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a XP can only be distributed within 1000 of the unit being killed and knocked down.
b XP is evenly distributed to each surviving hero within 1000 radius of the unit being killed and knocked down.
c If you use a Bloodstone, you will still gain XP at the place where you die, until you are resurrected.
Denying: A Only units owned by the Scourge or the Guards themselves can generate experience after deniing, and units belonging to the player themselves will not generate experience after deniing.
b All denying units generate the same amount of experience.
c.A denied unit generates 36 n experience for all ranged heroes and 18 n for all ranged heroes within a 1000 aoe radius. N refers to the number of heroes within this 1000 AOE radius.
d The denies of some skills such as Skeleton Shooter and Lich's Eater do not give experience to the opponent.
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All heroes within the experience range are evenly distributed, whether it is fought by you, others, or minions, this is the case, if there is only one person in the experience area, you will have exclusive experience.
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In the experience zone, if a creep is dropped by the opponent's lane A, the experience is averaged; If you make it up, you'll get a little more XP than your teammates (you'll find that sometimes you're not at the same level as your teammates in the same lane); If you are denied by the opponent, the experience will be evenly scored, but it will be very ......
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If an enemy creep or hero dies within 1000 yards of your hero, you gain experience and kill an ally or kill with your own hands. If the creep is denied, you will gain 75% experience if you are melee and 50% experience if you are ranged. Heroes are denied and there is no more.
Monsters are also 1000 yards, and if they are killed by friendly units or their own hands, they can gain experience.
Kill enemy heroes with ranged skills (such as Zeus Prophet Clockwork Carl Ice Soul Ghost or something, long-range skills), you can now correctly get kill experience, the previous algorithm was very messy, now it's normal, it's your experience of killing, and it has nothing to do with distance.
In addition, when you say that you hit the last hit, the gold coins are counted like this, whoever hits the last hit is whoever's, and the experience is divided equally, as long as you meet the conditions for scoring experience.
If you find that your level is lower than that of your teammates on the same road, there are only two possibilities, one is that you have left the experience zone for a while, and the other is that the opposite side has more denies, he is melee and you are ranged, and you lose more experience than him.
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First of all, you have to decide where you want to go. Is it the god who abuses the master, or the prince who abuses the vegetables, or the spirit of entertainment and only does not get sprayed. Once you know what you're aiming for, go ahead and work on it.
To be honest、I've been playing Dota for more than 5 years。 At first, I just played with my classmates on the LAN.、From fighting in a mess to being able to dominate the whole situation.、Gradually, no one can match it among your classmates.。 I was not satisfied, I went to various platforms to play, went to QQ, found that most people are more dishes than my classmates, have been to HF, have been to VS, HF low-level room and QQ platform level is about the same, senior room is OK, than VS green point, hanging less.
If you want to improve quickly, it is recommended that you go with your classmates and friends to open the house. Because Dota is a five-player game, it includes not only the individual's understanding of the attributes of each hero's skills, but also the ability to grasp the timing of support and wandering (i.e., support, wandering, etc.), as well as the team's cooperation, which are all indispensable factors for victory. In the low-level passerby room, except for some passerby princes who abuse vegetables, everyone is about the same level, at most, but in the understanding of individual heroes, the operation is superior, and it is difficult to be one to be five.
So, go with your classmates and see some of the strategies used by professional competition teams, and if they are implemented smoothly, they can basically win. On the basis of guaranteed winning, let's improve slowly. I hope that when your level can get into the superior room, your level can also establish yourself in the superior room.
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I think first of all, you have to find a role that suits you, for example, in the later stage, you have to endure loneliness and money, and you have to be solid and obscene. Then find the hero you like and practice a few more times. Truly understand the essence of heroes and use them flexibly!
Of course, in order to become a true master, it is necessary to know the skills of all heroes, so that you can use your strengths to fight the weaknesses of others. Dota is a five-player game, you have to always understand what you are doing and what you should do, and if you understand this sentence, I think you will definitely love this game.
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It's good to play more.,First go to some low-level rooms on the platform to play for a while.,Find some strategies on the Internet.,Skills or something.,In the combiner, first the hero skills in the dota.,Hero positioning.,Basic things such as map shapes.,If you have friends who also play.,You can play more together.,It's all about playing to gain experience.,Rookies must have to grow up in scolding water.。 There are fewer or even no more people waiting to be scolded. You're also a master, go to the low-level room and get scolded.
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It's best not to use late DPS like a ghost Troll JB Soul Guard Use more meat like just back Centaur Tide I was often scolded at the beginning, and then it was much better to use meat When everyone has a dish, you can use your favorite hero to play dozens of games with meat Now my Haofang level 4 is not high, but I came back from minus 2 level I hope my advice can help you.
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Learn about Dota. He didn't do it to kill people, he ended up pushing the base. The killing is also for the convenience of pushing the line.
Then you go to get to know each hero. His positioning, the use of his skills, outfits, etc.
Finally, find out what heroes make your team roster good.
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It's all. The most important thing is to make up the knife. Once you've practiced the mending knife, think about what they say. You can't do anything about the mess you mend.
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Passing by, I was also a novice, but I didn't leave anything behind, and I felt a disturbed conscience. You play stand-alone first.,Slowly familiarize yourself with all the heroes.,And then play on Hao Fang or something.,Communicate under the bonus points.。
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You go to YY to find the great god to take you. Nick's union is very good. Remember to state that you are a newbie. Otherwise, it's none of my business to get sprayed.
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Hero simulator, which can be seen, should help.
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I've been playing this game for about 4 years now, can you ask me 376715394
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Let's talk about question 3 first.,This is the simplest.,Other people's chickens you can use because he opened sharing.,This is not a function of dota.,It's a feature that comes with Warcraft.,Allow friendly units to control their own units.,There's an ally option in the upper left corner.。 That is to say, if you can control his chicks, you can also control his heroes, but it is recommended that you don't mess with other people's heroes, this is a very fucked up behavior, and anyone who does this kind of thing deserves to be scolded. Unless someone else allows you to control the hero.
The 1,2 question relates to the issue of the Dota experience point distribution system, I am not a technical party, it is not so precise, I can only tell you the basic principles of experience distribution.
The first is the case where you are the only one in the experience range, and the amount of experience you gain depends only on whether you make up for the creeps or not.
If you make up for a creep (meaning that you killed the creep, regardless of whether you attacked the creep before, just whether you killed it) then you will gain full experience for that creep.
If the creep is killed by your own creep, or if it is denied by the opponent, you won't be able to get the full amount of XP (I don't know how much XP you will get in each case, you can ask the Techno Party), of course, only a little less than the full amount, but sometimes the level advantage is accumulated through this little bit.
Then there are two people in the experience range at the same time.,At this time, the experience value is probably divided equally between the two of you.,Why do you say probably.。
Because if the creeps weren't made up by either of you, there's nothing to say, just split all the experience points equally.
But if the creep is killed by one of the two of you, then I don't know how to divide it, whether it will still be divided evenly, or if the one who mends the knife will get a little more? I don't know, ditto, you go ask the Technocracy.
In the end, n people are roughly evenly divided in the range of experience at the same time, and they are promoted according to the situation of two people.
The above is just for creeps, if you kill a hero, the situation is different, more complicated, a few words can't be explained. But what is certain is that the experience of having more head assists and one less head assist in the early days is much worse.
If you can have the patience to read the above, then your question will basically have the answer.
1 Experience depends not only on the time you fight monsters, but also on the amount of experience that the monster you kill can give you, but the most important thing is whether someone shares the experience with you, if someone is single, and you go down the road with another person, then your experience value must be less than half of the one in the list (the strange fortune of the diviner is not counted, his situation is more complicated). Also, if the two of you go together on the road, but there are many heads on the road, and you don't have a head on the lower road, then it is inevitable that the heroes on the road will get more experience than you, and you will get a lot of experience by killing heroes in the early stage.
2 It still depends on whether there is anyone in the experience range with you, if you are the only one, it will be a little less experience than not getting a creep, but it will not be much worse.
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1 What do you mean to fight monsters in about the same time I can understand that you are one person opposite the 2 people in the dominant lane This opposite side is not 2 times your experience It can also be understood that you and the person in the single solo person compensates a lot.
2 The experience is divided equally Several people are divided into several shares.
3 If someone else buys a J, he has to share it with you before he can use it.
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1.It's good to encounter strange things.,The skills of brushing the field on the whole are well mastered.,It's normal that the experience and money are different.。
2.Same.
3.If you share it with others, you can use it, and generally people who buy chickens will share it.
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1.If you're on the way with someone else, the experience you two get along the way will be equally divided, and the monster fighter will have it for yourself.
2。You can also gain experience, but you have less experience, and you don't fight monsters, what do you do with so much experience, the money for fighting monsters is what others get from fighting monsters, and you can also go up and fight with him to make up for the knife.
3.Someone else buys j, you can use it when you open the share, press f11, there is a sharing unit, put the conversation in your own people, you and your individual items can be operated by others, of course, you can also be operated by others.
Hit all hands, you can ask if you don't understand.
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1.There are many soldiers and soldiers who have been brushed, and there are many people who have been killed, and the level is naturally higher than yours.
2.The experience is the same.
3.If your teammates open unit sharing, you'll be able to use it.
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Fight monsters and kill line soldiers, minions are killed by you more than you kill the situation to gain more experience, another high experience means that another monster is fast, such as skill brush, busy line + pull field brush, gold hand brush, there are also ** experience bonus rewards (some versions), rune experience rewards (old versions), teammates' chickens open to share you can use.
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1.Pay attention to the positive and negative compensation, the negative compensation can only get half of the experience of the opponent, and the wild can get more experience from the wild monsters.
2.If you are denied, you will only get half of the experience.
3.You can also use it if you share it.
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1, because people have counter-compensation.
2, as much.
3. To share.
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1。It could be that he laned you with a deny (just killing my own minions), or that he killed a hero.
2.Correct, you can control the line to push the tower.
3.Yes, you have to buy chickens and share them.
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1. Considering the problem of experience debuffing, and the opponent will make up for the experience you get, it should be that the opponent makes up for their own creeps.
2 There will be a little more experience in mending the knife I once fought Roshan and was mended by the opponent As a result, the other party was directly promoted by two levels.
3. If you share it with you, you can use it.
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1. If someone else is alone, the two of you share the experience equally; Others have a lot of experience in killing each other's heroes.
2. As much, if the opponent makes up (kill your own creeps), you only have 1 and a half experience, 3. You can use it if others share it.
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The jungler should be efficient, and the mixed line should be reasonable.
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1。Is it IMBA, if not, maybe someone else is faster than you.
2。You have to see how many heroes there are around, and the experience is evenly divided.
3.。You can only use it if you share it with others.
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1. Monster farming speed.
2, as much.
3. As long as you share, you can also operate the hero.
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Of course, because you're a newbie, just like me.
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Jungler speed is not the same.
Yes, if someone else opens gx, you can use it.
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In DOTA, most players know that ranged heroes are better than melee heroes in both positive and negative hits. But what is it about him to get a disadvantage in terms of experience compared to melee heroes? Here's why.
Let's start with the experience points in Dota:
One. XP gained.
Here's how XP can be earned:
1. Kill creeps;
2. Kill neutral creeps (including roshan);
3. Destroy towers and buildings;
4. Kill the opponent's hero;
5. Kill hero summons;
6. Kill special creatures;
7. The opponent makes up the creeps.
Two. What you need to know about experience.
1. Experience points must be used within 1000 of the destroyed target;
2. All heroes within the range of 1000 are equally distributed with the target experience points;
3. In -em mode, all experience points are multiplied;
4. After wearing the Blood Essence Stone and dying, you will gain experience points in the hero's death area in the resurrection money;
5. The monsters controlled by the paladin give the same experience points as the usual monsters, and the experience points of the monsters controlled by the fawn and the dominant mask decrease;
6. The Traps and Bombs of the Elite Engineer have no experience points, the Skeleton Mage's staff has no experience points, and the True and False Eyes have no experience points;
7. Buildings give 25 experience points, and springs have no experience points.
Three. Experience gained when denying.
1. When a creep is denied, follow the following rules (applicable in -em);
2. Only the creeps of the Scourge and the Guards have experience points when they are denied;
3. The experience gain during denying has nothing to do with the creep type;
4. The denied creeps provide 36 n experience points to hand-to-hand heroes within a 1000 radius, and 18 n experience points to ranged heroes (the number of heroes within a range of n 1000).
At the end of the day, I believe you should also understand why ranged heroes gain less experience than short-range heroes. Iceforg fully took into account the characteristics of ranged heroes and melee heroes when designing DOTA, so it used this design in the calculation formula for experience gain, and at the same time, it is also a special reminder to many players that ranged heroes should actually care more about denying than melee heroes!
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