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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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Among the training institutions in the field of "original painting design", [Wang's Education] is the leader in China, and there are no branch campuses, all of which are chain campuses directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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The game industry is more about your personal skills, not your academic qualifications, as long as you are skilled enough, you can still get a good job! I'm a good example of this, I graduated from high school, then came to Booz to learn games, and now I'm working as a project manager in the company. You are in a similar situation to mine, I can do it, you must be able to do it, you must have confidence in yourself, and unswervingly work in the direction of identification!
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If you are confident in your professional skills, you can go.,There's no point in asking for a diploma in the animation and game industry.,Companies that really need people won't read diplomas.,You go with a Ph.D. diploma in game original painting.,But you can only draw chickens and eat rice pictures.,Do you think that company will raise you to drink tea and read newspapers every day like a civil servant?
Enterprises want real talents, and only first-class institutions need diplomas.
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The job of the original artist is to draw the game scene and game characters in the plan according to the planner's plan, and the characters also need three views for the modeler to refer to for modeling. Therefore, this position is very demanding, whether it is the foundation of art painting or aesthetic ability or the control of multiple styles, so the original artists of the general game factories are all from the eight major art academies or professional art academies, and those who have many years of painting art foundation can not be compared to those who have no foundation after training for a few months.
In addition, the original artist position is only available in the R&D company, and the R&D company has a original artist with several modelers, and the demand for the original artist position is also small, I don't know what professional you are, if it is a non-related major, just like to draw, I advise you not to engage in the original artist, the difficulty in the middle is difficult for you to imagine, you can start with the modeler, the modeler threshold is lower than the original painting, and the position is more than the original painting, action, special effects, etc.
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Game concept art plays an important role in game production, and with the rapid development of the game industry, the demand for game concept art is also increasing. At present, the prospects of game original art in the job market are still very broad.
According to the data of domestic and foreign recruitment**, in the game industry, game concept artist is one of the most popular positions. Whether you are working in a large game company or a small indie game development company, you need a good game concept artist to participate in the production of the game. At the same time, in emerging fields such as mobile games and web games, game concept artists are also needed to provide high-quality original art and art design.
Of course, since game concept art production is a highly specialized field, which requires solid drawing skills, deep artistic skills, and an understanding of games, it is necessary to have enough perseverance and continuous improvement to become a good game concept artist. But in general, game concept art is still a promising and high-paying profession, and as the game industry continues to expand, the job prospects of game concept artists will get better and better.
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To learn the original drawing of the game, you need to have the following conditions:
1. Master solid sketching skills.
Basic skills of painting: composition, perspective, character proportions, light and shadow (value) material rendering, color principles, sketching ability. It is necessary to recognize the importance of sketching for the game, to learn perspective theory and composition techniques, and this part of the ability must be solidly consolidated.
2. Understand the color theory of original painting and computer painting knowledge.
For color, you need to learn color matching, color matching skills, etc., before they were all drawn with pen and paper, but now they are about to start learning to draw on the computer, which is the period when the hand and the hand-drawn board are running-in. During this period, students will also learn about human anatomy, color and human body theory.
3. Learn about the original art design of the game.
To design your own works, learn about small objects and primary functional buildings, you need to be able to organize your own design ideas and have your own style in continuous practice.
4. Create relevant characters independently.
If you want to become a game concept art designer, you need to understand the mainstream character images in the game market, such as some of the most popular game character designs, in which the images of male and female characters are different, and you also need to take into account various factors of level, and master the ability to control visual elements. Wang's Education National Physical Campus - Online Audition Link.
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1. The characteristics are different.
Game art is an important part of the early stage of game production. According to the planned copywriting, the original artist designs the art plan of the whole game, including conceptual concept art design and production original art design, which provides standards and basis for the later production of game art (models, special effects, etc.).
A game model refers to an object designed by the scene, characters, and props in the game according to the scale, and is an animated architectural model of the scene created by the designer for the game.
2. The role is different.
The original art of the game is an important part of the early stage of game production, and the original artist designs the art plan of the whole game according to the planned copywriting, including the concept of the original art design and the production of the original art design, which provides standards and basis for the later production of game art (models, special effects, etc.).
In the game, there are various types of models, including scene models, architectural models, animation models, character models, and prop models used by characters. After all, the production of game models must be applied to the game engine, and only in the game can the texture of the model and people's imagination be reflected.
3. The functions are different.
The concept design of the concept art should include style, atmosphere, main characters and scene settings, etc. The original art design of the production class is more specific, including the design of all props, characters, monsters, scenes, and the interface of the game.
In the game, the scene prop model is the most, and the resources occupied are also the most, just like a knife that is usually seen, the designer has to carefully adjust and polish it through many aspects in order to make it look cool in the game.
Difference Between 2D and 3D:
2D online games are generally referred to as flat games, which cannot change the viewing angle compared with 3D online games, and are games with low configuration requirements, and are easy and fast to move.
3D is the abbreviation of "3 dimensions" in English, and Chinese refers to three dimensions, three dimensions, and three coordinates, that is, length, width, and height. In other words, it is three-dimensional, and 3D is the concept of space, that is, space composed of three axes: x, y, and z, as opposed to a plane (2D) with only length and width.
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