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Black Hawk Fighter Hind Transport *** Intruder Fighter Nighthawk ***.
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In the case of Red Alert 2, the flight units in it are: Intruder fighters, Black Hawk fighters, Hind *** Nighthawk *** MiG-27 (summoned by elite combat soldiers) (Yuri's revenge), Kinov Airship, rocket flight transport aircraft (sending paratroopers), reconnaissance aircraft (Soviet Union) (Yuri's revenge), laser XCOM (Yuri's revenge).
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Black Hawk Fighter Hind Transport *** Intruder Fighter.
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Red Alert 3: Soviet Army: Double-Edged *** (to the ground) MiG fighters (to the air) Kirov airship (to the ground) Allies:
Peacekeeping Bomber (to the ground), Apollo fighter (to the air), Frozen *** (to the ground), Century Bomber (to the ground) Little Japan: Tengu (to the air), VX*** (to the ground), Tenwing (to the ground), Rocket Angel (to the air and to the ground).
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Black Hawk fighters, intrusive fighters, armed ***.
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Red Alert 2: Black Hawk Fighter, Intruder Fighter, Armed ***, Hind***.
Red Alert 3: Double Blade, MiG, Peacekeeper, Apollo, Frozen, Century, Tengu, Striker, Rebel Gunboat Machine.
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Red Alert 2 and Yuri's Revenge original.
Black Hawk (Korean), Invader (Allied), Armed *** (Soviet), Nighthawk*** (Allied), Kirov Airship (Soviet).
The Dragon of the Hidden Wind. Su-35 (Soviet Army) armed *** (Soviet Army) Invader fighter (Allied Army) Air-to-air fighter (Allied Army) Nerve Assault Aircraft (Yuri).
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Black Hawk Fighters, Intruder Fighters, Armed ***, Hind***,
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It depends on the version you're playing.
As far as I know, the BT that is compared in various versions is a magnetoelectric aircraft and a nuclear bomb aircraft. Of course, the victory or defeat of the Red Alert depends largely on numbers! So it's also a good choice to pull a bunch of South Korean Black Hawk planes!
There are also armed *** and intrusive aircraft that also serve different purposes!
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Red 3 has the Double Blade, MiG, Peacekeeper, Apollo Frozen Century, Tengu, Striker.
Uprising vanguard gunboat machine.
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Black Hawk Nightingale *** Kiro Float Listening Lightning Record.
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Players of the Red Alert War, open the [My Generals] interface of the general system, and you can see that the generals have three main attribute indicators: four phases, four attribute points, and one special skill. How to identify the quality of generals? Below, let's take a look at the detailed explanation of this general's attribute points!!
Identification of the quality of generals: Although generally speaking, the quality of generals decreases according to purple, blue, green, and white. However, some low-level generals' special skills will have special effects on your combat or defense, such as the general's skills that increase the range, HP, and attack power of your main battle tank or aircraft will play a decisive role in your battle.
The four attribute points of generals: courage (increases attack power), charm (increases critical strike chance), strategy (increases defense), and domination (increases health) directly affect the attribute changes of the health and damage value of the troops in the battle, according to the official description: the health or damage value of the troops in the battle and other attributes = (basic attributes of the class + the effect of the general's special skills) (1 + accessory or emblem bonus) (1 + general attribute point bonus) Secondly, according to the official instructions, The general's phase attribute will affect the ability bonus effect of the class or building, which is divided into five levels: S, A, B, C, and D, but the specific attribute influence formula is not explained by the official, and the official or which god is asked to explain it on his behalf.
Note: The range attribute of the unit cannot increase the range except for the rocket thruster equipped through the [**Center], and the general's attribute points and phase cannot increase the range. Overall, I personally think that the importance of the general's attributes:
Skill attribute point phase.
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Nighthawk***··· I laughed and smoked... It's called this name in the game, do you think there is a nighthawk in reality***... Military blindness.
In reality, it's called Black Hawk · The naval version is called Seahawk.
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American Nighthawk*** There is no transport in the Soviet Union in Genuine Red Alert 2*** Only in Yuri's Revenge there is an armed *** that can be landed and turned into a cannon.
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We all habitually call it Black Hawk***.
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It seems to be 1100 and 1200, and the Allies have two models. There is also a kind of *** that seems to be 600 or 800 I don't remember very well.
But if it's a special mod, the Soviet army also has a bomber, and this one is much more expensive than three thousand.
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Allied Invaders 1200, Black Hawk 1300, Nighthawk *** 1000, Kirov 2000, Hind 1100
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Harbin Medical University has been studying for seven years in clinical bachelor's and master's degrees, and the foreign language is English.
Are there repeat students in the major? Harbin Medical University has been studying for seven years in clinical bachelor's and master's degrees, and the foreign language is English.
Are there repeat students in the major?
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USSR: MiG 1000
Double-edged *** 1200
Kirov Airboat 2500
Allied forces: Apollo fighter 1000
Peacekeeping bomber 1200
Frozen*** 1600
Century bomber 2000
Sunrise: Tengu Fighter 800
***vx 1200
Skywing fighter 1100
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Different aircraft are different**.
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In fact, the Air Force (Allied) is not so bad, at least there are rocket pilots (which can be in the air), and they are cheap. As for the main ** can't be in the air, it's natural, otherwise you compare it with the Soviet Kirov airship, and the Allied Air Force is okay. If you build a tank, there is no tank that can fight the air (the apocalypse is not bad, but it is still Soviet, the ammunition is slow, the mobility is low, and it is not very useful to fight in the air, especially when encountering the enemy army with high mobility).
If you build a multi-purpose infantry vehicle, you will encounter the enemy's ground and air cooperation forces, and you will also be wiped out by the enemy army in a few hits. As for the use of aircraft carriers and aircraft, it is best to cooperate with other **, aircraft carriers are used in naval battles, and they also need the cooperation of other **, otherwise although they are powerful (strong defense), if they encounter a few squids of the enemy, they will also be slaughtered. The main way of playing is to cooperate, in fact, each of them can come in handy, there are no absolute advantages and disadvantages, the key is to cooperate with others, to adapt measures to local conditions, especially with the enemy's technology, the effect will be better.
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I don't usually build fighter planes, and it's too useful for me.
The fighters of the aircraft carrier are still a little useful.
If you're fighting a naval war.
The warplanes in it are innumerable, dead and still there.
3 carriers can now attack any target.
Just make empty fingers and you're good to go.
If you want to blow up someone else's important building.
HQ or a nuclear bomb or something.
We have to build more, otherwise the plane will be successful, and the plane will be the same.
More than 12 of them.
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Aircraft must cooperate with the ground for some surprise attacks at times.
In my case, I usually build three empty finger parts and 12 planes on standby. GI death squads defend first. Send a death squad to cause trouble.
It is usually possible to numb him with a lightning storm first. It's a miracle that GIs survive 2 minutes, not to mention the number of GIs, of course. The mischief of the GIs is of high value!
Get to know the opponent's main defensive class. The death squad is one of the more classic tactics! Remember, the daredevils should be ready to defend right away!
Don't wait for the other party, think that after OK, immediately send a prism, a phantom or even an ordinary tank on it! (The main class of the opponent: Infantry, you can use Mirage and Multi-Purpose Infantry Vehicles [Loading GIs or SEALs], tanks, prisms, and normal tanks to win by number and ability!)
Remember: the main offensive targets are all defensive classes and buildings, including repair shops, main bases, mining farms, and base vehicles! Let 12 fly and cause trouble when attacking!
Restores health on the empty fingers! Brother, I'm optimistic about you. But remember!
You're not fighting alone!
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Before you attack the enemy, you must observe the geographical location of the target you want to attack, and try to bypass the anti-aircraft artillery, so you can't go straight during the air attack, you have to control the attack yourself, the trouble is the trouble point, but it is very practical, but you also have to hold the determination of "death", four planes can be left to come back.
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The reason you're talking about is game design, and I'm afraid I'm going to have to ask the Westwood production team.
Very few players will use airplanes in the Red Alert 2 competitive game, if you don't have to use it, then 20 airfields, which building to point and which one to explode. And to the case that the opponent's air defense is less. Like you said, planes are basically defenseless.
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Because aircraft are not affected by ground defenses and are highly destructive, they can be used to destroy power plants, disable most of the defenses, and assist in the attack. Air-to-air fighters are available in the Dragon of the Hidden Wind expansion, and four Japanese kamikaze commandos in Dragon of the Wind can take on a base.
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It is better to use aircraft carriers, three are OK, it is recommended to get rid of the enemy's power plants first, and generally get rid of one or two power plants, almost anti-aircraft guns are decorations. It's hitting the computer.
If you want to PK with people, you will go all out to build rocket pilots (if you choose NATO countries), and you won't use other tanks, planes, or anything.
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It can be used to attack minecarts, 4 can blow up one minecart at a time, can delay the development of other people's economy, and can also be used to blow up other people's tanks without air defense, which can achieve the effect of sneak attack.
You can also blow up the red-blooded building after using it in your own super **.
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I don't usually use fighters, the effect is not good, and it takes time (flight time)...If you want to play the Radiance of the Republic with an airplane, the Chinese Black Hawk fighter is absolutely dragged. Lots of blood'It's fast. Four planes take out any building at once.
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You can sneak up on minecarts, enemy bases, and enemy factories, temporarily halting enemy production.
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3 aviation warships, 12 planes, if you hit Yuri, use 4 to fight all at once, will there be 3 5 = when it is full, then go to the garage after hitting the main station, and then send some points.
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Build a group of aircraft carriers, add a group of octopus, and the small planes will first knock out the air defense, and then the base will go
After the lightning storm, a swarm of planes flew over and blew up the base under construction.
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South Korea's Black Hawk 9 can blow up a super weapon.
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A large group rushes over, and you can blow up a lot!!
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It's Japan's Empire of the Rising Sun As long as you have MCV in the game, yes, there is the Empire's Top Secret in the lower left corner of the screen, click on it, and there are three in it, it seems to be called the Emperor's air supremacy, which is the icon with an airplane, and there are three levels. Satisfied.
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A lot of planes are Allied aircraft carriers, right, blue light is not frozen light, it should be light ling**, there are light Ling tanks and light Ling towers, what version of yours? I played the genuine Red 2
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The small aircraft that comes with the aircraft carrier, especially the Chinese aircraft carrier in the version of the Glory of the Republic, there are as many as 10!
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The allies in Red Alert 3 Command and Conquer have a century bomber, but there is a limit on the number of bombs, and an airfield is needed, and there is a pioneer bomber in Red Alert 3 Uprising, which is very powerful and does not need an airfield, and there is no restriction There are two kinds of guns that can be switched, which is **very expensive.
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Oh, and one of the Allied forces called the Vanguard Armed Fighter Plane in Red Alert 3 Uprising has infinite bombs and heavy machine guns that are very useful.
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A copy of Red Alert 3 Uprising Moments.
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The End of the Heart! It can be said that it is Yuri's revenge mod!
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