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Headwinds depend on what type of hero you use, if it's support, you must buy eyes and fog, at least one of your own wild areas, at least one of their wild areas, on the one hand, to prevent gank, on the other hand, to figure out the movements of the other party, open the fog and catch people, it's best to catch their late stage, if you catch it once, you can push at least one tower, and you won't dare to fight with you if you don't have a late stage on the opposite side, unless the equipment gap is too big. Or directly five people ambush the heroes who catch people on the opposite side, fight a few small groups to narrow the equipment gap, if they hold a group, they will defend the high ground, and sometimes you can also surprise them to see that their position is not good and go down to the high ground to fight one, don't blindly defend the high ground, the high ground is the terrain advantage. If it's a gank hero, you must go to gank with your teammates, don't go to death alone, if you operate too well, I didn't say it, as before, the eyes and fog must be indispensable, someone must buy it, at this time, you must make a fuss of equipment, push and push, green staff, wind stick, etc., is to maximize the guarantee that you don't die, delay the output time of the opponent's dps, so that your own dps has enough time to output, and you still have a chance to fly a kite and kill each other after the soy sauce dies.
If you are DPS, you have to find a good point to play money and catch people with teammates, don't overestimate yourself to do it alone, no teammates opposite two or three soy sauce can fly a kite to kill you, play money well, catch people, push the line, grasp it yourself, let the other party feel that it is not good to push the line, and if you want to catch people or turn over to be caught, you don't dare to be caught for money alone, so as to limit their economic development. The above is not entirely correct, it still depends on the specific situation, not every game can be turned, you have to do your best, be happy, and be worthy of your teammates, then no matter what the result is, the game is a good game! Happy gaming, hehe!
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If the wind is headwind, the four people will brush in a group and brush it themselves in the later stage, or the four people will open the fog to find an opportunity, or give a river eye to brush more wild Try not to be alone, and then teammates don't hold back the big items More team outfits Macon, war drums, you have to die in the later stage, don't cross the river easily, wait for the opposite side of your high ground, and drag it until the equipment can catch up with the progress of the opposite side.
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Don't be reluctant about this. There are too many passers-by bureaus! You'll get it! What you need to do well is not to give up, to lay your own ground, to have your own ideas! Teammates talk to you as much as you can reconcile!
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You have to trust your teammates, try to play money when the wind is headwind, don't want some outer towers, let others make mistakes first in team battles, and restrain yourself in seconds.
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Take the dominant lane (lower lane) or go with your teammates to catch someone and get a blood (be careful not to be counter-killed by the opponent) so that you can bring the rhythm, or learn to be obscene and let your teammates help you carry it.
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Eyes to be in place and then WS swipe money.
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It's hard to turn the tables with passers-by, because everyone's hearts are not in the same place.
Also, the headwind is to huddle more, open the fog and catch it, and get out of the basic equipment.
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If you have a headwind, you will be able to make money, have more eyes, hold more groups, don't cross the river, and other advantages have accumulated, or the opposite side has made a strategic mistake, which is the rhythm of the reversal.
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Teenager Don't really look at **, it's all exaggerated. **It's cool to watch, but it's really another thing to play by yourself. I've seen too much of PIS's SF**Can you become PIS, there is only one drifting god, remember that not all empty blood can be counter-killed, and it is the king to go home with peace of mind.
Dota should be stable and not waved...
Being scolded by classmates shows that your level needs to be improved, Hu Hu, I will say a few points for your reference.
1.When you play C, do a good job of each mending knife, you are the soul of this team, everyone gives you the line to ensure that you don't want you to receive 2 in a wave of soldiers, and when you are equipped, you are worthy of your teammates' efforts on you. Carry must be steady, and remember that even if everyone is gone, you should be the last one to quit the game.
2.In the case of solo, you must have a good view of the overall situation, and you must have a very clear idea of when to do something, whether to gank, push the tower or lie on the line, this position is difficult to play and the most important position, the level of the solo in the middle of many teams directly determines the level and style of the team.
3, the player of the martyr road, the current dota is very popular and the disadvantage road makes a hero single with strong online ability and not easy to die, similar to the wind bow, Carl. And people who need experience to walk.,In my opinion.,One,You must survive.,Can't let the opposite side of the dominant road kill.,Even if the opposite 3 people can't eat experience.,Don't die.。 You're not the only one in the team, and they must have a price to pay for crushing you to death.
Second, try to eat experience, so that the level of the group will not be pulled down too much. Third, when there is a regiment, you must go, whether it is to defend or push their tower.
4. As an S, your responsibility is to protect the development of C, point people, make up, control the line, pull the field, and do a good job of vision. Wandering,This position is actually very difficult to play.,The worst case is that the opposite C is very easy to take your head.,This is very taboo.,Even if it's against the wind as an S must die less.,Of course, it's also what S should do to give yourself C pulling space.,Similar to eating 5 huddles to grab the opposite side.,It's generally launched by you again.。
Dota is just a brother game, mentality is the most important, you can have emotions, but you must have quality. No matter how well you play Dota, it's just a game, and you don't necessarily have how high your achievements are in reality. So you must not scold people easily, of course, when you encounter players who are really unqualified, just ignore them.
It doesn't matter if you go against the wind, put yourself in the right frame and do what you should do, and rely on your own efforts to bring back the disadvantage, your teammates can see your best efforts, don't give up every dota easily, maybe a miracle will appear in this one. At least you tried. It's a big deal to reopen again.
Because many real estate companies are now pursuing the speed of construction, and the quality control is getting lower and lower, so the house will be short-lived.
If the two love is long, how can it be in the morning and twilight! Remember: the extremes of things must be reversed!
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