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In fact, the hero of the white bull. Playing well in the early stage is quite sharp in the middle and late stages about this armband
Still very much in favor
But the premise is still crazy
Otherwise, you'll meet CXA hero with a lot of blood and achievements like the captain. It's the tail of the first-out madness that can assist the armband
can make your white bull stand on its feet
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Yes. It's not that summoners and phantom thorns can come out of armbands. Not to mention a power-type hero that needs blood speed.
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That's good, but at least there's a mask of madness.
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Before the armband, you must and must have a bloodsucking suit, otherwise you can't guarantee continuous output, and it's not a good thing if the blood falls too fast, which everyone knows. So first crazy prosthetic legs, and then armbands can also be considered.
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Armband plus crazy outburst high But it's also the blood flow that Xiao Yan said.
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It's okay for a white bull to have an armband, but they will choose to go crazy.
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White Bull still has an attack speed and movement speed as the top.
Infinite Push is sharp.
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One of the 3 pieces of very powerful armbands crazy bkb imba
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It's okay But use the armband to ask for a blood recovery prop.,Sacrifice.,It's crazy to go crazy now.
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It's okay, but the electric hammer is more expensive, the cost performance is not high, and the electric hammer can't be out of other magic balls. (After all, I personally think it's more emotional to be a crazy white cow!) I personally often come out of armbands, which are not bad, cost-effective and inexpensive, all of which are small pieces.
What I recommend is the early armband (headwind) or madness (downwind). Of course, you can also go out together, and then it's bkb, a strong attack or something.
It is recommended that white cattle are not suitable for too many small pieces, after all, there is no BKB rushing in in the middle and late stages.
I hope it can help you, don't know how to ask again.
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It's not good to drag the rhythm, the white cow develops by constantly catching people, and the crazy face is the most cost-effective! Not one of them!
The hammer armband is too expensive, and it doesn't have a movement speed bonus. Not suitable for white bulls, unless you want to play late.
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You can try the effect if you win with the tailwind, and you will be scolded if you go against the wind. The armband can be out, and the thunder hammer can be considered for a strong attack.
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Not bad.. Armband and any equipment that increases attack speed will do.
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You out of 2 bracers has already delayed your rhythm of outfit, really want to come out, out of 1 is good, prosthetic legs, crazy face, unchanged for 10,000 years, that 1 bracer out of that new props with a halo, the opposite side of the control more, the third piece must be bkb, no control is a strong attack, a account is more crispy on the opposite side, slow fast, so rush a + big is a head, and then rush big and good. The armband is not easy to say, and now the two who stabilize the armband are the two with their own bloodsucking, the feast of dogs, the aura of the Skeleton King, and the white bull is not recommended
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White bulls don't need to mend knives and axes.
Prosthetic leg bkb
Crazy and double knife selection are the same.
The attack dragon heart and the like in the back are casually out.
Alternative routes include a cane flow and armband flow, which can only be played in the downwind game, and the headwind is too unreliable.
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The prosthetic leg changes the phase, and does not give the creep card. Double Blade. bkb。Assault. Godson.
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For passers-by, I am used to going out two full sets of two trees to know two to eat trees to learn a trivial line to six to learn a level of rush one big three gods two passive to find a blood dissatisfied control less mage to start After the ashes prosthetic legs in the early stage of the white bull armor low suggestion out of a pioneer Killing is still mainly based on the mad face In the later stage, if you think you are a dps suggestion bkb in the later stage, the double knife is not much use, unless your character is too high Finally, it is recommended to excite the synthesis of a strong system to give points, put.
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There is no need for a white bull to have an armband, why? The white bull's outfit is basically a dead prosthetic leg first, and then crazy, bkb, you should be at least a minute after you finish this equipment, and the cost-effective advantage of the armband in this kind of time can't be experienced, so it's not as cost-effective as the dragon's heart.
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Personally, I don't think it's very good, it's better to come out with a doppelganger axe.
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It can be, but the individual still leaves the space for a strong attack.
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When you want to take the initiative to attack the enemy hero, save the armband and play the maximum output, when the passive damage resistance is not opened, wait for the blood volume to be less than half in the armband, and then find a chance to hit yourself without damage when the blood volume is red, and quickly close the armband! Generally, it is more suitable for power-based heroes such as gods, puppies, skeletrons, and white bulls, and small fishmen are also more suitable! Now the version of the armband has been strengthened, and some heroes who play output can be used!
The words of the mage can also support the strength and show the operation (the armband is also equivalent to a super magic wand, who uses who knows!) If you use it yourself, it will be easy
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Mages don't have armbands, and people who do armbands usually have high bursts or can suck blood, like gods and Skeletrons. Phantom Assassin,Playing armbands is mainly to switch.,Because the moment you switch armbands, you can increase your strength.,It's simple to increase the amount of blood.,But opening the armband itself will make you lose blood.,So you have to switch.,See if the blood volume is gone, switch it once and there's a lot of blood.,But you have to grasp the opportunity.,Don't be attacked at the moment of switching.,Otherwise, a small soldier can kill you.。
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The armband is out of the power hero (opening the armband will reduce blood, it is best to be a hero who can stand, there are bloodsuckers, Skeletron, alchemy, gods, dogs, dragoons) The early equipment can increase attack speed and armor, and attack. The switch armband can be showed.
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Ordinary mages won't come out.,Normal to the puppy.、Gods、Skeletron These heroes who can have strong bloodsucking will come out.,The armband is cut well.,Instantly add nearly 250 blood is still quite strong.。 Occasionally, you like to play, with a mage with a good trajectory, such as the queen Dark Shepherd (Dark Shepherd adds a thin burial to himself, and the armband effect is also a bit 、、、 out of a good play、、、
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It should be the so-called armband show operation.
This must be able to judge the moment you turn off the armband, whether the damage will be fatal, the opponent's skill is not in the CD, grasp the rhythm of cutting the armband, this must have a certain understanding or calculation of the skill damage and the upper limit of the damage that you can bear. To put it bluntly, it's about playing more. Opening the armband can increase a certain amount of health, which can withstand most minor skills.
At this time, the amount of blood is close to empty blood, so turn off the armband and open it immediately, and it is another good man. But if there is any continuous damage skill, such as Axe Lighting, this is the time to test whether the HP and damage calculations are accurate. In case there is any misjudgment or there is a factor that is not taken into account (the other party has left a skill or a skill CD), then the result is often a faster death.
The gods are very suitable for armbands, the armbands are cut and slipped, and the dazzling operation of passive often has empty blood counter-killing, so it is recommended to use more gods to practice armbands.
The armband is suitable for some mage heroes who have good shots and ballistics, and the tailwind situation or abuse can be out, and it is very violent, which means that the hero is the dark herd, if you can make medals and armbands in the early stage, the effect is very good with the ultimate. But the normal game is not recommended, and the Macon push is more practical.
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The mage does not have an armband (for death. The general output is very violent plus the output of blood sucking is very high.,Personally recommend puppy.,Gods.,Skeletron.,White bull can be out.。 In addition, cutting off the armband is also a science that can help you escape.
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The mage took out the armband, making trouble... When you hit someone, you open it, you turn on the power, and you suck blood, and if you don't hit someone, it's closed. Now the gods have a buggy armband. It's well cut and it's awesome.
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It's mainly show, mages can have it, such as Daze, Pis's Blackbird, if you want to use a good armband, the main thing is to grasp the amount of blood and damage.
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Ghost King armband? The current version is an Iron Will Helmet (950), a Quicken Gauntlet (500), an Attack Claw (450), and a scroll (750), and the first three things can be purchased at the side shop on the side lane.
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Iron Helmet 950, Acceleration Glove 500, Attack Claw 450, Scroll 750 rows. Click on the armband effect to drop blood per second, improve strength, and increase power speed. Running away and killing people are essential.
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Iron Helm 950 gold.
Attack Claw 500 gold.
Gloves of Acceleration 450 gold.
The Ghost King's Armband Scroll 700 gold.
A total of 2600 points to the boy.
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Iron Helmet + Acceleration Glove + Attack Claw, both up and down the road are relatively smooth. Buy scrolls at home.
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Iron Helm, Acceleration Gauntlet, Attack Claw, Scroll.
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Buy a piece of cloth cut 220mm*120mm size embroidered dota four English letters.
Wrap the hand to contrast the size of the stitching... Above.
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It's okay, this version of White Bull is not very strong. Moreover, the white bull is slow to make money, the electric hammer is a bit expensive, and the early cost performance is not high.
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It's not invincible.,A little stronger with the same equipment can be played.
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In fact, it still depends on the individual operation, and anything can be done if you play well.
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This is not suitable for every hero It is best to be like Skeletron Puppy or the like Heroes with bloodsucking effects Of course, the gods dominate the armband flow It is also very fierce There is also a small skeleton armband that is also gray and gray This does not need to be bloodsucking After talking about the appropriate hero, besides, this equipment is a piece of equipment that can show off the operation The limit counter-kill is very calm When the blood is empty, card the field of vision or calculate the attack gap Close and open the armband and instantly recover hundreds of blood The opponent will be very painful Whether it is escape or counter-kill, it is very useful Shenma! You say poisonous, well, when I didn't say anything, because you only have one drop of blood after you empty the armband, and poison has a serve that continues to bleed like this....Huh: Alright.
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Click on the attack when you are attacking. Attack speed and attack power are instantly increased when the state is on. can do more damage. Remember. When the amount of health is very low, the armband can be switched on and off to add a little blood.
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Wrong. You just have to remember that armbands are all about explosiveness. Then it works well with bloodsucking.
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You click on the wall chapter to open.,If you don't lose blood in seconds and increase attack speed and strength.,It's recommended to bring blood-sucking and blood-sucking equipment out.。
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