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Daji is a very important role in the Glory of Kings, experienced players have summed up a lot of outfit strategies, after learning it, it will become super strong, with high burst damage, skills have follow-up and continuity, so that Daji is very talented in cooperating with teammates to catch people, and the proper use of skills can achieve a set of second man effect, making good use of this feature can help the team gain an advantage and bring victory to the team.
Gear recommendation. Boots of Swiftness + Erudito Fury + Book of the Sage + Mask of Pain + Staff of Void + Staff of Reverberation.
Outfit Ideas: After level 4, because the Boots of Swift Walking can greatly improve Daji's mobility, it will also greatly improve Daji's support ability, especially a set of stable damage in the early stage, although it cannot achieve the effect of a set of takeaways, but because of Daji's passivity, it will undoubtedly lay the groundwork for the outbreak in the middle and the suppression in the later stage.
Steady development, when completing Erudito's Fury, Daji is in the first advantage of her full game, at this time she can try to get into the grass that is more dangerous but the opponent's crispy skin is more often in the position, and try to take it away.
Until the completion of the two small pieces of the Book of the Sage, the enemy has also generally developed, and Daji has entered a period of weak output, at this time, Daji will lose some of the economy brought by the line because of frequent squatting, so the grass flow at this time is more required to accompany the main output to capture people and protect AD.
Steady development, when the Book of the Sage is completed, it will enter the maximum advantage period of Daji, unless the opposite side is a tank with the witch's cloak, and most of the others are taken away in a set. After that, he continued to strengthen his deterrence against the monomer.
King of Glory Daji line skills.
Daji generally chooses to take the mid-laner route, which itself has no displacement skills, and is easy to be killed by the opposite jungler with the mid-laner, so after clearing the line, you should pay attention to the opponent's jungler movement and not easily cross the river. Daji's damage in the early stage is slightly inferior to other mid laners, so you should pay attention to development, but the stable control of the second skill and the good ultimate damage after level 4 can easily kill the opposing hero with the jungler, so you should actively wander around and join the team to help your teammates establish an advantage in the middle stage. Pay attention to your position during team battles, don't get too far ahead, and avoid being caught by the opposite side and set fire to kill in seconds.
In the later stage, Daji's skill CD is shorter, the range damage is objective, and he has a strong single kill ability, as long as he pays attention to his own safety, he can play tons of output.
Grass Liuda has asked herself to take the initiative to "leave alone", and enter the grass (near the enemy's red and blue buffs, mid lane grass, and enemy tower grass) to attack the opposite crispy, skill order 231.
Daji is a core output, and if you want to help the team play output to the maximum, you have to go to the grass on the line to ambush and cooperate with your teammates to catch people, and gain a numerical advantage for the team battle to take away the victory.
Software Emperor analyzes for you, I hope it will help you to play the glory of kings.
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Daji second person outfit:
Daji second person outfit:Daji is positioned as an explosive output mage, and needs to kill the enemy or cripple the enemy within a set of skills, so as to maximize Daji's effect, so in terms of equipment selection, Daji needs to focus on output equipment.
Six Divine Outfits: Staff of Reverberation + Boots of Swift Steps + Erudito Fury + Staff of Void + Radiant Moon + Book of Sages.
Outfit Analysis: In order to improve Daji's wandering support ability and lane clearing ability, the Staff of Echo and the Boots of Swift Walking will be released here first to increase the wandering ability in the early stage; Erudito's Wrath and the Void Staff give Daji a decent output, and the later Void Staff increases spell penetration for more damage; Huiyue and the Book of the Sage are in the case of increasing Daji's spell output, ensuring her survivability, and opening the only initiative of Huiyue at the first time of being set on fire - the Guardian of the Moon, immune to enemy damage and control effects, even if it is not opened at the first time, the certain health bonus provided by its Book of Sage can also prevent Daji from being killed quickly.
How to play Daji:
How to play Daji:Daji** is mainly based on obscene development, and the early use of a skill can cause blood consumption to the enemy while quickly clearing the troops, and wait until it is upgraded to level four, when the enemy hero is consumed to residual blood, decisively release the second skill to cause stun, and cooperate.
Skill 1 and 3 to complete the kill. If the enemy jungler interferes with you, you can pretend to make a mistake and seduce the enemy jungler to come to the tower, and when the enemy enters the attack range of the tower, decisively release the second skill to cause stun, and cooperate with the tower to kill the opposing jungler hero. But it should be noted here that you must seduce yourself under the condition of ensuring that your HP is sufficient and you will not be killed in seconds.
Daji should pay attention to her position in the team battle, try to stand behind her own team, and use a skill to consume the enemy hero before the team battle starts, flash into the enemy camp to stun and control the enemy output position hero if necessary, and then turn on the only initiative of the Bright Moon - Moon Guardian Immunity and Control, and wait for the support of your teammates. Of course, Daji can also be used as a backhand, and when the enemy assassin hero cuts himself or other heroes in the output position, he can release the second skill to stun control, and then cooperate with his teammates to kill. It is important to remember that you can only export if you survive by yourself.
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"Glory of Kings" each hero in this game has its own characteristics, many girls prefer to play Daji this hero, in the early stage of Daji's skill damage is relatively weak, if you want to play burst damage, you must learn the correct outfit. The most suitable equipment for Daji is the Boots of Swift Steps, the Staff of Echo, the Radiant Moon, the Sage's Holy Book, the Staff of Void Lawlessness, and the Fury of the Erudito. At the beginning of the game, Daji must learn to be obscene, and can choose to go to the bottom lane to help the shooter catch people after clearing the middle lane, which can also get a higher economy.
It's best not to wander around the canyon before you have your equipment, as it will be easy to be killed by the opposite assassin. <>
The reason why I need to buy the Walking Boots is also because Daji needs to travel for support in the early stage, and this shoe can greatly improve Daji's speed. The Staff of Void and Erudito's Wrath can deal burst damage, and can also instantly take away the opposing mage or archer in the process of output. In addition, the Staff of Void can also increase Daji's spell penetration.
In the process of fighting a group, the assassin on the opposite side will also give priority to cutting Daji, at this time, Daji needs to give a Huiyue to protect himself, and giving Huiyue this equipment can also increase the spell damage. In fact, Daji's hero's skill is very simple, and it can also lock the opponent's hero with the least HP, so you don't need too much skill in the process of releasing the skill, but Daji must pay attention to his position. <>
If the opponent's hero is in a state of residual blood, at this time, you must release your second skills and ultimate, so that you can also take it away instantly. If there are more heroes on the other side, you must hide in the tower at this time to avoid being hurt, and you must ensure that your blood is sufficient, so as to avoid being killed by the opposite side, and you can also choose to attract the attention of the other party.
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Daji should clear the line quickly in the early stage, and then go to the side to support more, and in the early stage, he should try to take a few more heads, open the gap as soon as possible, and be sure to squat in the grass more.
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You can choose an Echo Gun, then the Boots of Swift Steps. The first one should be out of one skill, not out of two skills, the second skill is controlled.
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Daji should have a lewd development in the early stage, and he needs to produce some relatively high damage equipment to be able to hit high damage.
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Glory of Kings Daji brings the following equipment with the highest damage:
1. The first piece of equipment should be out of the Holy Grail, which is equipped with a Holy Grail plus 140 spell attack, 20% cooldown reduction, 140 spell defense, and a blue return effect, which is a battery life equipment and a powerful battery life equipment;
2. The second piece of equipment should be out of the Boots of Swift Walking, which increases the speed by 60% after leaving the battle, which can quickly reach the battlefield and escape;
3. The third piece of equipment should be out of the Book of Devouring Gods, which adds 180 spell attacks, 10% cooldown reduction, and 800 lives. After passively stealing 25% of this equipment, Daji's cooldown is reduced by a maximum of 40%;
4. The fourth piece of equipment should be out of the Fury of Erudito, the equipment adds 240 spell attacks, and the passive spell attack is increased by 35%, a must-have equipment for violent mages, this equipment can be placed in front of the Book of Devouring Gods, depending on the shape of the battlefield;
5. The fifth piece of equipment should be out of the Void Staff, which is equipped with 180 spell attacks and 500 HP, and passive 45% spell penetration, similar to the archer's armor-piercing bow, which is necessary for fighting tanks;
6. The sixth piece of equipment should be out of the Book of Sages, which is the ultimate killer of the mage, plus 400 magic strength, 1400 health, and necessary equipment in the later stage.
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Daji on the King Continent is the mid-lane overlord, but the victory of a game does not depend on the victory of one person. What is the secret of Daji's dominance in the middle lane, and where does the confidence of the mystery come from, let's reveal it together. This is a team game, a game of pushing towers, how to turn one person's advantage into a team's advantage, so as to snowball and carry the whole court?
This is a problem that every player has to take into account, blindly emphasizing the individual, emphasizing that killing is not an advisable behavior, so how should Daji lead his teammates? Let's discuss it in practice.
Daji is generally in the middle lane in the King Continent, after all, as an AP hero who relies on skill output, it is very important to the line period, the middle lane is the fastest way to reach the battlefield, and it is also the mysterious place that every player wants to break the most.
In the early stage, as long as you learn the charm of the second skill idol, no matter what kind of jungler comes over, gank will be charmed to let Daji leave in style, and even use the control time of charm to pull the enemy hero into our tower to lose blood or kill.
In this way, over time, there will be no more gank daji, and the economic advantage of stable development and suppression of the Biqing road army line will be obtained. When we fight the jungler, Daji only wants to gently release the charm, control the enemy's mid-laner hero with the output of the jungler, at least play talent skills such as flash**, and even kill. In this way, the jungler gets more economy and can get equipment support up and down, and Daji can also quickly clear the line and cooperate with the wandering, one has a control'Mid laners and online heroes are easy to catch the opposite side, not to mention one with a jungler.
As long as you kill the enemy, you can push the line three people, quickly push the tower, turn around and return to the city, get a greater economic advantage, play the advantage of the middle as long as you don't tear down a tower of the enemy, you can let the enemy in the single continue to clear the line under the tower, helplessly accept the end of not gank, then there will be bad news one by one.
When you pull out the next and lower towers, you can quickly return to the middle lane to push the tower, because the opposite side will never give up their second tower, and the second tower that can't be demolished in vain is better to turn around and pull out the middle lane tower to get the economy, and advance the line to force the middle lane to force the middle lane two towers, so that the enemy is tired of running to expose the flaws and break each one, and when the time comes, push the ground to kill the master to get the buff is hand-to-hand, whether it is a 41-point push or a 5-person huddle, you can quickly push the high ground to win.
Walking in the middle is the heart of the army, which is the meaning of the army, that is, it is as stable as a rock, not moving like a mountain, it is the hardest bone, so you must do what you can, you can't choose it casually because of your likes and dislikes, at this time, if you lose the faction, you won't have a good mood, but Daji is one of the heroes who is as fast as the wind and does not move like a mountain, so you can practice it. This is the end of the introduction of Daji's practical skills, I hope it will be helpful to everyone.
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