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If you have eyes, you can go to replenish the troops.
Just get out of Dolan.
Priority Drinking Blood Electric Knife Hentai Whispering.
If there is more control on the opposite side, you can drink blood and make a mercury ribbon.
If you have 1 outburst and the other party is a big move, then give priority to Brother Chun.
Prioritize spikes on the opposite side of the crispy crust such as ADC and AP
Please praise Thank you.
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ADC is the most tiring position In addition to killing the enemy in team battles, it is necessary to keep replenishing the knife Equipment is as practical as possible Judge the situation Experience is accumulated little by little There is no knocking on the door It all depends on the accumulation of personal talent and time.
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Is that a very detailed question, hehe? So which ADC do you play? Get the right medicine.
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The outbreak of extrajudicial fanatics is the highest in the early stage, mainly in the late stage. Ezreal can be in the early and middle stages, with high flexibility, and is very powerful in the early stage, but if he can't get up, he is a little weak, after all, he is a hero who relies on Q output, and he can't be compared with a high-explosive outlaw fanatic. Pi Cheng has the longest range in the early stage, strong harassment, and is also very powerful in the later stage.
Obama is blood-consuming, and he can basically be disabled because of a passive relationship in the early stage, which is still very powerful. Jinx's machine gun attack speed is very fast in the early stage, and it is also very powerful in the later stage, Draven's damage in the later stage is too high, and you need to replenish troops in the early stage, and the w of the punishment is still controlled, so that the punishment has become a very NB ADC, and it is not bad, the late stage of the abyss giant mouth is definitely a strong one, and it is one of the ADCs that can fight with VN in the later stage. The W of Night Hunter VN is very NB.,It's definitely very strong in the late stage.,But it's too brittle.,,The mobility is really high, very high.。
In fact, there is no adc that is very easy to use, as long as the technology is good, anyone is very good at playing. Personally, I like Ezreal more, but I just like it, so I've only been playing EZ as an ADC
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Look at the development of technology: In the early stage, I think Draven is more fierce on the line, but it still depends on the technology.
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I think if Obama plays well in the early stage, the damage in the later stage is still very good, as long as his teammates can resist it.
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Jinx, Quinn, and the small cannon policewoman are not as weak as cold ice in the early stage.
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Big mouth, out of three is not afraid of fighting, no one dares to compare except for small cannons in the later stage of fighting, but there is no displacement.
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I think Jinx, I'm not very restrained on the line anyway.
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The policewoman is in perfect form, and the early and late stages are either generally strong, or weak in the middle stage.
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Decisive Obama. Those who can play will come to ask are also 6
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Obama, Rampage, Lori, Delevingne, Arrow of Punishment, these.
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Obama wow, the policewoman is okay, but I think it's still a big mouth.
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The well-developed ones are strong and snowball.
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Obama has absolutely no doubt that playing other heroes is looking for abuse, and playing other heroes unless you have better skills than the other side.
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Pi Cheng has the longest range and crushes people to death as soon as the opposite side comes.
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Just the pre-and post-stage, not including the mid-term, policewoman.
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Late large-mouthed small cannon jinx rats.
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The front, middle and late stages are strong, and only one Draven is thought of.
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A big mouth that will destroy you in 10 seconds.
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Varus is stronger, no displacement is counted....
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Draven, Big Mouth, Airplane, Jinx.
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If you are strong in the early and late stages, it is a female policeman.
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LOL compares the top five rankings of ADC in the early stage.
1.Male gun: The operation difficulty is average, the ability to line is strong, the explosive power is the highest in the ADC, the continuous output is weak, the late damage is medium, the output space is large, and the life-saving ability is strong.
The operation difficulty is medium to high, the lane ability is strong, the explosive power is medium to high, the continuous output is medium to high, the late damage is average, the output space is large, and the life-saving ability is strong.
3.Policewoman: In the difficulty of operation, she has super lane ability, average explosiveness, average continuous output, average late damage, best output space, and strong life-saving ability.
4.Aircraft: High difficulty in operation, strong laning ability, strong explosive power, medium continuous output, medium damage in the late stage, average output space, and strong life-saving ability.
Difficult to operate.
The ability to line is weak, the explosiveness is average, and the continuous output ability is the first.
The ADC with the highest damage in the late game, low output space, and medium life-saving ability.
PS: VN, male gun recommended.
Although VN has been weakened again and again, in terms of damage, there is no ADC that can compete with it, VN is a very cold and violent ADC;
In the case of a male gun, it is very strong on the early line, with a very high explosive power, with a control type, or the assistance of the wind girl, it is easy to overwhelm the opposite side, and it is a simple and rough ADC.
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Now the hottest female man, Lori, has a very high outbreak in the early stage, and that eagle, what is the full name, you can check.
They are all ADCs with high early damage, but in fact, the main early skills are stupid and harmful.
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First of all, to emphasize, technology is key. The AD that was relatively strong in the early stage is generally believed, which is recognized by most people.
Male gun, high skill burst. Policewoman, long range. Draven, invincible to the point. Also Spear of Vengeance, Verus, EZ, Policewoman, Kutch, Obama, Jinx. It's also some AD with good online ability.
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After playing so many games, that's also a veteran, you know the basic skills, let's talk about ideas.
If the person on the opposite line is Zhao Xinnuo's hand as a hero, it is very ideal, you only need to make up for the development of the knife, because the opponent's hero needs financial support to do the auxiliary, if you don't give him a head, then he will be wasted In the middle and late stage of the team battle, he will not output If you rush up a wave of skills, you can second him You just need to control the line of troops and do a good job of vision under the tower, it is a victory, if it is Zhao Xinnuo's hand, the two of them are together, in fact, the same idea is that no one can develop well if they make up the knife together As long as don't give them heads In the face of this kind of opponent with breakthrough or control skills, the early stage of ADC is obscene development, and if there is no ADC on the opposite side, they lack a main output in the middle and late stage of team battles, and they will suffer very much when playing a team.
Under normal circumstances, drag to the big late stage ADC also has to come out of the survival outfit The current version of the fanatic is a very op thing Cost-effective than the resurrection armor After the adc three-piece set If the opposite rushing hero is a threat to you, then come out of a fanatic There is also a move ADC When playing a group, you don't need to deliberately go to the opposite back row Unless they make a mistake in positioning, otherwise you will hide behind your teammates Whoever is in front of the opposite side will point to whoever is good to hit enough damage Your team's support heroes and APC should properly protect you Especially in the late stage ADC is basically the main output point, teammates should try to ensure your survival, if you encounter the kind of kind of opposite side of a remnant of blood run away, all four of your teammates go to chase you, throw you to the opposite four full blood heroes, then vote, it's not your problem...
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ADC mainly relies on the mending knife But in the case of a strong opponent in the early stage, there is no need for a perfect mending knife In cooperation with the auxiliary, try to consume the opponent's ADC in the early stage so that the opponent's ADC can not press the line At the same time, the small soldier is named and collected money (my ADC is how to play, as long as it is still a test of the player's mending skills, I generally make 15 minutes in 85+) ADC itself is boring in the lower road to make up the knife knowing that there is a storm to have a mix of the next road miss when the whole field misses the next road but not the river Otherwise, it will be a corpse in the wilderness There is no auxiliary flower protection around the ADC, don't dangle in the middle Because the jungler can take away your head within 3 minutes In fact, the ADC is quite contradictory in the later stage You can't worry too much about being killed and hide behind the big army You can't be too far ahead and lead the high ground all the way The main thing is to rely on the player's long-term accumulated operation experience And ADC players should always be vigilant Look at the map and think about it, if you are the opposite jungler or AP, how will you kill the adc unknowingly, and empathy can make you think like a widow Don't open a group and don't see people.
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As long as you do two things, one is to pay attention to your position during team battles, and you must not mess up, and the other is to output as much as you like.
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There is no best, only the best operation! Smile is the first in the ADC world! Operate!
In fact, there are not many that kind of operation! Just want to play well! Remember where you are!
How to output without escape and control? There is no lack of strength in the front, middle and back, there are male guns! Big mouth!
Varus! Plane! Heroes of this kind!
In fact, a good ADC has to protect itself! Team battles are against ADCs! You can choose a few of your favorite ADCs!
Rank and learn to see what others choose to assist! That's how you get the most out of your strengths! Gem-assisted male robbery!
Early stage! The piano girl assists the female gun! Team battles are disgusting to death!
The policewoman accompanies the anger! I really can't beat it! The bull head with VN is also very powerful!
EZ with Soraka! Basically nothing to consume long-term reliance! You're not alone down the road!
Think about how to cooperate is the important thing in the mouth!
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The most stable ADC outbreak I think is the aircraft.
The most powerful output is still VN
The highest outburst in the early middle and early stages was the male gun.
The strongest in the early stage is EZ
The most sticky thing in team fights is ice.
Varus is good for teamfights and disrupts the opposing formation.
Deception skills,The most powerful thing that the team battle buff provides is the wheel mother.。
The big mouth is also quite a strong and stable output.
Bounty w passive point people are very painful.
The range of the policewoman cannon is the farthest in the ADC.
The most common ADCs in the ranks are EZ, MEN, VN, and these three ADCs mainly depend on what kind of ADC you are used to playing
ADC has very high requirements for positioning, EEZ, male guns, and airplanes all have displacement skills, and their escape and pursuit capabilities are stronger than other ADCs.
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Now in this version, Delevingne, Varus, and female guns are good before, middle and late.
But the disadvantage is that there are no displacement skills, and it eats teammates, and Draven itself is still difficult to operate.
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First of all, there is no adc policewoman who is powerful in the early, middle and late stages, strong in the early stage, strong in the early and middle stages of the bounty, weak in the early stage, and it is easy to be snowballed when it collapses (there is a great demand for equipment) The male gun plane is good The performance in the early, middle and late stages is not bad EZ is not strong to see the people who want to play How about the people who want to watch the glory Lord These two goods have higher requirements for positioning.
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It's the S3 season, and there are still people talking about what planes, laughing to death, the current version, strong, EZ is typical and doesn't rely on the team, the individual skills are good, and it doesn't matter if the auxiliary is stupid. The team's super monomer burst is also good, Bounty Hunter, this is the one that has changed the most in S3. A little weaker in the early stage, but the harassment ability is strong, and the ultra-long range of the team battle in the later stage is safe and reliable, female, online Ganunu, known as the strongest combination on the blue side.
The rest of the male guns, Verus, Delevingne and the like, it depends on the personal level.
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ez, vn, glory officer, all good, in fact, the most important thing is to move, and the ice super god is very casual.
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The current version highly recommends female policemen, female guns, and male guns.
The early point 3 skill can be used to replenish the troops, the main 3, one or two to the point, the early fusion crystal in the late stage of the change jump, armor breaking, double attack, armor piercing and vampire magic ball overlap can not be out at the same time, this is a high burst hero, bkb also has to come out, if the red dragon on the opposite side is more, you can punch the dragon, you can break the red dragon You can also grab the head, look at the lineup, you can also come out of the hidden knife.
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Policewomen, Female Guns, Lucian, Male Guns, Jinx are all good. When you first play ADC, you have to practice replenishing troops first.