How do you pass the second level of Macross 2?

Updated on Game 2024-03-11
13 answers
  1. Anonymous users2024-02-06

    Hehe, a lot of people don't know the second level, and I came too, and I really want to scold those who jump over and don't say it, but fortunately I'm not that kind of person.

    The second level is all about the high wall, which is actually very simple: you first take out the knife (press 0, so that you can jump higher) and then press to run to the high wall, not far from the wall and not into the place (almost the highest point on the right wall after jumping) press (do not let go until you press it.) Wait to jump up and let go, and then there are seconds to press together when you are about to hit the wall (try a few more times, it can also be understood as hitting the wall after the second press, all by feeling!)

    This will bounce from the right wall to the left wall, and it will also bounce to the right wall when you press when you hit the wall. In this way, you can jump on it!! Buying a gun is to choose the appearance of the character, and a button starting with E below can upgrade the gun.

    When you get to the 27th level, the high wall that you can't see the top of, you will know that the small high wall in the second level is just a dish, and I can't jump up with the method of the second level, and I haven't even passed it. Z is bullet time, slow down, some people say that you can only jump on the wall of the second level by pressing Z, which I will despise him! X is descending in order, C doesn't know what the use is (it seems to have a surrender posture), V is throwing the gun, and there is a higher wall in the next few levels, so you have to blow yourself up with a mine.

    Pure hand hitting, begging! Also, stand like a green sign and press e to open the door!

  2. Anonymous users2024-02-05

    It's actually quite simple. You rush over from a distance, then press Jump, release the other keys, and if you hit a wall and get knocked away, hold down and jump and he'll slowly go up on his own.

    In fact, you can use the tool to translate the following line of words, so that you know how to get it.

  3. Anonymous users2024-02-04

    Rush forward first, then jump, and keep pressing this month, and he can go up by himself, pay attention, it's running, not slowing.

  4. Anonymous users2024-02-03

    Simple, to the very underground time (that is, the elevator goes down there, to the high wall, very high, change the knife and run over and press add, and then quickly press the spacebar, keep pressing, he will fly the eaves and walk the wall like that flash runner run, until it is OK to go up, and it is OK to try a few more times.

  5. Anonymous users2024-02-02

    Press C on the "CS" bomb (the yellow bomb) and put it at your foot (don't let go, it will fall) OK

  6. Anonymous users2024-02-01

    The easiest way. Stand in the middle of the two walls, shoot the 7 gun at your feet, and then press the right to go up.

  7. Anonymous users2024-01-31

    You can release the slow motion first, and then jump slowly. That's how I lived.

  8. Anonymous users2024-01-30

    Run quickly over, and when jumping up, release the right.

  9. Anonymous users2024-01-29

    There's a little groove there, fight next to him, change 7**, blow yourself up.

  10. Anonymous users2024-01-28

    C is a superpower, which can lift up dead bodies or something with superpowers.

  11. Anonymous users2024-01-27

    There are no guards in this level, only two very powerful traps.

    The first trap: the red high-explosive bottle. About halfway down the hallway, the ceiling opens and the bottles fall.

    You can't outrun them because they're too fast. Solution: Remember the trigger point of the trap, and press z when it is almost there.

    Slow-motion status. When the trap is on, shoot the bottle to the far left while firing (it is recommended to use a size 2 or other gun with a fast firing speed) to shoot the bottle to the left. Remember, always be in slow motion at this point, and hit the bottles before they fall.

    At this point, it may be very stuck, but it doesn't matter, listen to the sound, you will get hurt, but not die, it's fine. **After it is over, the recovery time (it is recommended to pause for a while, because the red bottle** energy is too high, and there is a possibility that the fragment headshot may die), then open the use at the end of the corridor, the door on the left opens, and walk over.

    Second trap: 30,000 acid pool. It's impossible to jump or swim straight over, only the two uses that hang in the air – the hoverer relay will send you through.

    But it's very insidious - red bottles are placed on each of the levitators. If you activate the hovers, they will crash into you and blow you up. Destroy them on the shore first.

    Then jump, press the first use, float up, to the second use, press immediately, you can get to the opposite side.

    Note: There are no guards in this level; Red bottles tend to be fatal. So - don't shoot indiscriminately, watch and shoot again.

  12. Anonymous users2024-01-26

    Can you describe it? I forgot what's in level 35.

  13. Anonymous users2024-01-25

    Macross Warrior 2 Invincible Edition, all levels open, unlimited money.

    Chrono Warrior 2 came out to pull, the planet of your race was almost destroyed, you and another warrior accepted the mission, entered the time machine to travel back in time and space to investigate the detailed reason, but was sent to the wrong place because of the wrong positioning calculation, and lost with the allies, now your mission is to find the allies who are scattered on the neighboring planets, and return to the original planet together.

    There are 16 levels in the game, and you can buy all kinds of ** to boost your firepower.

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