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King of Glory Mengqi assists in the outfit strategy.
Recommended Outfits: Mask of Pain, Boots of Resistance, Arctic Storm, Staff of Frost, Eye of the Undead Bird, Ominous Omen.
Prophase. Mask of Pain: This equipment increases the spell strength and spell piercing effect, the skill will cause 100% spell damage when it hits the enemy, and the passive effect of the equipment can be effectively triggered with the advantage of the short CD of the Mengqi skill.
Boots of Resistance: Increases movement speed and tenacity, compensates for the lack of slow movement speed when Memechi is large, and tenacity reduces the time it takes for Memochi to be controlled.
Medium term. Arctic Storm: Increases cooldown reduction and armor, and taking a single damage of more than 10% of the current health can trigger the Ice Blast, causing the surrounding slowdown, while also reducing the enemy's attack and movement speed, and the shield of Mengqi's skill can resist a large amount of damage.
Frost Staff: Increases the spell output, Mengqi's skill can cause a slow down when it hits the enemy, and with Mengqi's skill, it can cause a double slowdown effect, which is convenient for chasing the enemy and achieving the effect of retaining people.
Anaphase. Eye of the Immortal Bird: Increases HP and spell defense, increases the ** effect of passive energy, and cooperates with the ** technique of the Dream Belt, which can get the effect of rapid blood recovery when the blood is remnant.
Bad Omen: Increases armor and health, and decreases the attacker's attack speed, this piece of equipment is the main enemy shooter and physical assassin.
King of Glory Dream Assist: Early online point one skill, protect the safety of the shooter when the line, and at the same time you can also use the second skill to consume the opponent's blood, first release the second skill and then go to the second range to absorb the nightmare size to become larger, and then open a skill to get a shield, drive the enemy back to the tower, so that the enemy will not eat experience, the level will slowly fall behind, and when doing support, you should also pay attention to the enemy's movements to remind teammates at the first time, control the vision of the river, and prevent being ganked.
Reading guide:How to score the King's Glory Mengqi Auxiliary Mengqi Outfit Inscription with Raiders (2),King's Glory Mengqi Inscription with Inscription Recommendation:Max Life,Cooldown Reduction,Spell Attack Power,Spell Penetration Level 4 Inscription:
Yang Yan + Moment + Potential Level 5 Inscription: Nightmare + Immortal + Void Recommended Reason: Because Mengqi itself has a good double resistance bonus, the runes recommend health and spell attacks, and this set of inscriptions as a whole can more effectively improve Mengqi's survivability and make up for the output.
King of Glory Dream Inscription collocation.
Recommended Inscriptions: Max Health, Cooldown Reduction, Spell Attack, Spell Penetration.
Level 4 Inscription: Yang Yan + Moment + Potential.
Level 5 Inscription: Nightmare + Immortality + Void.
This set of inscriptions as a whole can bring 77 spell attacks to Mengqi, 10% spell lifesteal, and 10% cooldown reduction, making Mengqi more explosive at the same time, with stronger endurance, greater chance of triggering passives, and greater contribution to team battles.
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I didn't know how to match inscriptions before.,Later, when I played GO, I saw that there was an inscription simulator and I could try to match it to see the effect.,I think it's very good.,Now my hero is quite strong; There are also a lot of bigwigs sharing their own collocations on it. If you want it, install the app and you can find it, there is no threshold
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1. Get out of your shoes. Mengqi's words, when it becomes big and clear, the damage of AD is very high, but because it is too fat, it is very slow, so you can attack speed shoes and play faster.
2. Increase the attack speed of "Slower". Just like the shoes, we can also use some AD physical equipment to increase attack speed, so that the speed of the dream is also available, and the damage is still very high.
3. Increase attack power. Because we mainly play AD routines, our Mengqi's outfit is basically based on physical equipment and some defensive equipment.
4. Let Mengqi rely on the capital of the line. Mengqi will generally go single, and it still needs to be developed in the early stage, so the presence of bloodsucking equipment can make Mengqi take shape faster.
5. The choice of defensive equipment. In terms of defensive equipment, Mengqi can refer to the opponent's lineup and see if AD is strong or AP is strong to decide. You can make some defensive outfits with CD reduction.
6. Strengthen our output response lead. In the late game, Mengqi is very strong, and the opponent will definitely deal with it, so we need to continue to strengthen Mengqi's output.
7. Restrain the opponent's defensive equipment. At the same time as strengthening the output, the opponent may come out of the armor, then we are going to go out of the penetration, I believe that the cute and violent dream can solve everything.
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Skill plus points: the main two and the deputy one, there is a big point and a big point.
Mengqi outfit recommendation.
Boots of Resistance + Red Lotus Cloak + Witch Cloak + Anti-Wound Thorn Armor + Omineous Omen + Sage's Shelter Outfit Whether it is a support or a top order, it is recommended to focus on meat outfits.
Mengqi inscription recommendation.
Red Fate*10, Green Heart's Eye*10, Blue Tone*10
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Mengqi inscriptions, the source of disaster, hunting, eagle eyes. Hunting is the core inscription, and 10% movement speed is very important to Mengqi. The source of the disaster is to lay the groundwork for the red fork in the back, and it is also one of the most commonly used inscriptions for general attack heroes.
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Support Six Gods Outfit: Wolf Emblem + Boots of Resistance + Ice Grip + Witch Cloak + Arctic Storm + Overlord Reload.
The early combination of Wolf Emblem and Resistance Boots will allow Mengqi to better support his teammates and improve his flexibility;
In the mid-term, choose the Ice Grip and the Witch Cloak, which have bonuses to Mengqi's overall defense and maximum health, so that it can output in the pit, and the passive of the Ice Grip slows down the basic attack after releasing the skill, and can cause AOE damage with Mengqi's basic attack effect; The Witch Cloak is combined with the shield of a skill, which allows Mengqi to absorb more damage for his teammates when facing mage heroes, reducing the pressure on his teammates;
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Mengqi has a good ability to walk in the early stage, and with an armor shoe, you can have a good armor bonus in the early stage, and then choose Arctic Storm, because the armor bonus of this equipment is very high, and it also has a good CD reduction effect, so that you can quickly refresh the skill CD and provide more control and damage.
Nightmare Fang is the core equipment of Mid-Season Mengqi, he has a good AP bonus and passive attributes are very consistent with Dream Cat, which is a very good equipment. Fatan Fatan, without the promotion of double resistance, it is not called Fatan, ominous signs and witch cloak are the defensive capital of Mengqi in the later stage, with them, you can easily deal with the enemy output heroes, and finally make up a resurrection armor to improve your survivability.
Red Nightmare, Blue Immortality, Green Balanced.
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It's not out yet, what's the hurry?
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Mengqi skill analysis.
Passive Skill - Dream Eater: Mengqi constantly devours the nightmares around him, causing him to gain weight, from the thinnest to the fattest, he will gain a total of 100 mass, which takes 20 seconds. Gaining weight increases basic attack and skill range, as well as physical attack, physical and spell defense, and natural health regeneration, but greatly reduces movement speed.
Using skills consumes nightmares, resulting in **. Every third basic attack of Mengqi will sweep, dealing a greater area of higher damage than the previous two basic attacks.
Analysis: Passive is Mengqi's core skill, and nightmares are equivalent to Mengqi's energy! After becoming fat, there is an attribute buff, but at the same time, the movement speed is reduced very obviously, so you have to reasonably control your quality when you are in a hurry and in a team fight.
Haunting Dreams: Nightmares consume their stored nightmares to form a shield that deals spell damage and continuous slow to nearby enemies at the moment the shield is generated. After using the skill, you can make three basic attacks within a certain period of time, and each time you hit the enemy, you can ** a little energy.
Analysis: Mengqi's damage reduction and soft control skills, the shield is still quite stable and thick, and the skill CD is short and the consumption is low, and the benefits are not bad for Mengqi in tank positioning!
Dream Swing: The Nightmare is thrown into a container, which shatters on the ground, dealing spell damage and slowing enemies on the ground. If you touch a nightmare that remains on the ground, you will **.
Nightmares remain on the ground for up to 5 seconds, and 2 nightmares can exist on the field at the same time.
Analysis: Releasing this skill requires a certain amount of prediction, in addition to hitting the enemy, you should also allow yourself to be able to ** quality in time to ensure the consistency of your skills.
Dream Vortex: Monkie transports his stored nightmares to a designated location, creating a growing Nightmare Vortex that deals spell damage and slows enemies in the vortex. Completing the teleportation or actively casting a spell during the teleportation will cause Memki to move to the center of the vortex, dealing spell damage and knocking back to the current vortex size area.
Nightmare continues to be lost during casting, and inherits the delivered Nightmare after successful teleportation. If the spell is interrupted or canceled during cast, it will not be displaced, will not lose the nightmare it that has already been delivered, and will not put the spell on cooldown. Mengqi must have at least 30 quality to use this skill.
Passive: The Nightmare unleashed by the Dream Skill reduces the victim's Spell Attack while damaging enemies, stacking five stacks.
Analysis: Large group control is also a first-mover skill! Vortex + Displacement Past Flash Fly is a very good first skill to start a group, and with the use of a skill, the effect is very good! The strongest ultimate is the passive effect that reduces the enemy's spell attack, which is completely correct against mages.
Skill plus points: the main two and the deputy one, there is a big point and a big point.
General comment: Mengqi's difficulty is not great, the key to the gameplay is to control its own quality, and get rid of its own weight when rushing, and the quality of the ** and quality control during team battles is very critical for Mengqi, as long as you learn the control skills, you can get started quickly. Passively, Mengqi's double resistance is very high, and it can be used as a master tank.
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