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Werewolves rely on the suppression of equipment, if the equipment is not more large than others or something. And the ghosts, Medusa, those big late, there is no comparison at all.
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Melee fighters who don't have a good ability to cut into the battlefield can't get on And werewolves, as mid-stage heroes, are indeed too restrained by the green tent, as the landlord said.
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Now emphasize that there is no AOE for pushing werewolves. The online ability is too poor and easy to be pressed. To be a jungler, your team that is directly capable on the line collapses.
And you need BKB to have an output. There are many output conditions. The output is good.
However, it lacks a restricted skill. If the opposite side is pushed once every 20 minutes or so.。 Don't say that you'll be out of the bkb prosthetic leg sacrifice in more than 10 minutes.
That's because of the all-faced dish b. Werewolves are hard to catch? That's because passers-by or informal CW combos don't have good connectivity.
Team battles rush out of formation. You meet teams that can play.
That's why I can't play. There is no lack of AOE skills, poor online skills, is the process, lack of control, and many output conditions.
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Due to the style of CW team battles that are played instantly, almost all late-stage melee battles that have no control skills and require a long time to stand up for output cannot be put on the table. In CW, werewolves are easy to be controlled by the team and combo to death by the first skill when they join the team early, and the late hand will make your teammates lose a large part of the teamfight advantage. So werewolves can't be popular in CW.
There are similar trolls, phantom thorns, Faceless Voids, and so on.
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Although the werewolf farm is very fast, it still takes a long farm period, and after getting up, because it is not thick, it is very easy to be a wave of high explosion seconds, and when the group is stationed, because it is a melee combat, it is easy to be the first second.
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Because werewolves must bkb, but what if there is a skill that ignores magic immunity on the opposite side after bkb? When the BKB is gone, just wait for the second. CW is generally solved within 2 seconds, and it won't give you time to react, so you can just watch more professional games.
Because you will often see the second in the late 2 seconds of the god outfit. No matter how good the equipment is, it's useless.
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Look at the late melee games that can now be cwed. It seems to be just one of the spe.。。。 And SPE is also an agile hero.
Remote Agile should be the late mainstream. Because there is an advantage to remotely, which is that if someone else points to you, you can also order someone else. And you can stand in a relatively safe position to make up the knife.
Agility is definitely stronger than strength heroes in the late game. Let's take a look at the comparison between the werewolf puppy and the ghost. The first is one of the most important questions for CW.
How DPS cuts in. Melee DPS is no better than ranged. The ghost's ultimate solves this perfectly.
And it is also possible to restrain heroes like ES who rely on jumping knives. And the ghost also has damage reduction skills, area damage skills, single damage skills, slow down skills, and increased movement skills. These puppies and werewolves have them.
But none of them are as comprehensive as the ghosts. Another thing I think is that puppies and werewolves will always be single outputs. However, Ghost's 3 skills and Radiance, as well as ultimate, are all good AOE outputs.
As for the puppies and werewolves, it makes no sense if they really want to drill the horns of the bull and shine brightly.
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Before that, it was really difficult for the puppy to get on the cw, melee pure physical dps, there has been no future, and in the same case of development, you rushed to the opposite main core and were half of your blood dropped. Although it comes with BKB, what can I do online? The opposite side must catch you from three distances, do you dare to make up the knife?
But the puppy's ultimate has been changed, so it's hard to say what exactly 72 looks like, maybe it can be used as a powerful ganker?
Werewolf push is very strong.,There have been teams developed recently.,The main problem is the problem of playing money in the early days.,You go online, I'll catch your line.,If you fight the jungle, I'll seal your wild.,You can even find a three-escort like Chen La Xiaolula.,Let you be in pain.。 But this is not an unsolvable problem.
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lWerewolves have no restrictions, no escape, junglers are easy to target, but there are already teams that have developed them. Last time LGD used Werewolf although it lost.
The puppy is a vegetable abuse hero, why should he be on it?
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The puppy used to be on it.
Loda's puppy that's awesome hehe.
Werewolf: I've been on it too.
Not anymore, all kinds of DPS are comparing them to the two!
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Not cutting into melee combat is not destined to be on CW's material.
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The source of pain skill magic consumption is high, its own growth is average, and the requirements for equipment are not low, and the ultimate point control is strong but easy to be interrupted, which is not very suitable for the current mainstream rhythm.
Werewolf ......You look at the passers-by who drill into the wild, the CW competition for the field of vision in the wild area is very fierce, and the werewolves are not very secure (the physical flow werewolves of DTS on CW can be referenced).
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"Ask, Dao", turn regret into fulfillment.
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Version 61 remembers that ehome likes to use bane.
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Use rabbits, seduce wolves at closed doors, or directly violently use butchers to slaughter and eat. Or poaching with muskets.
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It doesn't matter what the rules are, just say yes.
Werewolves can't fight wild words, and the 2 wolf lines are also quite strong.,Or you have to have a strong AOE.,Or a hard bully against a skill.。
Level 5-6 is the werewolf ** period, and it is quite uncomfortable for 2 wolves to get up.
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The low-end CW werewolf is still very good to play. If you go out, if you feel that you can mix lanes, you can go to the jungle, and if you need to let experience or online pressure be high, go to the jungle. If there are werewolves in the team, take Fengxing, Carl, and other side heroes who have the ability to 1v2 or even 1v3, and let them be unilateral and assist level 1 to wander.
The advantage of the werewolf is that the equipment is fast, the ability to cut into the field is strong, the second row is easy, and the power hero itself is relatively meaty, and the line field double collection makes the opposite side unable to suppress.
If you have a good wind, you will have to sacrifice the prosthetic leg bkb for 16 minutes, and if you are slow, you will have to make it before 20 minutes, and you must keep looking for opportunities to fight with the opposite side, and it is very incomprehensible for the werewolf to have a long bkb at 20 minutes. Win the team battle and immediately push the tower to accumulate advantages, once you hit the rhythm of killing + advancing, the pressure on the opposite side will be great.
The most important thing to play werewolf is to play more with the opposite side before 30 minutes, and use the advantage of your short CD ultimate move to make the opposite dough control not have a big move every time, and the group gives priority to gnawing the opposite back row. Besides, there must be more towers, killing people is not an advantage, and only by taking towers can the gap be widened.
However, ants, water people, ghosts, etc. are currently better than werewolves in the later stage, but if werewolves are equipped quickly, it is still easy to be caught off guard in 20 minutes.
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If you mix more fields, you also have to take care of the line.
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The ronin has no control and no AOE, the output needs equipment, and it is still a short range, and there are many heroes who can replace it to play a greater role. CW controls multi-field foot, wandering can interfere with his jungle, vision can prevent him from stealing Roshan, and short-range DPS is likely to be controlled to death before BKB, which is not suitable for CW requirements. Generally, it will only be a tiger when passers-by do not cooperate, have no vision, and do not control.
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Werewolves can't get on CW.,CW needs to control and need output.,Werewolves have no advantage at all on the line and will be suppressed.,You let him in the middle lane.,He can only rely on turning into a wolf to chase and kill when he's 6.,The danger is too high.,Keep him doing dps.,He's weak.,The output ability is not as good as those traditional late-stage.,It's quite embarrassing.。 At best, it can only be used for entertainment.
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Werewolves are not suitable for the current CW.,There are few people online in the early stage.,Suffer.,Can't catch people in the middle stage.,Can't save the world in the later stage.,Passers-by sometimes use it well.。
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Any camp will do. Ronin doesn't have gank skills in the early stage, and the ability to transform is not as good as a stun and a slowdown. So if you play with werewolves as the center, it's 4 to 1
Werewolves play money very quickly, and in the early stage, the hero is in the line, the wolf goes to the wild, the first-level wolf brushes the small and medium-sized monsters, and the big monster is a waste of time, and it takes n times to brush it off2, the level of wolves big and small monsters eat allGenerally, I play cw with a werewolf, press hard, I shine for 25 minutes, and the pressure is not very good, and between 15-20 minutes, I shine out of the brilliance, follow the team, don't go alone, push them off
You need at least one team control, 2 small controls, 2 aoe or 1aoe 1 nurse, so it's absolutely fine, as long as you don't make mistakes.
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Find a wet nurse and sparring partner, and don't rob the assistance of experience and money.
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Werewolf is a very strong hero in the middle stage, push the tower leader, find an all-powerful to follow him, and it is not a problem to get off the tower.
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Werewolves are not mainstream heroes. If you want him to get up, it's better to sven, let alone the monkey big naga, do you want to roar and attack the flat slash with the whole screen?
If you really want him as the core, plug in the defensive eye Werewolf to ensure his farm speed Then a wave of residual blood called the werewolf to chase and kill Come to a mystery Tide Mammoth and other group control Then come to lion vs and other point control At the same time, I recommend a ss There is him in the team battle to fight a lot In short, raise more werewolves Let the end of the army line make people's heads After plugging the eyes and pulling the ancient wilderness, after beating Roshan, he takes the shield So that you can always get up- -
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The temple ring and the tree eat to go out, and the two little wolves are more defensive and resistant.
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