-
After both sides confirm the endgame, the number or number (according to the rules). Black needs to repay a certain amount of interest, with the following differences in numbers or numbers:
The rules of Japan and South Korea are based on numbers. Since 2003, the number of black squares has been increased to 6 and a half meshes, and there is no need to go until the end of the single officer. The more the eye wins.
The current rule in China is that the black paste is 3 and 3 4 subs (equivalent to 7 and a half meshes), and the number of subs must be carried out after the end of the single official. The one with more children wins.
It seems that you are a beginner, so I will explain to you the concept of mesh. The purpose is the area that is enclosed on the chessboard and has been occupied by you without a child. Strictly speaking, the zi is the goal, which is equivalent.
However, in daily games, it is easy to give people the concept of "one son and two eyes", because the method of calculating victory and defeat is different. The number method calculates the victory and defeat, which is the deviation between the calculation and the standard; In the number method, the difference between the two sides is calculated. The simplest analogy:
Three apples, let's divide them. You take two, I take one. In this case, in the method of counting, it is considered that you (more than the standard of 1 and a half per person) take half more, that is, win half a child; In the method of numbers, if you think that you (than me) take 1 more, you will win one eye.
Therefore, it gives people the misunderstanding of "one son and two eyes", but in fact, children and goals are concepts of equal value.
In addition to the endgame, there is also a more common way to end the game, where one side judges that the gap is too large and it is impossible to catch up again, and admits defeat in the middle game.
Respectfully by the village chief.
-
The son around himself is not counted, and if the space around himself is mentioned by the other party, it is counted as 2 items, and it cannot be counted if neither side occupies it.
China's numerical method is relatively simple, you don't need to care about the mesh, and the sub and the empty count the old rows together.
-
Enclose an intersection to count one eye, eat each other's one to get two eyes, and then fill in this for one eye after eating one. Not counting the chess pieces that you walked.
-
Let's get started. It's all introduced in the introduction. Tom Chess Saint Dojo finished reading the introductory tutorial, and I can't watch it a few more times. Here are the links.
-
The first step is to pick up the dead son. In the second step, only count the points around one side (called the mesh) and record them, then count the subnumbers of the other side and record them, and then add up the mesh and subnumbers. In the third step, if the count is black, subtract three and three-quarters, and if the count is white, add three and three-quarters.
The fourth step is to compare the result with one hundred and eight and a half, and if it is exceeded, it will be considered a victory, otherwise it will be a defeat. The number of empty spaces around our side on the chessboard (a cross point that is not covered by the chess pieces is a memoku) plus the number of discs that we mention the opponent is equal to the number of our meshes, and the number of empty spaces around the opponent plus the discs that the opponent mentions our discs is equal to the number of meshes of the opponent. Therefore, the grapes should be kept in mind.
In the Japanese-Korean rules, white wins with 178 and black wins with 184. The rules are the same in Japan and South Korea, using the method of counting and meshing, and the final game of black is to be pasted with six and a half meshes. Count the number of eyes of one side and record it, then count the number of eyes of the other side and record it, then black subtracts 6 and a half meshes, and finally compares with white, and the more wins.
I hope my answer is helpful to you.
If it's useful, please like it.
-
Calculation method: Fence out a cross point on the chessboard to count 1 mesh, mention a piece to count 2 mesh, and lift a piece and glue it is also counted as 1 mesh.
There are 140 sunspots on the board, and the real space occupied by Black is 44 meshes, that is, Black occupies an area of 140 + 44 = 184 pieces; (2) There are 140 white discs on the board, and the real space occupied by White is 37 meshes, that is, White occupies an area of 140 + 37 = 177 discs.
If you don't post it. Using the numerical method, Black occupies 184 discs, and Black wins. Using the ratio method, Black has 44 meshes, White has 37 meshes, and Black beats White 44-37 = 7 meshes.
If it's a post, it's a sticker. Using the numerical method, Black occupies a piece after deducting the post, and Black wins, i.e., Black wins 1 4 pieces. Calculated using the fetch method, Black has an eye after deducting the eye, and Black beats the white side, that is, Black beats White 1 2 mesh.
Final Rules
1) When there is no single official or other officials, it is final.
2) In the game, one side admits defeat halfway, and it is the final game. The other side wins in the middle game. To admit defeat is to place two of your own pieces in the lower right corner.
3) Any game in which one side of the game abstains or is awarded a loss or draw by the referee for various reasons will also be final.
4) The final game confirmed by both sides shall be confirmed in the order of the turn, first by the turn, and then by the opponent with a piece of different color placed outside the line in the lower right corner of the board.
5) Live and Dead: At the end of the game, if both sides confirm that the move without two true eyes and is not in the double-active state, it is a dead move and should be extracted. At the end of the game, it is confirmed by both sides that two or more true eyes are live and cannot be extracted.
The so-called true eye is that both children are connected, and the other party cannot threaten themselves.
-
To put it simply, it is to calculate the number of areas enclosed by the two sides at the end of the game, that is, the intersection.
The analysis is as follows: there are 361 intersections on the board, and the rules of Go are that both sides take turns to land at this intersection to seize as many territories as possible. When neither side can occupy any longer, the endgame is confirmed. After lifting the dead son on the chessboard, fill it back into the air.
At this time, there are several cases of dots on the board:
1.Occupied by living sons on both sides.
2.There is no need to be able to confirm that it has been occupied by one of the parties.
3.Neither side can occupy it, appearing in the case of Double-Active.
The first point above is called "sub"; The second type of point is a point that can be identified as a certain area without having to be identified, and it is called "me". In Chinese rules, the sub-headings are empty; Japan and South Korea omitted this part.
Finally, it should be noted that the method of calculating the victory and defeat is different, which is manifested in a specific game of chess, for example, winning 3 4 discs is the same as winning 1 and a half eyes, that is, winning n discs = winning 2n goals. This is because the number method calculates the winner and loser, which is the deviation of the calculation from the standard; In the number method, the difference between the two sides is calculated.
-
China's numeral rule is that the black side sticks three and three-quarters of a disc, that is, about seven and a half meshes, and then counts after a single game, Black wins if it is greater than or equal to 185, and White must win if it is greater than or equal to 177. Since 2003, the rules of Japan and South Korea have increased the number of cards with Black to six and a half meshes, and there is no need to wait for the end of a single game to count, and the one with more eyes wins.
The number of Go points means that after both sides have confirmed the completion of a game, Black needs to repay a certain amount of interest. The concept of purpose is the field enclosed on the board and occupied by one side. In Go, the sub is equivalent to the order and is equivalent.
In addition, the number has another meaning, that is, it is to judge the situation in the game, which is an analysis of the current situation by the chess player in the game, but the skill of judging the situation of this number is difficult to master, and this ability needs to be achieved by training the speed and accuracy of judgment, and it takes a long time of training to be able to master. Therefore, if you want to master this kind of judgment, you still need to cultivate, train, and master it in practice.
You have to learn! If you don't learn, how can that. You can also go to a class Ha, which is more effective.
I remember that Lang Lang's teacher once asked Lang Lang, your recent goal, Lang Lang said that he won countless competitions, and the teacher just smiled. Now Lang Lang is very brilliant, and he has a new understanding of **, because his artistic career is not just about winning awards. >>>More
Go, known as Yi in ancient China, can be said to be the originator of chess in the entire ancient chess category, and has a history of more than 4,000 years. According to the Shiben, Go was created by Yao. Jin Zhanghua also said in the "Naturalist": >>>More
The first AI program to defeat the Go world champion was Alpha Dog. In the 2016 Go man-machine battle held in Seoul, South Korea, Alpha Dog defeated South Korean star Lee Sedol. >>>More
The first AI program to defeat the Go world champion was Alpha Dog. In the 2016 Go man-machine battle held in Seoul, South Korea, Alpha Dog defeated South Korean star Lee Sedol. >>>More