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SP Zhao Yun belongs to the brainless generals, whether Jiang Wei is the timing of the awakening or the stargazing and provocation after awakening, the hand left is a test for the player himself, so if you want to experience more sense of operation and fun, I think you should buy Jiang Wei.
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Zhao Yun Skill: Gentian]: You can use [Kill] as [Flash], and [Flash] as [Kill] to use or hit.
Charge]: Whenever you play a hand with "Gentian", you can immediately get one card from your opponent's hand.
Jiang Wei Skill: Taunt] - During the card play phase, you can designate a character who can attack you with [Kill], the character needs to use a [Kill] on you, if the character does not do so, you discard one of his cards, and you are limited to one time per turn.
Shiji] - Awakening skill, at the beginning of the round, if you don't have a card in your hand, you must recover 1 point of stamina or draw two cards, then reduce the maximum amount of stamina by 1 point, and permanently gain the skill "Stargazing".
Personally, I think Zhao Yun's skills are easier to use, of course, this depends on you.
The Great General is a war strategy game operated by the Youwo platform.
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Each has its own strengths, and SP Zhao Yun can keep the function. Jiang Wei was a small insider, and he was very strong in the later stage.
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SP Zhao Yun. Charge, Gentian is very strong in defense and can also maintain the number of cards in the hand.
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Martial Arts:
Taunt – During the play phase, you can designate a character who can attack you with Kill, and that character will use a Kill on you, and if that character doesn't, you discard one of his cards. Limited to one use per turn.
Shiji] - Awakening skill, at the beginning of the round, if you don't have a card in your hand, you must recover 1 point of stamina or draw two cards, then reduce the maximum amount of stamina by 1 point, and permanently gain the skill "Stargazing".
Taunt and Succession: The former is single-point control, and the latter is full-court control or the next house constraint skill. After we understand these two skills, we will further discuss how to use Jiang Wei.
Positioning: one-to-one single-point control in the early and middle stages, and small-scale control in the later stage of awakening, the positioning is all field-controlled four-blood, and the initiative is slightly insufficient, but the distance control of the other party is very large, which is analyzed in detail below.
Taunt: Designate a character who can attack you and let him kill you, which controls how often the opponent uses kills, or controls the opponent's defense outside of the turn, but this is also the key point that Shiji launches - flash attrition. As the most critical resource in the military war, it is worth it to prevent alcohol killing, but on the other hand, if you are not the point of fire, flash is a long-term stay, so it is really not easy to awaken.
Provocation consumes oneself and increases the danger of oneself being set on fire, especially with the chain of iron cables, it is easy to become a breakthrough point!
In the early stage, the opponent was controlled by provocation and did not dare to pretend to be **, and after equipping**, it would be consumed and killed, or it would be discarded, and the empty glove white wolf's thing could be completely judged by skills such as duel, Nanban, and chaotic martial arts. Unlike Tianyi's hand control, Taunt can be more flexible with armor equipment (the delay tip shouldn't work, see Pound's Onslaught skill). In the shock distance and control of the single key cards, it also makes a kind of equestrian crowd and lack of killing and strong life system very sad.
Zhiji: The activation conditions are a bit harsh, but it doesn't hinder Jiang Wei's bull fork after launching the skill. From the demolition team to the Cyptic system, the Three Kingdoms Kill began to have a reversal trend in design.
How do I get my hand cleared outside of round? The most basic thing is to keep the basics, don't keep wine in the early stage, hide more peaches in the later stage, and the time to open your eyes to the sky and make hexagrams is not far away. The style of play is a bit like Lu Xun instead of Zhuge .
After awakening, the most important thing is to preserve physical strength, after all, it will not be empty, but because it is a late stage, the effect of being able to watch the stars will be reduced, so Jiang Wei is testing the player's ability to use the cards in his hand, as well as the ability to manage and maintain physical strength.
Analysis: Early distance deterrence, one-on-one "kill" control "kill" consumption, control output, or tear down key cards, distance deprivation or consume one's own flash to strive for awakening.
In the middle of the game, strive to exchange cards for output, try to empty the city and strive for awakening, after awakening, the provocation is more accurate, the effect is better, and the ability to control the judgment is strong.
Summary: The early stage is slightly passive, the mid-term consumption kill control output and strive for the outbreak, the later judgment and the next control, the degree of cooperation is higher, and the provocation effect is also the most controlled. Pay attention to the quality of your hand in the later stage, consume less of your own flash, dismantle the opponent more, hate high defense and super weak, and pay attention to life.
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Looking for a flat is not successful and throwing other people's things.
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3838438, I don't even know about this.
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