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Glory of Kings Sun Bin how to play auxiliary outfit and playing style analysis, Sun Bin has always been a very popular hero as an assistant, his difficulty is moderate, If you want to play your auxiliary role perfectly, you also need to master the following outfits and skills.
Outfit recommendation. Wings of Salvation + Boots of Calm + Arctic Storm + Witch Cloak + Mask of Pain + Ominous Omen.
Wings of Redemption can help remnant teammates escape effectively, and can also give themselves economic experience. And the Boots of Calm are mainly to reduce the cd of skills. Arctic Storm is a must-have piece of equipment for the Functional Support.
It not only increases physical defense and mana, but also provides a large cooling reduction attribute, which is the core equipment to assist Sun Bin. The Witch's Cloak is better protected against the corresponding damage from enemy mages.
The Pain Mask is also a piece of equipment that fits Sun Bin very well. The second damage of Sun Bin's first skill has a delay of 3 seconds. And the passive CD of the Pain Mask is also 3 seconds, which means that the two damages of Sun Binyi's skill can trigger the percentage damage of the Pain Mask's passive.
The armor of the ominous omen is also to prevent Sun Bin from being killed in seconds in the later stage, so that he can make greater contributions to the team.
How-to tips. The current version of the Mage is the core output of the team. And one of Sun Bin's big responsibilities is to protect the crispy mage, mainly because he knows how to occupy the field of vision of the grass in the middle of the river, and Sun Bin can't face the grass, he can use a skill to explore the grass.
If there is someone in the grass, there will be an obvious sound effect after a skill hits, which can send a signal to a teammate to alert them, and they can occupy the field of view to prevent the opponent from grabbing someone. The second is to cooperate with your own jungler** to roam, and the reasonable use of the second skill will greatly reduce the skill CD of yourself and your teammates. For example, if you are preparing to act as a jungler, you can turn on the second skill to speed up for yourself and your teammates, and during the acceleration period, Sun Bin uses the ultimate to control the enemy, which can have a shorter cooldown time than the ultimate release during the non-acceleration period, and at the same time can speed up the rhythm of the next capture.
And in the end, in the team battle, Sun Bin needs to throw the ultimate in the crowd, and if the enemy plays in the range of the ultimate, it will be very disadvantageous. At the same time, it is necessary to pay attention to the acceleration and health regeneration of the second skill to protect the back row, and use the second skill before the opponent's set of outbreaks, and after the opponent's outburst, teammates can carry out more effective counterattacks.
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1. Go out and equip it with a spell book or an alchemy talisman:
The spell book can bring good spell strength to Sun Bin in the early stage, although it is used as an auxiliary but it still needs to rely on the 1 skill "Time and Space Burst Bomb" to hit the damage in the early stage, so there is still a certain demand for spell strength, and the alchemy talisman is to ensure the endurance of the line in the early stage, and it can also pave the way for subsequent equipment.
2. The mid-stage equipment is Evolution Crystal, Sage Codex, and Stick:
Sun Bin plays supportively because of the lack of skill to clear soldiers, and has no single kill and line ability, so he can only follow his teammates in the middle of the game. The evolution crystal can not only increase Sun Bin's HP and mana, but also the passive effect can ensure his endurance in the early stage, and he can get timely supplies after playing in a group. The Sage Codex is used to reduce the cooldown time of the skill of the stool stall to ensure Sun Bin's early control ability.
The big stick can make up for Sun Bin's lack of damage in the early stage and improve his damage output.
3. Later equipment is the Holy Grail, Prophecy of Time, Boots of Calm, Erudito's Wrath, Torment Mask, and Legion Glory:
The Holy Grail and the Prophecy of Time are used to ensure Sun Bin's online endurance, which can be used for long-term combat without exhaustion, and there is also a good magic injury bonus, which increases Sun Bin's certain output ability. At the same time, the Holy Grail and Boots of Calm reduce the cooldown time of skills, and can constantly control and assist teammates, strengthening control and support abilities. Erudito's Rage and Slow Torture Mask is intended to increase Sun Bin's damage output, as Sun Bin still has damage skills and can also deal good damage.
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Boots of Calm, Nightmare Fang, Freezing Storm, Witch's Cloak, Bad Omen, Guard Glory.
Analysis: Sun Bin plays with support based on team gains, skill reductions, and meat outfits. Prioritize the Boots of Calm to further increase movement speed and reduce skill CD time.
Then choose Nightmare Fang, which mainly restrains heroes with the ability to regenerate health, such as Cheng Biting Jin, Diao Chan, and so on. At the same time, the increased movement speed makes Sun Bin more flexible, and can quickly move to his teammates for support, which is a necessary equipment for mage support. The third piece of equipment chooses Arctic Storm, which further shortens the skill CD, and in the middle stage, you can frequently use the second skill to protect your teammates, and use the first skill and ultimate for continuous control, and the fourth piece is equipped with the witch cloak to increase spell resistance, in which the shield with special effects can help resist the consumption of some enemy ranges.
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Haste Boots + Doomsday + Pure Sky + Ice Mark Grip + Armor Piercing Bow + Sage's Shelter Outfit Idea: After the attack speed bonus of Haste Boots is increased, there is no need to rely so much on attack speed to fight the jungle knife, the end times and the pure sky are still the core output equipment, and the higher the attack speed bonus, the higher the damage.
Out of the Rush Boots must be more brittle.,At this time, you need the Ice Grip to improve the armor.,And you can reduce the skill CD.,And the skill can play the magic ball effect of the Ice Grip.,It's very good.。
The Armor-Piercing Bow is a guarantee of damage, making the enemy's armor useless. Finally, add the protection of the sage to increase the error tolerance rate, and if you feel that your blood-sucking ability is not strong, you can also choose the blood-weeping blade to increase your output and blood-sucking ability.
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Sun Bin Profile: Sun Bin is a student of Ji Academy in the world of Glory of Kings, Mozi is his teacher, good at machinery, because of an accident caused the loss of feet, and then replaced walking with machinery, joined the Obsidian Star Team, and became a member.
1. Boots of Calm + Mask of Pain + Staff of Reverberation + Erudito Fury + Staff of Void + Book of Sages
The Boots of Calm allow you to unleash more skills early on, improving your combat abilities. In the mask of passive pain in the early stage, Sun Bin 1's skill consumption ability has been greatly improved, and the fit is very high. The Reverb Stick has an increased movement speed and ** effect, making it better for mid-range support and regimental control.
Erudito's anger was to make Sun Bin reincarnate and pretend, which greatly increased his lethality. Virtual can't staff is a way to deal with the devil's mantle of the enemy's front-line platoon and reduce the enemy's resistance. The Book of Wisdom is the ultimate mage pack in the late game, providing a huge amount of mana and a lot of life.
2. Glory of the Guard, Boots of Calm, Mask of Pain, Freezing Storm, Erudito's Wrath, Witch's Cloak
The addition of this set of equipment is relatively comprehensive, and Sun Bin's auxiliary self-protection ability and Sun Bin's output destruction ability can be well improved, so that Sun Bin can play a higher output effect while controlling the enemy. The Glorious Guardian is a good support equipment, and this equipment itself has the greatest health and speed attribute bonuses, which makes Sun Bin's survival and migration support abilities in the early stage a lot better. In addition, the only passive melee Glory Legion can also increase the physical and magical attacks of allies within a certain range around Sun Bin, somehow increasing the combat output firepower of our regiment.
As a support hero that relies on skills for control and output, Coolness Boot is a great choice. The Cold Boot equipment can bring Sun Bin a higher cooling reward, allowing Sun Bin to release skills frequently in the early stage to exert the corresponding skill effects.
Finally, in the early stages, it is recommended that Sun Bin walk with our shooter and use his own control skills and support skills to ensure the safety of the hero's shooter, and at the same time, you can also use a skill to consume the enemy to help our teammates edge line; In the game, in the late game, Sun Bin will have more team battles, using his own team control skills to help our teammates in team battles, only Sun Bin will call the appropriate release, so the victory of team battles will be simple!
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Sun Bin can produce spell equipment, the damage is very high, and then in the way of play, it is pulling and fighting, constantly consuming, opening a group with a big move, and cooperating with teammates.
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Outfits: Aurora Shadow, CD Shoes, Arctic Storm, Witch's Cloak, Nightmare Situation, Frost Staff, Big Hat; Ideas: Help clear the line in the middle lane at the beginning, steal the three pigs on the opposite side with the middle lane, follow the jungler in the middle lane for about a minute or so, and then follow the jungler to catch people.
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Go out of the gem, then synthesize the Boots of Calm, then do the Whisper of the Wind, the tailwind first synthesize the Extreme Cold Storm and the like, and finally synthesize the Wings of Redemption, and the headwind directly synthesizes the Wings of Redemption, and if the enemy has a strong recovery ability, you can choose to give up the Overlord and reload the Nightmare Fang.
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Assistance is very important in any version, and there is a place for support from generation to generation. Sun Bin is positioned as a hero in the King's Canyon, this hero is extremely powerful in the hands of some people, and there are unique benefits in opening a group and protecting. Below, let's explain in detail how to play Sun Bin as a hero!
Sun Bin's playing style idea, starting with a gem, and then going to clear the line with the mid-laner mage, and cooperating with the mid-laner to win the river crab in the mid-lane. Remember, the river crab in the middle lane is equivalent to a gun carriage after beating more than 100 gold coins. Sometimes, if possible, you can also cooperate with the mage and take down the 3 pig essences on the opposite side.
At this time, you can go to the jungler's side, cooperate with the jungler to catch people, if the shooter is under too much pressure and can't hold the tower, choose to go over to help the shooter suppress the opponent. Dropping a tower is not a good thing for the rhythm of the early stage, the early development is not good, and the high ground is held in the middle and late stages.
Sun Bin's Outfits: Glory of the Guard, Boots of Calm, Mask of Pain, Staff of Reverberation, Freezing Storm, Witch's Cloak. This set of equipment is the output of the flesh, and Sun Bin is a rare hero who can resist and hurt.
There is no such thing as a full-French strategy, Sun Bin's best way to play is to assist his teammates, he can only make good use of the setting of skills and create opportunities to pave the way for victory. One of his skills can always consume enemy heroes, don't think that Sun Bin can kill people in seconds, this is not practical, what we have to think about is that we can maximize the help of teammates and win.
If you encounter a hero with a high explosiveness on the opposite side, you can also choose the following loadouts: Guardian Glory, Boots of Calm, Arctic Storm, Witch's Cloak, Ominous Omen, Nightmare Fang. This set of equipment can well limit the consumption brought by the explosive high heroes on the opposite side.
However, with this outfit, Sun Bin can't use his skills frequently, unlike the previous outfit, where skills are used more frequently.
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The core outfit is CD shoes, ice heart or holy grail to choose one. In the later stage, it was blocked on the road to cut the back row of the jungler on the opposite side. Simple.
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First of all, when Sun Bin is not full of CD in the early stage, he must open the ultimate move during the duration of the 2 skills, which can reduce the CD time of the ultimate. Then Sun Bin's skills are all non-directional skills, so you need to practice more to better hit your opponent. Secondly, it takes two seconds for Sun Bin to recover his HP after releasing 2 skills, so when he encounters an assassin with a high explosive outburst who is about to get close, we have to turn on 2 skills.
Finally, Sun Bin's 2 skills are very useful skills, group acceleration and blood lifting and cooling reduction, which can make your own fight easier. Therefore, we need to master the timing of the release of the 2 skills in actual combat, so that teammates can dodge tons of damage and then counterattack.
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You should pay more attention to help your teammates see the field of vision, and put your ultimate in the middle of the opponent during team fights.
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As long as Sun Bin's control skills are used well, you can make the opposite side crazy, and the ultimate speed bump control, has the ability to start a group first, and then is silent, and can be thrown on the opposite main hero.
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Sun Bin's early stage was mainly obscenity in the tower. One or two skills to cooperate with teammates to catch people, and getting the most assists in the game is Sun Bin's main goal. In the middle stage, grasping the release time of the second skill and ultimate, and giving the assassin who suddenly cut in a silence, is the highest level of Sun Bin's operation.
The slowdown of the ultimate, the clearing of magic resistance, and the combination of high burst mages are a wonderful combination.
Sun Bin is silent and stunning, and a few seconds of skill gap is very fatal for any hero who cuts into the enemy formation. Grasping Sun Bin's coherent use of skills and skill hit rate is the key to playing Sun Bin well.
First of all, we must understand her skills, understand her positioning, and understand her strengths and weaknesses, which directly affects how to play her well, of course, not only these, but also development, alignment, pressure resistance, linkage, outfit, too much, too much, to comprehend, the simple and crude way is to see the great god **, or live broadcast**, to understand why others play so much can win the whole game like playing man-machine, it feels like all the roles are similar, mainly depends on how to play. >>>More
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