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1. Open a model file, the model has been divided into layers when modeling, and you can see that each layer has a color.
2. Export the selected object under the file menu, select the object, and export it to 3DS format.
3. Import the model in 3DMax and select the 3DS format.
4. Open the texturer (M) and use the eyedropper tool to click on the wall to extract the material.
5. Click Select by Material on the Material panel, select the object, press Alt+Q to display it independently, you can see that although they are all wall layers and the same material in Rhino, only a part of them can be selected after being imported into 3DMAX.
6. Open the Rhino model and click the Material button behind the wall layer in the Materials panel.
7. Set it in the panel, here is the key, there are two points to pay attention to, one is that the name of the material should not be in Chinese, you can use letters or numbers, and the other is to specify the color.
8. Use the same method to assign materials to other layers.
9. After the adjustment, export the model to 3DS format again and export.
After dmax imports the model, using the material selection, it is displayed independently, and you can see that now the materials on the same layer can be selected together.
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Below the new command, there is an export command. Select objects, or all scenes, and export them to FBX format. Then use the rhinoceros to open it, or import it into the rhinoceros on it.
3DAMX and rhinoceros are two different ways of modeling. The former is polygonal modeling, and the latter is surface modeling. Specifically, you can create a sphere in the two software, and open the construction line to distinguish it.
The former displays a lot of curves in the wireframe by F4, and the latter selects 3 curves in wireframe mode.
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Are you importing in 3DS or STL format? 3DS often makes mistakes, it would be better with STL, this shadow if I'm not mistaken... You may have blasted a face in your rhinoceros mold on that piece, or duplicated another face in the entity's original position, and you deleted it.
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Just export the file to 3DS format without vertical in the 3DMAX software, and it can be imported and used normally in Rhino Rhino. The specific steps are as follows:
1. First of all, open the 3DMAX software, enter the interface, and open a large model file.
2. Click the "File" option in the upper menu bar, and click "Export Selected Objects" in the pop-up menu.
3. Then in the "Export" window, select the save type as 3DS format and click OK.
4. Then open the Rhino software, and click "File" "Import" in turn.
5. Select the previously saved 3ds format file, which can be normal, so as to complete the operation of "3dmax import to rhinoceros".
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Simply export the file to 3DS format in the 3DMAX software and it will be imported and used in Rhino as normal. The specific steps are as follows:
1. First open the 3DMAX software, enter the interface, and open a model file.
2. Click the "File" option in the upper menu bar, and click "Export Cracked Slow Selection Object" in the pop-up menu.
3. Then in the "Export" window, select the save type as 3DS format, and click OK.
4. Then open the Rhino software.
Click "File" > "Import" > "Import".
5. Select the previously saved 3ds format file, which can be normal, so as to complete the operation of "3dmax import to rhinoceros".
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It can be exported to 3DS, DXF, IGS, and IGES.
1. First, open 3DMAX, click the icon in the upper left corner, and select Export.
2. Select the type, choose 3DS, and type a name by yourself.
3. Select the OK button.
4. Then the export is completed, and you can see the exported file when you go to the save directory.
5. Then it can be opened in the rhinoceros.
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Simply export the file to 3DS format in the 3DMAX software and it will be imported and used in Rhino as normal. The specific steps are as follows:
1. First open the 3DMAX software, enter the interface, and open a model file.
2. Click the "File" option in the upper menu bar, and click "Export Selected Objects" in the pop-up menu.
3. Then in the "Export" window, select the save type as 3DS format and click OK.
4. Then open the Rhino software, and click "File" "Import" in turn.
5. Select the previously saved 3ds format file, which can be normal, so as to complete the operation of "3dmax import to rhinoceros".
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The 3DS format is a common interoperability format between most 3D software, which can be exported or saved as 3DS format, and then there is an import command in the file menu to import it.
Rhino software is more inclined towards industrial design and can export three views, and now the rendering also has a VR renderer. But I think rhinos are a bit harder.
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