fly directly over to immobilize people and deal damage and health regeneration, the first skill in team battles.
Blood Hunger: Cooldown: None.
Range: None. Consumed Blue: None.
Warwick's attacks on enemies can restore 6 12 18 health to himself, and attacking the same target can stack lifesteal effects up to 3 stacks, and the stacking effect will remain for 4 seconds.
Analysis: Normal attacks can restore health, which greatly enhances the continuation of combat.
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Q hurt the enemy to return his own blood w is very strong plus his own attack speed teammates in the range add half e no consumption has been open the range is very large if there are heroes with less than half blood in the range you can run very fast ultimate, a control skill damage is good, and you can also return blood.
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This hero is something I played at the beginning of last year, I don't remember much.
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Werewolves don't play half meat is looking for death, and the team battle is instantaneous. It is recommended to attack speed shoes Green Claw Ice Hammer to drink endless blood, and it will be super god after it is out....Generally, these are out of the opposite side of the vote....Not.
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Out of the attack fast attack strong outfit, depending on personal preference, a red cross in the later stage. Two pieces of blood, two pieces of attack, and one attack speed shoe are basically OK.
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On the list, if you want to be violent, one shoe and one red in the early stage. Mid-day flame, Claw of Merred, net eclipse. In the later stage, the tailwind is mainly output, the sun is hot, the three phases, the ice hammer, the greedy hydra, and the wisdom of the last blade. Rebels out of the wind, sunfire, wisdom at the end of the blade, greedy hydra, guardian angel.
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In terms of runes, choose the red essence to attack speed, mainly for the passive of the werewolf, the yellow fixed armor, and the blue growth magic resistance, this set of runes is mainly suitable for more jungler heroes, such as the scorpion that must be banned now, and the dragon girl. Players who like to jungle can use several jungler heroes in one set, which is very worthwhile. Talents such as 21 0 9 in the figure below, the attack is two penetrations, and those who don't like 2 points of lifesteal can be added to the butcher to increase the damage to the monsters.
The general standard 9 points will not be explained. Of course, you can also play 9 21 0, which is generally in the situation that the team has no meat, but the werewolf does not have group control, and the role of defense is not very large.
In terms of outfit, 1 shoe 3 red start Go home and merge Merred's claw "Don't be in a hurry to synthesize the green claw" Shoes Look at the opposite AP If you control more, turn to mercury shoes AD more turn to ninja shoes If you have a tailwind, turn to attack speed shoes Then Cheer up the armor Wisdom End Blade and then the Frost Hammer Finally, the claws of Merred will be synthesized into green claws That is, Merred Bloodbreak Gauntlet Skills After the first level of learning w The main q and the deputy w of the 4th level of learning the first level e have a big point of big It's basically like this If you don't understand, please ask.
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