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Correct the mistake upstairs.
1.I've experimented with FQ's Hallows, and there is only one Hallows, which means that if an existing Hallow has already triggered the effect, you will not trigger another effect if you switch to another Hallow at this time, unless the effect triggered by the previous Hallows has disappeared.
2.fq doesn't increase a little strength, it's equivalent to adding a little block value It's better to use the Brave directly for the 226 block artifact.
3 FQ starting hand hatred is the strongest stage of FQ hatred (the minimum damage of the hand of liquidation + flying shield + shield strike is 1w, and DPS wants to play 4w damage) After that, the FQ skill begins to circulate hatred and is caught up by DPS According to the upstairs statement, there is basically no need to change it and it can't be extinguished Just use it all the time.
For the Hallows I don't think there are many options.
The Heroic Hallows of Hatred is a must-have, nothing else.
Survival: I think it's okay to change the one that Triumph changes to and dodge that one (the Indestructible Hallows has 20 more dodges than this, and it feels like it's wasted Of course, when you have a lot of brands, I don't mind if you change one) But it doesn't make much sense to dodge heaps.
I also have some opinions on the choice of FQ with 2 holy weapons.
Personally, I feel that the effect of the Brave Sacred Weapon is far better than that of other single pulls and group pulls, and the effect is very good.
If someone asks me if Qunla doesn't use the Command Seal, I will say, "You don't need to change the Sacred Seal, can't you cut the Seal back and forth?"
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New Covenant.
Bind after picking.
Relic Holy Covenant.
Class: Paladin.
Requires Level 80
Equip: Reduced the mana cost of Holy Light by 113.
I use this, I feel that if the team is stronger, it is also good to use Triumph, in fact, now there is rarely a lack of blue for milk riding, and if there is t10 + double comfort, there will definitely be no lack of blue.
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The 245-level Holy Deed is the graduation of the 3 series which is the use of the Hammer of Justice plus 200 dodge 450 block value and 200 dodge are completely incomparable Punishment is to add 200 strength The Holy Deed that adds 235% Holy Spirit Storm damage is a translation error in the national service In fact, it is to add 235 points of Holy Spirit Storm damage Otherwise, this Holy Deed can be used to level 100 = =! The milk rider didn't say that the complete garbage that adds 160 points of Holy Light Strength 245 plus strong is good! The Holy Deed exchanged for the Hero Emblem and the Emblem of Courage completely ignores the item level! ~
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If you add 450 block value, that's the best (it seems to be 450) If you want to change the dps national server, first change to the one that adds more than 200% damage to the Holy Storm Wait for the Triumph brand to be enough for 25 and then change to the one that has the opportunity to play +200 power (maybe 300 I forgot it specifically) This is the holy deed of graduation.。。。 NQ's don't know.
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There's a green one, and the one that crits 83 after the trial, you can use that one first.
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In addition, the national service is newly opened, and the anti-riding may choose the holy contract of + dodge, but when you equip it, the dodge decreases too much, and it is not cost-effective to use the holy contract of + dodge. (Even more so as soon as the ICC came out) I'm now using 200 power (yes, the one for punishment). Strength plus attack, magic injury, and strength is also given to the block value, which is considered a combination of offense and defense.
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nq Personally, I feel that it is better to go to the sewers for honor Holy Flash Fa Strong +335
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I'm playing pvp now, and I'm using the Holy Light Technique of Conquest Emblem for Divine Light plus 160 magic injuries Of course, the Triumph Emblem is better to change If it's PVE, save it for the one that casts the spell plus 200+ magic damage After all, the chance of dropping the Holy Deed in the copy is too small I have to exchange it for a brand.
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Bound 200 power. First:200 power permanent touch pants Second:200 power = 400 block value = 400AP is a weapon of hatred.。。 It's a good choice when you don't have enough hatred.
As for 200 dodges. It's really useless.
The one with 226 belongs to the Survival Covenant with 450, which is of course higher than the 200 power one, but with lead, it is also stupid to lose 400 AP
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Depending on the situation, the group of monsters 226 blocks the boss power, and the dodge is not used by individuals.
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200 offensive strong.
With the current tenacity flying all over the sky, the increased 53 critical strike level is not as good as increasing the attack strength by 200.
When you face an opponent with 400 toughness, which do you think is better, 53 more crit level or 200 more attack strength?
Punishment must be stacked when the critical hit reaches 33, and the non-buff attack is strong to 1600 to qualify. So after the trial, the extra 200 offensive strength adds up to 1800 offensive strength, which is very considerable, and a JJC S3 set of ZS is only 1800 offensive strength, so you have to choose the offensive strong.
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1. Your dodge is a little lower, more than 30% is considered qualified, and other attributes are okay, and it shouldn't be a big problem to carry an HS BT.
2. Personally, I don't think the brand is of much use, because it is a block level, and FQ has a 30% block level of the Holy Shield, which is not bad. It's better to take revenge on the Holy Seal, after all, it's to add your damage, adding damage is equal to adding hatred, the higher your hatred, the less likely it is that DPS OT.
3. The 4 circumferences you mentioned are actually the round table theory, which is an important criterion for identifying whether a T equipment is qualified or not, and the specific formula is as follows:
Current Defense Level -350)*4%+Dodge%+Parry%+Block%+5%=?
As long as the final calculation is greater than or equal to the number is considered qualified.
5% of them are the monster's inherent misses against you, which means that no matter what monster hits you, you will have 5% misses.
4 circumference is actually defense level + dodge level + parry level + block level.
But now the Round Table Theory is no longer applicable, for the following reasons:
There are three types of melee damage dealt by bosses to MT: normal damage, critical hits, and crushes.
The damage it deals is not the same:
Normal Damage: 100%, Critical Hit: 200%, Crush 150%.
If your defense level is 490 or higher, the boss will not deal critical damage to you.
If your equipment fits the Round Table theory, the boss won't be able to crush you.
The damage dealt to you by the boss is 100% of the damage caused by the block.
However, Blizzard has a different rule: the crushing effect will only be inflicted if the target monster is 4 or more level 4 higher than you.
The previous bosses were all skeletal for us, that is, monsters that were 10 levels higher than us by default, and of course we had to consider the Round Table Theory to prevent crushing.
But the patch some time ago,All the current boss levels are set to level 73 by default.,Although we see that they are still skeleton level.。
Therefore, the current boss will not have a crushing effect on us, and the round table theory will naturally be abolished
It's finally over, so tired
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The amount of blood is not much, it is recommended to use brand goods.
It's better to get a grandmother's holy deed, that thing just goes to consume one, and it doesn't cost a few dollars.
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This attribute can resist anything, and you can appropriately replace some stones with a pile of blood with 15 resistance, and the holy deed uses the one with the plus file.
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The defense level is stacked to 490, and the percentage of dodge + parry + block adds up to 75%. The block gravity can be high. If you don't have your grandmother's holy deed, you can exchange it for 15 signs.
When you see a blue slot, plug in 15 stamina. If I say that it can reach 75%, the red slot will be inserted with 5 power and 7 resistant stones.
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Your equipment is completely capable of fighting HS BT.
The problem of the Holy Covenant, to resist your TPS and team DPS hatred, if your hatred is not enough to change revenge, how much can you improve points, the brand goods are not very good, and those without grandmothers can only use them first.
In addition, your HP and block value are indeed low, QS main pile dodge and block, I suggest you pile up the HP (if you don't have equipment to improve to practice a mining, jewelry or something), and secondly, you can block a little pile of dodge (after all, QS's skills can increase the block by 30%). The problem of block value,It is recommended that you pile up some strength,If you have a lot of brands on you,Go to brush zam to change some block equipment (if you want to brush alone,Want to bring people ZAM's equipment is very suitable)。
There is also a person who thinks that FQ is still a little softer to do T, and after I graduated from QS SW, I practiced a ZS before I felt that it was stable to do T or ZS.
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The current version,You're no problem with this three-way anti-SW.,Don't talk about BT HS.,It's just that the amount of blood is a little less.,It looks insecure.,But it's almost the same for QS.,FQ, depending on your team's situation.,You can consider revenge when your ability to make mistakes is guaranteed.,So the hatred is bigger.,If the survival ability is not strong, it's still the teacher's brand.。
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Hot! This brother, after you pile up my blood to 16,000 (+500 only) people, you immediately go and give me anti-cloth fat, and feel the boss who tests MT! The Vengeful Hallows is a CJQS Yong-15 brand!
If you have resisted the cloth, it can only be said that it is **dereliction of duty, or your operational level, response, and budget are not strong! Knowing that you can carry the fat thief, you are qualified! Thank you!
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MT Professional: Personally, I feel like I want to pile up critical hits.! Hatred is stable.
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Look, you can use it, I personally feel that a small number of people pk when the Holy Storm is not used much, not as good as 200 power, of course, the differences in ZC are very cool......
If it's JJC, of course, the gladiator's tenacity covenant is the first choice, and the effect must be triggered, which is very ......powerful
There's also a return to the Holy Pact.,It seems that there is a chance to increase the effect of critical hits by 170+.,You can also consider it.,But this Holy Pact is mostly a ...... to disappoint you.
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It feels good to use bravery, after all, strength is the highest benefit for QS. 200 power is not covered, and the trigger rate is also very high.
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The Holy Covenant of the Holy Storm was already very bad.
245 The one that was changed in triumph. Corrosion increases strength by 200. This one is the best.
What is the use of dungeon punishment without corrosion, is it possible to use justice, the pvp of justice is used, and you are not accurate enough without corrosion. The order is only occasionally a monster to cut it.
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The effect of the Divergent Pact is to increase the strength of the Holy Storm by 235 points, not 235% damage, and I personally think that the Holy Pact that increases the attack strength buff after the Crusader strike is good (the Crusader CD is very short now).
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The Divergent Pact has no effect, and that effect is illusory. If you don't believe me, you can try it.
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Practice is the only criterion for testing truth.
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