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You can move, as long as it's not in preparation time, and the big effect that sends out is that you die and still lasts where you died. Definitely not misleading! If you don't know the effect, try it yourself!
Jumping big or something is similar to this.,But jumping big is also jumping away in an instant after the end of the preparatory action.,What can be replaced is the skill of SK's poke.,After the big preparation action is over, use the puncture instead of the jumping knife to run next to the opponent.。 This one. The emphasis is relatively high.
It's not very easy!
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I can't move when I chant, but I started to shake out and move, and I followed the Sand King with me as the center.
There are no special circumstances, don't try to first C and then E, waste puncture, first C and then shift+jump knife into this, everyone will.
The point is that you try to be in a place where others can't see it, and when you can see it, they will spread out, or just interrupt you.
If they interrupt too much, it is recommended to jump big with the back hand, that is, jump big at the time when it is very chaotic, and if there are many people, you can directly pierce and control them, on the one hand, to prevent them from scattering, on the other hand, to help teammates follow-up attacks, or out of the bkb puncture will waste 1 2 waves of big. And the control time will be reduced. It's not that it can't be used.
You can use it when you don't have a back hand dizziness, and you can't even get a mage off in seconds.
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What can be moved, **will move with your movements.
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When you cast a skill, you can't move, you can't put it, and when the fluctuations come out, you can move and kill.
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There are several skills for the use of the sand king: 1. Pierce and then immediately big: you can use this method to kill many heroes alone, and the heroes with unlimited and flashing skills can be all hit, which can be used to deal with heroes with limited skills who have a long spell casting time, such as the sacred cow, the halo of the sacred cow is only out after the SK big release, and you can go to the big when you see the cow, provided that the hand speed is fast enough and the network is not delayed.
2. The sandstorm rose to level 4 in the middle of the sand king, and the sandstorm was big after the piercing, and the 3 skills were done in one go, without pause, and the success rate was high. 3. Don't rely on too many operations and don't call it a safe method, take out the black and yellow cane, and open the black and yellow puncture to enlarge. 4. Jump big, or big puncture, first big in holding down the shift key and so on for about seconds in the target location to fly over (generally speaking, you don't have to wait for the time to directly shift the point to fly, wait on it, but after many experiments, sometimes if you don't wait, you fly directly over, press the shift key is also useful, it is not clear why, wait for the second or so in the shift + fly success rate is basically 100%), if you don't fly, first big and then shift+e to point to the target location.
This is for multiple non-directional control heroes, and can be all-you-can-eat on any hero, ensuring maximum damage output.
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This question is too abstract Do you mean jumping big Simply put, Sand King has a cast time of two seconds, which means that you can't sit on any movement and be stunned within two seconds after you click the skill, which will interrupt your skills Of course, your skills will have to wait for cd to be used The main skill of jumping big is to grasp the prediction and time After clicking the skill button, the skill will come out in two seconds, and then the skill will be finished in about two seconds, so after the skill effect comes out, you have to jump into the opponent's pile in the shortest possible time Jump early, the skill is interrupted, jump late, your skills basically can't do much damage, but now the sand king is effective Novices jump when they see the effect It's generally OK Remember to pierce or stealth after jumping in Otherwise, you may be dropped by others in seconds That's pretty much it.
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There are many ways to play the sand king. Recommended play.
After the jump knife, hit the group and fork it first. Put a sandstorm and look for an opportunity to run away. (The other party needs to throw the skill to the teammate, hehe) walk out of the battlefield, drive wide, look at your tail, shake it twice, jump the knife and go up to collect the head.
If it's gank, the premise is that the other party is alone, and it has to be crispy, and teammates don't cooperate. The fork is forked and held, and it is directly opened, and the head can be received under normal circumstances. If the online hero cooperates. That gank ability is not said.
It should be noted that... The sand king has to wait for the opponent's hero control skills to run out before he can go up.,Otherwise,It's hard to put a big one.。。
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In the case of no teammates getting dizzy first, it's hard to jump big It's very simple and the effect is also very good I don't know if you've played the real three The land inside is the same as the big one that kills the king The original location is big The killing king wags his tail and jumps after shaking it twice, but the position should be good Don't be hit by the hero or the skill is rubbed to the side, otherwise it's a tragedy to not be able to jump.
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Two ways to not be interrupted:
1. Out of black and yellow.
Demon opening free skill + opening ultimate (requires chanting).
2. Out of the jump knife.
The first big move, after the chanting, jump the knife into the enemy pile.
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Press C and don't move, it's fine, you can also wait for him to let go after the big e.
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The sand king is a big jump at the moment, and it is also a jump after 2 seconds. (Generally C first and then shift+hop).
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During the shake, the chaos will be planned, but what you do after the start of ** will not affect the ultimate.
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You need a big animation effect to appear, that is, to determine that your big is already in the process of being released, and at this time, using the skill will not interrupt the ultimate, and the opponent's control is silent, and even if SK has died, it will naturally continue.
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Not when you wag your tail. After it is released, you can move it as you want, ** with yourself as the center, not the release place as the center.
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As long as you let the big one out, you can do anything.
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The Sand King can be broken when he shakes it up, even if you poke it and then zoom in, it can be interrupted by a second of time, and when it is released, it will be interrupted.
2 seconds seconds = seconds It looks like this.
There is no interruption of the skill after the plug is casually large.
Some interrupt the skill, raise your hand or swing forward for a long time, and the seconds are basically enough, if you encounter a sheep like Xiao Y Lion, there is no hand raising action, or buy a jumping knife first, jump big.
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No, when zooming in, any movement will interrupt the big chanting.
Shift+E+R does.
It's just to release the skill instantly when it's ready.
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After you release it, you love it, it doesn't matter...
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The Sand King's ultimate requires 2 seconds of chanting, and it would be tragic if it was interrupted, so the Sand King had to find a way to amplify it. Although E can be dizzy, the time of E is 2 seconds, even if E is as tragic as all people who encounter fast hands. Although BKB can be solved, it is useless if you can't cut into the battlefield or zoom in when the enemy runs away.
So everyone paid attention to the jump knife. Therefore, there is a big jump in black and yellow, but most people will not run when they see that the sand is big, so the big jump appears.
Jump big is to press big first and then shift+jump knife and you want to jump over the zoomed in place. Translated, I zoom in and jump to a certain position immediately after chanting the ultimate, because the sand ultimate's move lasts, so jumping big is a good choice.
Shake big, it's a chanting move, it takes two seconds to be released, the tail shakes so it's called shaking big, the tail shakes for 1 second, 2 times for 2 seconds, if you react quickly, you can also wait for the tail to shake twice and jump over.
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You can't make any moves in those two seconds of the Sand King's ultimate, otherwise it will cost you a lot. After jumping big, release a sandstorm, wait for the ability to cool down, and then assist your teammates to finish. Shawang is invisible, seen by the eye of the needle and powder.
It will be hit by the AOE skill, and if it is an area halo, it will appear. Jump big right.
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After the chanting, the Sand King's movement speed will increase, and you can be a-human. If the opponent is not within your attack range, you can run along. The Sandstorm of the Sand King will be broken by the hero who bought the eye、、、
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Ultimate C has a continuous cast time of two seconds, and after pressing C, don't move, don't use items, or you'll be interrupted. Jump big: Press C to release -- > hold shift -- > jump knife -- > the destination.
Or wait for the ultimate to be released before jumping, but this will waste a few ** waves.
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Shake big is a continuous casting, that is, you can't operate the sand king before it comes out. Otherwise, it is manually canceled the shake. The more common thing is to plug it in, press C immediately after inserting it, and then wait for it to shake out and then go up.
There are also big jumps, novices can wait for the shake out before jumping, and skilled can use shift jumping. There can be one more ** wave.
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3 methods.
1.Passerby Bureau The other party has no control or no hand speed Pierce into the crowd and then shake it up Pierce it for a second and stun it for 2 seconds The other side of the passerby bureau generally can't react.
2.In the woods, shake it big first, and then pierce it instantaneously (if the hand speed is not enough, it is easier to miss a wave or release it, you can use the shift key to cooperate with the shift to pierce the place to be inserted).
3.Downwind bureau open bkb wear big.
I've been using Sand King for a long time.
It's a harder hero to get started with.
Don't always want to kill alone.
Use your first skill to kill with your teammates.
No brothers, no dota, unity and cooperation are king.
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You look at the skill description of the Sand King's ultimate, it says that it takes 2 seconds to chant. It means that you can't move for these two seconds, and if you move, the chant is interrupted, and the ultimate can't be released. Or there are other heroes with stun abilities that can interrupt your chanting, such as the Demon Wizard's e, or Skeletron's hammer, and Blackie's silence can also be interrupted, etc.
You can also use shift, which is what you do after you finish casting the spell. For example, if you press C with Sand King, and you are singing, you press Shift+Right Button again, and it will walk over after you have finished singing. If you just right-click instead of shifting, you'll just walk over it, and you won't be able to release it.
Another point is that when you shake big, you will not be interrupted by a creep point or an enemy hero's normal attack, unless you die.
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There are several cases:
There is no jumping knife, you need to control it first: you first E pass, and then shake it up, remember that you can't press anything at this time, because there will be a short stop after E passes, so if you don't feel at ease, don't move the mouse after E, just keep pressing C.
There is no jumping knife, sneak attack in the dark or wild area: shake it first, and then go over after seeing the release of the shock wave, so that although it loses several waves, it saves the time of piercing and shaking, which is suitable for emergency use.
There is a jump knife, generally in the dark or woods, shake big, hold shift, click the jump knife or press the jump knife shortcut, select the place you want to jump to, do not shake the process to hold shift until you jump to the position you want to jump to, and then connect to e, stun others, to ensure that the big move is all hit.
When you don't have a jump knife, you can also use the jump knife method if you want to shake the big first and then e, which is to shake the big, shift, and point e to the desired position, so that you won't lose the number of big moves.
So if you shake big first, there is a way to press shift and not press shift, the advantage of pressing shift is not to lose the number of ultimate waves, and the advantage of not pressing shift is to change the action at any time, and the enemy can also adjust the position accordingly if he moves; If you want to shake first and then shake up, you don't need to press shift, shift is just a function key of Warcraft, that is, the computer operates, you automatically perform the next action after completing an action, during which it will not be affected by the human reflection arc and cause an action delay.
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No, there is a 2 second cast time, these 2 seconds can't be moved, and it's okay to put it in. Generally, it is to jump out of the knife and then put it and press shift to jump over, so that after the first time you put it, you can jump to the enemy group and shock.
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The Sand King can't move when he wags his tail, and the effect will be interrupted when he moves.
Once you're done wagging your tail, you're ready to move.
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The 2 seconds of casting can't move, so it can't be interrupted by skills, so the Black Emperor or the Jumping Knife is needed to kill the King, but now the Jumping Knife is weakened, the Black Emperor is better, but the Jumping Knife has to be strengthened again.
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It's called chant time, and it's wagging your tail.
The chanting time cannot be moved, but it can be moved after shaking.
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No, if you encounter a hero with a limited skill, Sand King, you are likely to be interrupted.
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You can move, press the skills together, and control the practice.
You can take a good position, guess the opponent's mind, and don't move.
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Obviously, you can't and you can't be stunned by the other party, otherwise you will be interrupted, so you must bkb
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I knew the beastmaster couldn't move.
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When zooming in, wait for 2 seconds to follow him.
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When the Sand King is enlarged, the tail will light up and then shake 3 times, and if you move or use skills or are stunned by the opponent during this time, the big one will not be released. Generally, it is pierced through, then buried in the sand, and then enlarged, so that there is a second to exit the stealth time after burying the sand, and you can release the large during this time. Now it's very popular to hide in the shadows and start shaking wide, and when you start to shake the ground, jump to the enemy with a jumping knife, which is more effective.
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