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Today, milk tea is here to recommend the new version of Marco Polo (weakened) for the glory of the king, will the outfit be different from before? What is the strongest build? What is the order of loading? Let's take a look
Critical attack velocity flow
Outfit order: The Power of the Three Saints + Foot of the Shadow Ninja + Endless Blade + Shadow Blade + Weeping Blood Blade + Armor-Piercing Bow.
Outfit ideas: This is a more conventional Marco Polo outfit, the difference is that the shoes are replaced with the Foot of the Ninja, because in many cases, it is not that the output is not high enough, but it is untenable, especially when fighting to the death with the opposite long-range, the Foot of the Ninja is definitely more cost-effective than the Boots of Speed
The Endless Blade is the core of this outfit, and the sooner it comes out, the better, and it works well with the power of the Three Saints. If there are a lot of tanks on the opposite side, the Piercing Bow can also be crafted after the Endless Blade. Although the current version of critical hits has been cut, this does not mean that there is no need for critical hits, but rather that the shortcomings in critical hits should be made up for through equipment.
Pierce the burst stream
Outfit order: Shadow Battle Ax + Power of the Three Saints + Shadow Ninja's Foot + Broken Army + Shadow Blade + Armor Piercing Bow.
Outfit ideas: This set is a magical build developed for the new version of Marco Polo, and the feature of this build is that it hurts when you order a single person! Even if you don't have a lot of critical hits, with the armor reduction passive of the Shadow Battle Ax and the slashing effect of the broken army, the solo ability has increased in a straight line!
It may feel like the attack speed is too weak, which can be compensated for in the inscription.
Glory of Kings Marco Polo Experience Server weakened skills no longer have a critical hit effect
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Marco Polo's outfit now has two sets, you can replace the pure sky with a lightning dagger, and you can replace the sign of not traveling Liang Xiang with the grip of the ice cross, this depends on personal preference, the grip of the ice cross will be easier to use in the face of heroes like Guan Yu who need to move speed, and the ability to fly kites is also stronger, but Tandu is definitely not as good as the ominous sign. There is also a recommendation that the fourth piece is directly out of the defensive equipment, because at this stage it has begun to fight the group and dismantle the radical luck, and without the defensive equipment, Marco Polo's tandu is too low, and he does not dare to go in and magnify the moves.
Another very important point is that Marco Polo's armor-piercing equipment strongly recommends choosing Daybreak instead of the Shadow Battle Axe, because Marco Polo's set of outfits without Daybreak is 160 (23 with inscriptions), if there is an ominous omen on the opposite side, the attack speed will not reach 150, and the output ability of a skill and ultimate will be greatly reduced, and at this time it is no longer suitable for the Shadow Lead Battle Axe, because without increasing the attack speed, the attack speed bonus of Daybreak can just offset the reduced attack speed of the ominous omen.
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The heroes in Honor of Kings have their own fixed equipment, but everyone's abilities are limited, so the ranks of playing are very different. Among them, Marco Polo's outfit is a must-have for the jungler, and after the blade is upgraded, the superimposed attack speed is more suitable for its demand for attack speed, and the idea of the end of the world is the same as that of the lower lane. The chance of catching people back and forth is slightly smaller, not to mention the mage's targeting.
The reason for the Pure Sky outfit is the same as the bottom lane, Daybreak is to increase the critical strike rate, attack speed, attack power, and also add the armor-piercing effect.
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Pursuit Blade, Physical Resistance Shoes, Pure Firmament, Dawn, and the End of the World, these are all very good equipment that can be used to better develop the game.
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My Marco main picture is an attack speed shoe and then Doomsday plus Shadow Blade If the dawn breaks If it is a headwind, it will not come out directly out of a black cut And then two meat suits, one unknown, a witch.
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In the glory of kings, Marco Polo can come out of the last days, witches, vampire knives,
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Devouring of Greed, Apocalypse, Boots of Resistance, Pure Firmament, Blade of Weeping Blood.
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Purify or flash.
Marco Polo's own HP is small, and his survivability is worrying. Moreover, Marco Polo, as a high-output hero, is generally a priority target for enemy assassins. Therefore, carrying purification can increase your attack ability and escape chance.
Since Marco Polo only has a movement and can move during the release of the ultimate, carrying the flash skill can improve the survival rate of the battlefield and the accuracy of the skill.
Marco Polo's Six Divine Outfits: The End of the World, Foot of Ninja, Pure Firmament, Blade of Weeping Blood, Armor-Piercing Bow, Famous Sword, Destiny.
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Marco Polo is one of the few ADCs that is quite popular as soon as it comes out, and of course, his strength is not inferior to his fiery level. In the middle and late stages, the devastating mobile shooting seconds are crispy, the remnants of the tank, and the ultimate move to cut the back row can be described as devastating. 2. Skill pairing, and his flashing agility make him a nightmare for most Assassins.
First of all, Marco Polo's skills can be critical hits (there is news that the revised version can't be critted, I don't know if it's true or not), and it can also trigger equipment effects (such as bursting, firmament, electric knife), but it can't suck blood, in addition, Marco Polo's skills require him to stack attack speed of 75% or 150%. Inscription: Red Musou or Disaster Source, in fact, I prefer Mushuang, Marco is inevitably going to attack the speed load, most of the attack speed loads have a certain crit chance plus endless, Marco is not short of crit chance, and 36% of the crit damage is difficult to obtain through equipment.
There's nothing to say about the green eagle eye, the blue beast mark or the precious. Beast marks are undoubtedly for the 5% critical hits, and the 16% vampire is for the endurance, Marco is only broken, and the endurance is much worse than other adcs and assassins that produce vampire knives. In terms of outfitting, we must first correct a wrong thinking:
Brainless attack speed. Yes, the horse needs to attack speed, but it is not exaggerated to the point of giving up all the panels and penetrating to pile up attack speed, so what we need is to make a choice in the attack speed suit. The first major piece of destruction is already a foregone conclusion in the context of the current weakening of the armor-piercing bow.
The compatibility between Shatter and Marco can be shaped by max, and every attribute is what Marco needs, especially the powerful passive effect. The second is still a priority shoe.,As for the choice of armor shoes or attack speed shoes.,I'm more inclined to armor shoes.,After all, 25% attack speed is quite thin compared to the 110 armor of armor shoes and a hanging bomb sky.。 The third piece is endless, and with the Wushuang or the Scourge Rune, the combat power can rise in a straight line.
The fourth armor-piercing bow penetrates 45% and can be used to smash the flesh. At this time, it has basically reached the middle and late stages, and the fifth piece makes up the attack speed red fork, because the red fork triggers the passive with a total of 90% attack speed, plus the destruction and Marco's own attack speed growth is about 148% attack speed (the inscription makes up two red moons, there is 150%), so that only one equipment column pile attack speed is sacrificed, in exchange for a large number of physical attacks and penetration. These 5 pieces are all out of the basics, and you can basically get a mobile shot in seconds, and the 6th piece is the icing on the cake with three powers (the current version of the bug equipment).
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Annihilation, purity, ice spear, haste, weeping blood, endless.
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If the living conditions are good, you can output all of them, but if there is a violent mage like Xu on the other side, you will definitely get the witch cloak. Nowadays, the half-flesh Marco Polo is still quite popular, as follows:
Haste Boots, Doomsday, Lightning Dagger, Ice Grip, Witch's Cloak, Shadow Battle Axe.
Marco Polo is different from other shooters, his skill damage is closely related to attack speed, when the attack speed reaches 75% 150%, a skill can shoot 7 9 bullets, and the ultimate can shoot 13 16 waves of barrage, so the attack speed must reach more than 150% to exert maximum lethality. When Marco Polo reaches level 15, the growth attack speed is 42%, the attack speed boot +25% attack speed, the end times +30% attack speed, and the lightning dagger +40% attack speed, which adds up to 137%, which is obviously not enough, at least it needs to be accompanied by an attack speed inscription of more than 13%. In the later stages, if you have a lot of money and a lot of tanks on the opposite side, you can replace the Lightning Dagger with Daybreak, but this will reduce the attack speed by 5%, so take this into account when matching the attack speed inscription.
Inscriptions: Red Moon*10, Capture*5, Hunt*5, Eagle Eye*10
This set of inscriptions grants 21% attack speed, 5% critical hits, 8% lifesteal, 5% movement speed, 9 attacks, and 64 physical penetration. Three pieces of attack speed equipment, with attack speed inscriptions, can make Marco Polo's attack speed exceed 150%, as for lifestealing, it doesn't matter if it is less, after all, Marco Polo has a true damage that lasts for 5 seconds after ten attacks, and the true damage cannot suck blood. It's just that if you keep the promise for hundreds of miles and keep a hero that can be consumed from a long distance, more lifestealing can improve the ability to line up.
Team battle ideas. Marco Polo is a hero with very strong attrition and team combat ability, when playing a team, first use a skill to consume the enemy, and after ten times of damage to hit the real damage, then look for an opportunity to enter the field with an ultimate. Marco Polo's ultimate move can be interrupted by knockback, stun, knock off and other control skills, so talent skills are very important, if there are many control heroes on the opposite side, bring purification talent skills, otherwise bring stun, and then choose to use stun immediately when you enter the field, or wait for a second or so.
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I think Marco Polo should be out of the half-meat outfit because in Marco Polo's big skill, it is a close skill, so that you can carry some damage.
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Marco Polo must first come out of the damage reduction equipment in the early stage, and in the middle stage, he can also come out of the heart of frost, so that there is meat and output and CD can also be reduced, because Marco Polo's mechanism is to flash into the crowd and use 2 skills to hit damage, at this time, if there is no damage reduction, then he is likely to be seconds very quickly.
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Semi-meaty. Because the full-output Marco Polo is too crispy and easy to target, the semi-meat pack guarantees stable development.
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Since Marco Polo is a hero who hits damage through passive, he doesn't rely much on equipment, because his passive can cause real damage to the enemy, in terms of loadouts, I think it's better to have some meat outfits, but the core equipment of the end times is indispensable, because he relies on the passive of the end times to supplement the damage, so I recommend itBoots, Doomsday, Black Cut, Pure Sky or Electric Knife, Grip of Ominous Signs or Ice Marks, and Witch Cloak
The reason why the end of the world is Marco Polo's core equipment is because Marco Polo is output through the real injury generated by the passive, and the passive of the end of the world is that the ordinary attack can cause damage to the opponent by 8% of the current health, and Marco Polo's skill can also trigger this passive, so when Marco Polo is passive, he can instantly inflict a fatal blow to the opposite tank through the skill with a relatively high rate of fire, which causes Marco Polo to often be selected because the opponent is too meaty.
Because Marco Polo's operation ceiling is very high, and the damage is also very explosive, so it is also the most popular shooter in the high-end bureau of Glory of Kings, I personally think this hero is still very easy to use, and his two and three skills are displaced, plus the passive of the meat suit and the second skill can detect the surrounding enemy, so this hero is also commonly used by many people, I also said on the Internet, he can play super high damage with just one end times, so it is most correct to do some meat suits to improve survivability, This can ensure that he has more output in team battles, but he is also a skill-based hero, although his output is very high, but he has to wait for a skill and ultimate CD, so it is relatively balanced, if you want to play this hero well, you must be proficient in his skills, and improve his skill hit rate, remember when I played this hero at the beginning, I always used his ultimate, because I always like to drag the moving stick when I zoom in on the move, which leads to the interruption of the ultimate, So you have to pay attention to this when using this hero.
In fact, in terms of loadouts, in addition to the core mode, there have been people who have come out with frost spears before, electric knives, etc., but these are all equipment with special effects, like those that add critical strike rate and damage are not necessary, because his true injury plus the passive of the end of the world, is far higher than the damage caused by these equipment, so if you want to study his equipment, you can only replace it in those defensive equipment, if there is no new equipment in the future, Then Marco's equipment can probably only last like this.
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Marco Polo needs attack speed very much, so you should consider attack speed first when loadout. I'm generally a boot for speed, the end of the world, the electric knife, the dawn, the ominous sign. This set of outfits has enough attack speed and a certain degree of flesh.
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