How to start Ultraman Fighting Evolution 3 after entering

Updated on Game 2024-03-11
3 answers
  1. Anonymous users2024-02-06

    Circle the practice mode.

  2. Anonymous users2024-02-05

    Ultraman Fighting Evolution 3 has a total of 9 operation buttons, and the specific functions are as follows:

    1. Jump up and ———, press twice or tap to move sideways clockwise, which is used to avoid attacks.

    2. Squat down ———, press two chitantans or tap to move sideways counterclockwise, which is used to avoid attacks.

    3. The left ——— is backward or defended, and press twice to turn the back hand.

    4. The right ——— forward or defend, press twice to run (press X during the run to make "ride").

    5. start——— game pause.

    6. - Normal attack, continuous attack (2 consecutive hits, 3 consecutive hits, etc.), can be used with the arrow keys to use different tricks to slow down.

    7. - Heavy attack, can be used with the arrow keys to use the same tricks, can be combined with ordinary attacks, hit the best after the kill.

    8. - Super heavy attack (requires energy consumption), necessary to release special moves. For small kills, for medium kills, for big kills (press the O key to defend against big kills when the skill grid turns yellow).

    9. X——— pitching skills. When you are close to an enemy, you can use techniques such as throwing when you press the yard edge. The big three and four can be combined with the front and back two keys to use different throwing skills.

  3. Anonymous users2024-02-04

    When you attack others, the column under the blood groove of others will slowly rise, due to the stun of different power of the nirvana consumption is unequal, so try to hit until the stun is full, at this time you press it, the computer simulated, to reset the 1P is I, 2P is 5, and then you can press a J + U + I + K, and the ultimate can be issued, attached, the most powerful kill key is finally bright.

    There is a stun gauge underneath each character's HP slot. If you are hit by an enemy, the stun gauge will **. When the stun gauge starts flashing, the key will immediately enter a stun state if it is hit with a heavy hit.

    At this time, the enemy will immediately enter the state of preparation for the special move, at this time there will be four buttons ", x", if you are equipped with a special move on any key, press it, don't press the key if you don't have a special move, it's useless to press it, press the corresponding key will immediately send out the special move.

    The length of preparation time depends on the stun value, the more time the opponent has to prepare, the greater the special power; vice versa, the smaller).

    It's best to press it faster, because when you send a special move, the opponent must also be pressing the button desperately, causing the stun value to accelerate the consumption, if you press it slowly, you can't release the special kill before the stun value is consumed. So you still have to press it faster.

    The reason for the failure of Ultraman Fighting Evolution 3 amplification move:

    1. It may be ,?X, no special skills equipped. Note that if you only have it, you won't be able to press the other 3 keys.

    2. The opponent's stun is not enough, and the higher the level of the special move, the longer it will take to prepare. For example, Ultramans, if you throw a light wheel or a light ball or other slightly lower one-third of the level to stun, it is enough, if it is a light type with high damage, at least three of the two, or even better to charge.

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