I was anxious about the production process of 3D animation. Details.

Updated on technology 2024-03-12
5 answers
  1. Anonymous users2024-02-06

    The 3D animation production process can be divided into model making, scene building, animation modulation, materials, lighting, camera control, rendering, compositing, editing and other links. These processes are like an assembly line, one link after another, and each process needs to be made by a special person. Generally, a two- or three-minute animation takes a month or two to make, and the workload is very huge.

    The following will introduce you to the 3D animation production process in stages.

    These animations are created by a combination of software. There are mainly four types:

    3D software: 3dmax maya;

    Post-compositing software: aftereffect;

    Editing software: Premiere Edius;

    Special effects software: realflow;

    Pre-production

    Pre-production refers to the planning and design of cartoons before the formal production of computers, mainly including: literary script creation, storyboard script creation, styling and trembling design, and scene design. Pre-production is to clearly plan the various problems that may be encountered in subsequent production in advance.

    This is the programme of action for our follow-up.

    The literary script is the foundation of the cartoon, which requires the visual expression of the text, that is, the content described in the script can be expressed in the picture, and the content is required to be healthy, positive, clear and logical.

    The storyboard script is an important step to further visualize the text, it is the director's re-creation according to the literary script, the director's creative ideas and artistic style, the structure of the storyboard script: picture + text, the content of the expression includes the category and movement of the shot, composition and light and shadow, movement mode and time, ** and sound effects, etc.

    Modeling design, including character modeling, animal modeling, utensils modeling and other design, the design content includes the appearance design and action design of the character, and is accompanied by text description.

    Animation clip production

    According to the preliminary design, the animation clip is produced in the computer through the relevant production software, and the production process is modeling, material, lighting, animation, camera control, rendering, etc., which is the production feature of 3D animation.

  2. Anonymous users2024-02-05

    Watching 3D film and television dramas, I feel that the pictures inside are very magical, so how do these 3D animations come out? The following is a common 3D animation production process I have compiled, I hope you will read it carefully!

    One. Pre-planning

    1) Scripts and storyboards are commonly known as "scripts".

    2) Concept design - pre-production of professional animation process that is commonly used in the industry.

    3) Storyboard – the actual production of storyboards based on the text and creative script; interpreting camera movements; Tell the plot to provide reference for the subsequent three-dimensional production.

    Two. Mid-production

    1) 3D model - the modeler makes a scene model of the story in the 3D software to make the layout accurate.

    2) Textured Materials – Based on the concept design and the comprehensive opinions of the client, producer, director, etc., the 3D model, "setting the color, texture, texture, etc., is an indispensable and important part of the animation production process."

    3) Storyboard animation - Referring to the script and storyboard, the animator will animate each shot for the shot or other objects that need to be moved according to the shot and time of the layout.

    4) Lighting - According to the style orientation of the early concept design, the lighting engineer will illuminate the animation scene, depict it in detail, and finely adjust the material to grasp the rendering atmosphere of each shot.

    Three. Post-production

    1) 3D special effects - according to the specific story, made by special effects artists. Several methods of actual production and expression of water, smoke, fog, fire, and light effects in 3D software (MAX).

    2)2.Layered rendering and compositing - After the animation and lighting production are completed, the renderer will render each shot file in layers according to the opinions of the post-compositor to provide compositing for compositing'Layers and channels.

    3) Dubbing and soundtrack - required by the script design, dubbed by professional dubbing artists according to the shot, and matching the appropriate background ** and various sound effects according to the plot.

    4) Editing output - the rendered layers of images are synthesized into a complete film by the post-production personnel, and edited into different versions according to the opinions of the client, producer and director for different needs.

    Each link complements each other, and a slight poor connection will lead to the failure of the whole department, so the staff of each link must not only know their own links well, but also have a comprehensive understanding of the production of other links.

  3. Anonymous users2024-02-04

    There are many industries where 3D technology can be applied, and the production process is different in different industries, but the basic production process is roughly the same. Next, we will explain the overall process of 3D animation production, which is basically 4 steps: modeling, materials, lighting and rendering.

    A scale, the construction of the model.

    Whether it's a game or a product animation, you need to have a model first, you need to make an animated product model before you can make an advertisement, and you need to make a building model before you can continue to work. Modeling is very important.

    2. Add materials.

    Once you have the model, you need to assign a material to it so that it can be realistically presented. By using different material types, you can achieve a variety of colorful texture effects to prepare for animation.

    3. Lights and shadows.

    Models with lights and shadows added are realistic. Adding the right lighting to different animated scenes can make the model more realistic. The addition of light and shadow adds to the atmosphere of the game.

    4. Rendering. After the production is completed, it needs to be calculated by the computer to get the final 3D image. The process of computation is called rendering.

    There are many ways to model in 3ds Max, and the use of materials is very flexible. In different scenes, you need to choose different lights, and the rendering settings are also very variable.

  4. Anonymous users2024-02-03

    The flow of 3D animation is: model, animation, material and light rendering, special effects, and compositing.

    Second, let's look at the relationship between these processes.

    On the surface, there is no relationship between the model and the animation, but in a special scene, the model determines the production of the animation. The most direct blind relationship is the parent-child relationship of the model, which determines the transmissibility of the animation. In addition, the shaping of the character determines the requirements of the skeleton rigging, such as a character's cape, we can use cloth to simulate, or we can use bone rigging to make it, this depends on our model, and it also determines the collision setting.

    Model and rendering, this is very straightforward, because it directly involves the relationship between UVs, which directly affects the drawing and processing of textures, and the structure of the model also affects the effect of lighting and rendering. For example, if we make a glass bottle, if there is only a single-layer effect, then there are few elements that can be adjusted when rendering, and we can only use shader to define the glass material effect, if it is a double-layer model, so that we can define the simple reflection and refraction of the inner and outer materials, so that the properties of the glass can be more abundant. At the same time, the smoothness of the model also directly affects the effect of lighting.

    Models and special effects, this is also simple, models and special effects are directly related, many times we define special effects on the model, such as hair, cloth, sea water, etc., these definitions are directly affected by the complexity of the model.

    There is no direct connection between the model and the synthesis, because they do not have a direct counterpart.

    Animation and rendering, material and lighting rendering are definitely based on animation, and work based on what the camera sees, so it goes without saying that they are directly connected.

    Animations and special effects, it seems that this is also straightforward, because when we make particle systems, the speed of animation directly affects the distribution of particles.

    Animation and compositing, compositing is also affected by animation, we often deal with more animated elements in terms of camera connection, such as a character rushing to the camera to run out of the picture, after the character is full of screen, you can often add 1 frame of black field to transition, so that the relationship between the picture and the next shot is smooth, rather than feeling the effect of passing through the model.

    Rendering and special effects, special effects are provided to render to express, and the situation of the map directly affects the special effect, such as particle effects, you can use the texture to deal with the shape of the particles.

    Rendering and compositing, needless to say, the things that are rendered are all elements of synthesis, and the relationship is direct.

    Special effects and synthesis, they are also directly related, and the special celery effect is the basic element of synthesis.

    That's pretty much it, you can play it yourself, it's easy to make up a few thousand words, especially adding some cases, it's very revealing.

    In short, the production process of 3D animation is all related and there is no independent link, so it is a very wise way to learn 3D animation comprehensively and focus on development.

  5. Anonymous users2024-02-02

    The process of creating a 3D animation can be simply divided into the following steps:

    1.Observation and Planning:First of all, determine the theme and storyline of the animation you want to make, and plan the design of the characters and scenes.

    2.3D Modeling:Use professional modeling software to build a 3D model according to the designed character and scene concept.

    3.Materials and textures:Add materials and textures to your model to give it a more realistic look and feel.

    4.Animating:Use animation software to make keyframe animation for angular color judgment, and set the posture and action of the character.

    Making 3D animation requires mastering some basic knowledge and skills, first of all, you need to learn 3D modeling and animation software, such as Maya, 3ds Max, Blender, etc. Then you need to learn the knowledge of modeling, animation, materials, light and shadow, etc., and understand the basic concepts of 3D space and how to operate bridges. In the production process, there are steps such as scene layout, character design, animation production, and special effects addition, and it needs to be constantly adjusted and optimized until the desired effect is achieved.

    When making 3D animation, it is also important to pay attention to the natural and smooth posture and movements of the characters, the layout of the scene to match the storyline, and the lighting settings to create a suitable atmosphere. In addition, you will learn rendering techniques so that your animations can be realistic. Of course, making 3D animation requires patience and care, and it takes constant practice and practice to reach a high level.

    Believe you, plus Hengzhou fierce oil!

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