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You have the same purpose as me, I studied fashion design. You're in a hurry, and the costume isn't as simple as you think.
Come in the same way, but at the same time keep closer. It's not just that you have a high level of understanding.
It is recommended that you go to a good university for fashion design to study, the time takes three years, but you can only learn the basics, the real ability is to have a foundation and then learn from a master, but then it depends on your intentions, whether you want to become a board maker or a designer, anyway, you have to learn to draw, just like you have to learn to walk before running. If you have a high level of understanding, you will be able to express the desired clothing effect in 3 or 4 months, and usually draw more sketches and clothing plane structure drawings.
Clothing fabrics rely on accumulation, and go to the fabric market.
What you want to become in the future depends on what you have learned before you can really determine and know what you are suitable for. If you have a special feeling for clothing, I recommend that you become a designer. At school, the teacher will make you do things that you don't normally think of, and this is something that no one else can get.
Because I think you are really interested in clothing, I will tell you about my experience and experience.
Learning fashion design or playing boards requires a long period of experience, and the final test is your vision.
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There are two ways, one is to go to a formal school to study, and then pour into the factory to practice. Another is to find a factory master to learn. It takes about 3 years, and this is a work of experience.
Design and playing are completely different things. Those who understand design do not necessarily know how to play the board, the design focuses on your aesthetics, and the board is completely a boring experience work.
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The main carrier of clothing design is the clothing rendering, where the designer draws his design intention onto paper and then hands it over to the pattern maker.
The pattern maker is based on the designer's design to make the clothing into a paper pattern according to the requirements of the human body's activities, and the paper pattern can be cut and sewn into a garment.
Fashion design has high requirements for art, and it is necessary to have novel ideas and combine with the market.
The work of pattern making depends on experience, and the more experience, the faster the pattern is made. It takes about 6 months to study.
There are not many tools for pattern making, pencils, kraft paper, rollers, and curve rulers.
That's about it.
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It takes half a year to a year.
First of all, a beginner, if you want to learn how to make a good clothing pattern scientifically, you must pay attention to cultivating your image thinking ability. This ability is not innate, just like when we learn to draw, through repeated and extensive practice, we can reach a state of freewheeling.
All 1% inspiration is how to make up for the missing thinking skills of many novices, and then gradually cultivate the other 99% abilities through acquired learning. Therefore, people who really study deeply can be shallow when designing clothing.
Clothing pattern making must have a certain process foundation, to put it in layman's terms, no matter which part of your version is drawn, you must be clear about its process, otherwise many times there will be a version that does not meet the car can not be up, or the effect is far from the same.
In addition to manual operation, many companies require computer operation, that is, clothing computer CAD must be proficient. Clothing CAD is to be built on the basis of hand, if there is no manual foundation, directly learn CAD that is just to learn to use tools and themselves, is not able to draw the layout, so if the majority of friends see some schools promise not to use the manual basis, one or two months can learn to use the computer to play the layout of the advertisement, this is unrealistic.
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The study of a fashion pattern maker is divided into three stages, and the total class time takes three months.
Phase 1: Learn to read the design draft first, and then learn the knowledge of the process, which is the preparation condition for being a pattern maker, only by mastering these can you be able to study the pattern, and you can also know what the teacher is talking about in class.
Phase two: The study of theoretical knowledge of pattern making and the methods of various classic clothing pattern making, and the absorption of theoretical principles through practical operation. This is a place where many students have a hard time learning, and it is also a place where many training schools do not do a good job in teaching, and they need to be taught by more professional plate-making teachers.
Stage threeCAD plate making is now all clothing design companies require pattern makers to learn a tool, through the software to design the version size of clothes is more convenient and fast, not only reduce the error, but also improve work efficiency, which is good for pattern makers and enterprises.
In general, there are many knowledge points of clothing pattern making, and it is not only complicated to learn, but as long as you get started, it is much easier to understand other principles, so you must learn through the way of training schools.
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It takes at least two years to basically master the basic knowledge, such as the basic clothing cutting formula, draw the graphics of each part of the garment according to the basic formula according to the size of the garment, understand the whole process of garment sewing and the characteristics of various fabrics, and understand workshop sewing.
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It takes at least 4 months to learn clothing pattern-making from scratch.
Zero-based learning clothing pattern-making, at least 4 months to learn, from the basic human body structure, clothing technology to manual pattern-making, computer pattern-making, enterprise practice, these are the necessary courses for clothing pattern-making.
The influence of clothing pattern making on styling:
1. Clothing structure.
Whether the collocation of specifications is reasonable, different parts have different specifications and collocation, and appropriate adjustments should be made according to the frequency and amplitude of people's commonly used activity parts, and they cannot be blindly measured by static clothing specifications.
2. Clothing fabrics.
Clothing fabrics are thick and thin, elastic or not, elastic size, verticality, etc.
3.Costume craft.
Different parts should be matched with different turning methods, stitches, thread thickness, and for elastic clothing, we should also pay attention to the pull of the hand on the garment when sewing.
Status of clothing patternmaking:
1. Creative design (style drawing, including the expression of style, fabric, color, etc.).
2. Structural design (also known as pattern making, version processing, specific specifications and dimensions of each part).
3. Sewing (also called parking space, the sewing process of a finished product). Among them, pattern making is in the middle of a link between the previous and the next, which is the most important link in the whole clothing design. <>
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