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The long rubber can only pull the false arc circle, and if you give him downspin, he pulls over the weak topspin, and in other cases, it is generally not spinning the ball (strong topspin is weak downspin).
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The ball you pull over is a strong topspin, the long rubber blocks it and has energy consumption on the racket, the ball also has energy consumption during the flight, and there is also energy consumption when playing on the table, and the long rubber itself will not create rotation, that is, the original spin will be returned to you intact, so the strong topspin will become like topspin, and the strong downspin will become weak topspin
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Basically do not turn, the arc is floating, you give him downspin or topspin, or do not turn, the ball that comes back from the long rubber is if it rotates, you give him a flat ball, he also returns the flat ball, you become two beginners to practice pushing, this kind of ball is not good to borrow, rash force is easy to cause their own mistakes, there are ways to deal with it, such as playing in the past is a big downspin combined with false downspin, the long rubber back will appear in the inner platform high non-rotating ball, take the opportunity to exert force.
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Because the long rubber is more special, the ball pulled by the long rubber will rotate in the opposite direction to the ball you hit, and the flat ball will spin down.
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High-speed high-rotation floating ball, difficult to prevent. It can only be thinned and fast-attacked. or push left and right,.
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It is not rotating, the performance of the long glue is that you don't rotate it, it doesn't rotate, you turn it too, and it rotates again, and it is also counter-rotating.
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1.The curve ball is a strong topspin ball, which depends on the power of the legs, waist and forearm. Pulling the ball is a way to make the best choices, possible.
It doesn't create a strong topspin, like a small lift on a straight plate, and the ball that pulls out is not particularly spinning.
2.When the curve ball is pulled, the angle of the board changes, which belongs to the kind of fast ball with high spin, and the fast ball belongs to the ball.
Pull it out at high speed by topspin. When pulling the arc circle to touch the plate, because of its high rotation and strength, it is generally difficult for the receiver to judge and receive, and the high-speed pull ball is to rely on its topspin momentum and speed to make the opponent receive the ball more difficult, the receiver must press the plate very low, otherwise the ball will be bounced away.
3.The curved ball is more technical, the ball is spinning and difficult to catch. There is not much technical content in direct fast pulling, and you can do it quickly with eye diseases.
In this way, most of the masters are pulling arc circles.
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The curved ball is more technical, the ball is spinning and difficult to catch. There is not much technical content in directly pulling quickly, and you can do it quickly with eye diseases. Most of the masters are arc circles.
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Summary. There is no absolute boundary between a curved ball and a pull ball. Arc ball is a kind of ball pulling, which is characterized by strong rotation, large force, and relatively large action.
Professional masters can also pull high-quality curveballs with small movements. Table tennis pull ball is to paddle the ball sideways and hit the ball back. The ball played has a strong side spin, also known as an arc ball.
Any ball can be pulled up, which is the most popular main technique at present, basically any ball can use pull ball, mainly to control the landing point and create arcs, the scoring rate is slightly lower than the smash, and the success rate is much higher than the smash.
The difference between pulling down spin and curling balls.
There is no absolute boundary between a curved ball and a pull ball. Arc ball is a kind of ball pulling, which is characterized by strong rotation, large force, and relatively large action. Professional masters can also pull high-quality curveballs with small movements.
Table tennis pull ball is to paddle the ball sideways and hit the ball back. The ball played has a strong side spin, also known as an arc ball. Any ball can be pulled up, which is the most popular main technique at present, basically any ball can use pull ball, mainly to control the landing point and create arcs, the scoring rate is slightly lower than the smash, and the success rate is much higher than the smash.
I hope mine is helpful to you and I wish you a happy life [Bixin].
Differ? Here, dear, if you still need to consult, we are ready to answer for you.
Here, dear, if you still need to consult, we are ready to answer for you.
It's not the same.
Downspin is not strong down up, weak down forward.
Solitary circle with forearm.
It's all friction? I think there are two kinds of pull-downspin, one is ordinary downspin, that is, the ball is pulled in the ball, and the return ball is rubbed over, and this kind of ball belongs to the pullable downspin ball. Of course, there is another kind, such as using wrist strength, using the front end of the racket to touch the ball and rubbing, and the opponent rubs the hand, this kind of ball is not pullable.
However, the unpullable downspin is in the minority after all, and many golfers pull the downspin down to the net, and I feel that the problem is still in itself. The reason is simple, there can't be a lot of strong spin, chippers. The kind that is very turning, rubbing a few times, holding two, and immediately spinning will be weak.
Therefore, if you can't pull down the spin, you must find the problem from yourself.
I saw that there are two kinds on the Internet, one is that the downward spin is not strong and the downward is upward, and the weak downward is forward, so I don't know here.
After the downspin ball touches the racket, there is a "downward trend along the racket", how can we make the ball go forward without going down, it is very simple, you tilt the racket back, similar to the shape of the ball rubbing, aim at the middle and lower part of the ball and hold it upwards (note that it is not a ball rubbing), because you adjust the plate type, the ball will go forward.
I hope mine is helpful to you and I wish you a happy life.
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Summary. Lifting the downspin ball is called a long time ago, and it is a way to deal with the downspin ball in the era when there are many particles of rubber such as positive glue. The difference between the two is that the action of pulling (or small lifting) downspin ball is small, the force is fast, and the explosive power is used more - because the particle rubber is not easy to create friction, if you use the reverse rubber action to pull the ball, one is easy to miss the time to hit the ball, and the other is that the ball may slip on the rubber.
The arc circle is a technology after the prevalence of anti-glue, which is mainly based on strong friction, the rotation of the ball is strong, the arc is high, and the downward tie is obvious after falling off the table. The spin of the curve ball is stronger than that of the curve ball.
The difference between pulling down spin and curling balls.
Lifting the downspin ball is called a long time ago, and it is a way to deal with the downspin ball in the era when there are many particles of rubber such as positive glue. The difference between the two is that the action of pulling (or small lifting) downspin ball is small, the force is fast, and the explosive power is used more - because the particle rubber is not easy to create friction, if you use the reverse rubber action to pull the ball, one is easy to miss the time to hit the ball, and the other is that the ball may slip on the rubber. The arc circle is a technology after the prevalence of anti-glue, which is mainly based on strong friction, the rotation of the ball is strong, the arc is high, and the downward tie is obvious after falling off the table.
The spin of the curve ball is stronger than that of the curve ball.
Isn't the downspin a lone lap ball?
No. Didn't get it.
The curve ball has side spin and is played with an arc.
Aren't the two rubbing?
The downspin ball is easy to go down the net, and the pull-down ball is the middle and upper part of the friction ball.
The curved ball is the side of the friction ball.
Both are friction?
So that's not the same.
Yes, there is friction.
It's just that the point of impact is different.
Is the downspin strong down up and weak down forward? Right.
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1. In the process of confrontation between long rubber and anti-glue, the opponent will do everything possible to pull up the arc circle, whether it is high hanging or forward, it must be started first to strive for the initiative. Therefore, catching the arc ball is a compulsory course for long rubber. It can be said that the long rubber that does not connect the arc will lose 90% of the game.
2. Once you can block the fetter arc, you will find that you and the other party Zhou Feng have a lot of room to spin, and many opportunities can appear, and sometimes you can even take the initiative to burn the sedan car to send him to pull, and then use the long rubber to block its arc while controlling the landing point, so that it is exhausted.
3. There are basically two kinds of arc circles, one is to cut diagonally down when the arc circle just jumps up, like professional athletes. This cutting technique has high requirements for the long rubber player, not only the feel must be very good, but also the time must be mastered very accurately. It's more difficult to practice.
My technique is the unloading gear. The moment the ball is touched, the force is unloaded diagonally backwards. When the unloading force is good, the ball can also be returned without coming out.
4. When you see the other party pulling the arc, don't panic and can't retreat. Keep an eye on the opponent's movements, judge the landing point of the incoming ball, and stretch out your hand in time to unload the force diagonally behind. Whether the opponent pulls high or rushes forward, even if the power is great, as long as the position is stuck, he can still use long rubber to return the ball with high quality.
5. Be prepared for multiple rounds and be ready to pick up the opponent's continuous pull. It is easier to find a partner to practice blocking the arc, because knowing the position and strength of the opponent's return ball, it is easy to get stuck in position, and the success rate of blocking the arc circle is high. The incoming balls during the game are random, the position is difficult to judge, and the tension requires a lot of practice to achieve practice makes perfect.
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Hello, the characteristic of long rubber is reverse rotation, that is to say, the ability of long rubber to make rotation by itself is very weak, and it can only use the rotation of the incoming ball to create the opposite rotation through the lodging of the particles.
To put it simply, you must have a certain ability to pull and attack to be more sure, the main points:
1. You can send the opponent's backhand long downspin, and the opponent's return ball is topspin, and the front attack is in the rising period of the ball, with a little friction, to ensure the rate of getting on the stage.
2. Send the opponent's backhand or the middle without turning the ball, return the ball basically without turning, and rush with force.
3. Occasionally steal a forehand without turning the ball, and when the opponent catches back, take advantage of the opportunity when the opponent's center of gravity is unstable and immediately hit the opponent's backhand big corner.
4. Long rubber is not as elastic as the reverse glue, and it will have the characteristics of falling down or not walking the ball after falling off the stage, so it is necessary to pay attention to the front or more friction.
5. Stretch the downspin ball that is knocked or arched back, try to pull and rotate as much as possible, if you are not sure of continuous pulling, you can take a plate to rub a board, but pay attention to the landing point. If you go back to the downspin ball by mistake, there is a high chance that the long glue will come back and get high.
The opportunity to pull a board and pay attention to more friction.
Try to reduce the downward spin of the hair table, the opponent arches a board back faster, and if the pace is not good, it is very awkward.
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