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The electro-dragon can be kept. My ancient machinery is used in the palace notice 3 other traps t your magic is enough, there is no need for future fusion, change the black hole.
Monster regrouping. Giant 2 Dragon 3 Sapper 2 Knight 3 Beast 2 Prism Man 3 Swamp Demon God King 3 Electronic Dragon 3n Rat 1 In fact, the electronic dragon rarely plays, it is usually a sacrifice + fusion, don't worry. Gears earn cards, but they don't mean much to the ancient machines that attack the direction.
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Ancient Mechanical Dragon 3
Electron Dragon 3 Original Electron Dragon 3
E-Dragon II Type 3
Seal ** Cabinet 3
Fusion 3 and then Fusion 3
Overload fusion 1 red, yellow, and green gears 2 or 3 each
Prism Man 3 Planet Transformation 3
Fusion Gate 3 and the rest are up to you.
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Tooth Car Street 3 Dragon 3 Fusion 2. Strengthened support heavy ** useless stuck! Electronic twin dragons?
Isn't it fused to the ancient mechanical deck? Hand wipe can compress decks or hand kills! Don't let the dragon be present with the rest of your own cyborgs at the same time!
Be careful that the opponent melts you!
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Non-electron flow card set plus electron dragon...
Unless you're very sure that someone else melts you in.
It is recommended to add three Swamp Mire Demon King Mechanical Beast is not necessary to play three Why is there only one Demon Palace?
Next 3 As soon as the opponent plays strongly, you will have a cup.
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It's better to add another magic gear.
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The ancient mechanical series is a very fun and powerful card deck, their main feature is in the battle, the opposite side can not launch the magic trap card, in the master rule 1-2 environment is very strong, not now only fun, but there are still duelists who like this deck, so deep space high play brings the introduction of the ancient mechanical card deck of Yu-Gi-Oh, interested players come and take a look!
Because the level of deep space high play is too vegetable, so I won't mislead the newcomers, but just introduce to you the cards of the family series, as well as some small systems inside.
Ancient machinery all card display.
Deck features. The ancient mechanical card is mainly to make the opposite side unable to magic trap cards during the battle, and some rental monsters can also invalidate the effect of the attacked monsters. Yes, the opponent's pit does not work as well as it should. Take the Ancient Automaton as an example.
Its effect is:
When this card is attacked, the opponent cannot activate the magic trap card until the damage step ends.
The effect of this card combat destruction of the opposing monster is nullified.
How to play the deck. Mainly quickly fuse the [Ancient Mechanical Chaos Giant], relying on the [Ancient Mechanical Chaos Giant] attack power of up to 4500 and the effect suppression of the [Ancient Mechanical] series monsters in battle to hit the target.
Basic operations. 1.If you don't have a monster on the field, and you have [Gear Street] and [Ancient Mechanical Injection Machine] in your hand or on the field, use the [Ancient Mechanical Injection Machine] to destroy the [Gear Street] on the field and activate the chain.
From the deck or hand, summon [Ancient Mechanical Bloodhound] and [Ancient Mechanical Dragon] so that you have 2 [Ancient Mechanical] monsters on the field, then activate the [Ancient Mechanical Dragon] effect, add [Ancient Mechanical Box] to your hand, then activate the [Ancient Mechanical Chest] effect, [Ancient Mechanical Element] or other [Ancient Mechanical] monsters with a garrison power of less than 500, and finally activate the effect of [Ancient Mechanical Hound] to make a total of 4 [ Ancient mechanical monsters are sent to the graveyard to summon the [Ancient Mechanical Chaos Giants].
2.When you have both the [Ancient Mechanical Injection Machine] and the [Ancient Mechanical Element Finger Bridge Body] and the [Tooth Car Street], use the effect of the [Ancient Machine Element] to discard the [Ancient Mechanical Injection Machine], retrieve the magic card [Ancient Mechanical Fusion], and then activate the [Ancient Mechanical Injection Machine] effect that was discarded in the graveyard to blow up the 2 tokens of the [Tooth Car Street] special move (you can use Link, excess, as sacrifices, etc., depending on your own card deck composition), and then use the [Tooth Car Street] special move [ Ancient Mechanical Giant], and finally use the [Ancient Mechanical Fusion] special move [Ancient Mechanical Chaos Giant].
This is all the content of the ancient mechanical card deck brought by Deep Space High Play for everyone, if you think that the strategy brought by Deep Space High Play is helpful to you, please be sure to come to 3h3 Deep Space to continue to pay attention to the relevant strategies brought by Little Spider for everyone!
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Seeing these cards, I can't help but want to make a bloodline gear, much stronger than the ancient machinery, but unfortunately there are too few extra---
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How to assemble such a card deck as an ancient machine is basically an entertainment level, don't expect too much.
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Little brother: I'll let you see what is called a combination of super powers, a combination of extraordinary knowledge, and magical assistance: giants, dragons, beasts, and knights of ancient machines.
Elemental heroes Prism Man, Swamp God Demon King, also three. One deformation pot and one marshmallow. Magic:
Three: Fusion, Strength Combination, Miracle Fusion, Tooth Car Street, and Two: Fusion Gate, Resurrection of Another Dimension.
One sheet: Restrictions lifted. Traps:
Magic Topper (2 pieces), Return from Another Dimension (1 piece). Bonus Decks (3 each): Ancient Ultimate Giant, Elemental Hero Earth Man, Elemental Hero Absolute Zero.
Strategy A: Fusion or power combination of Prism Man and two "Ancient Machines", and then Miracle Fusion to summon the Ultimate Giant and Earth Man, Strategy B: Swamp God and Demon King, two "Ancient Machines" and a Giant or Prism Man, Fusion Ultimate Giant, Miracle Fusion Absolute Zero or Earth Man, Strategy C:
The Gate of Fusion melts everything that can be melted, and it is using the resurrection or return of another dimension to call back the strong monsters! Strategy D (defend first and attack later): When the monster is beaten, activate the "Magic Bowler" to block the tooth car street of the card deck, and if it will be destroyed, activate the tooth car street effect and summon two mechanical dragon ......There are many strategies, but because of the word limit, I won't say much, let's explore it yourself!
Just look at 3L for those questions you have behind! And that 2L is simply copying the garbage card set on the Internet! Phew!
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Ancient Mechanical Giants 2
Ancient Mechanical Dragon 2
Ancient Automaton 3
Ancient Mechanical Knight 3
Ancient Gears 3
Ancient Mechanical Sapper 3
Giant Mouse 3 Elemental Hero Prism Man 3
Tooth car street 3 ancient maintenance yard 3
Ancient Mechanical City 3
Power Combine 3 Planet Alteration 2
Future Convergence 1 Restrictions Lifted1
Whirlwind 1 Divine Shield - 1 Mirror Force.
3 Ancient Mechanical Ultimate Giants.
What a difference. The electro-dragon was once limited, and neither were the ancient mechanical limits. The flow of electrons is stronger than that of ancient machinery. The ancient mechanical automatic immunity to the trap, and the electronic dragon was to ask the king to touch the price seal trap.
Also, your classmates are not allowed to play the same tone? It's really speechless. Even in the era when the path of light is hung in the same tone, you are not allowed to use the same tone.
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Electro can kick it, Ji Knight, forehead ......I mean, the mechanical knight can not put so much ......Though I attack 1800, it is a double ......This is embarrassing......It's not as good as a soldier + a tank.
Also, the cyclone limits one, so fly one.
There are too few traps ......I didn't see the explosion, the magic palace, and the torrent burial ......Prone to tragedy ......Especially if there is no counter-attack trap such as the Demon Palace, ......This one is too dangerous......When you turn around and recruit a giant, and someone else falls, aren't you just dumbfounded? Therefore, the Demon Palace and Shenxuan must be added, and so is the torrent.
Don't rely too much on fusion, to be honest, the ultimate giant is not very cost-effective, 4300's attack power seems to be very beautiful, and it is easy to be overtaken when it comes to unity and magic (scapegoat + unity, attack power rises to 4000, and magic can also be up to +3000 attack, 4300 is simply a floating cloud in front of these two BT equipment cards) Not to mention that fusion summoning means summoning one more time (if the giant is on the field) may be killed by Naraku or Torrent.
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[Ancient mechanical giants].
[Ancient mechanical giants].
Ancient Robot Knight].
Ancient Robot Knight].
New Cosmic Man: Earth Mole].
Transforming pot].
Soul-slicing necromancy].
Electronic Dragon]
Marshmallows].
An ancient mechanical dragon].
An ancient mechanical dragon].
Ancient Automatons].
[Ancient mechanical giants].
Ancient Automatons].
Ancient Automatons].
Emissary of Hades, Gus].
An ancient mechanical dragon].
Ancient Robot Knight].
Mine Excavators].
Mine Excavators].
Rock Elves Titan].
Kigantes].
Tooth Car Street].
Tooth Car Street].
Tooth Car Street].
Ancient Mechanical City].
Ancient Mechanical City].
Restrictions lifted].
The Great Storm].
Terraforming].
Terraforming].
Ancient Mechanical City].
Discount shopping].
Discount shopping].
Terraforming].
Divine shield - reflective force -].
Torrent burial].
The bribery of the Demon Palace].
Circular of the Royal Palace].
Circular of the Royal Palace].
Summon a dragon or giant as fast as you can, kill quickly...
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Trouble 4L to see the adjustment. Tooth Cartridge cannot activate the effect when the end process of the Magic Top Hat is broken, and can only be activated when it is destroyed by an attack.
By the way, Prism Man is really a good thing, and it's not a good thing that there were too many mechanical clans in ancient times. Fusion with prism can help solve hand accidents. , it's just that lz has to find a way to speed up the pumping and fusion, or you can consider investing in a small series to speed up the attack.
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Mecha Shaft:
Mecha Giant*3 Mecha Dragon*2 Mecha Box*2 Mech Knight*2 Card Car*1 Iwazheng Dragon*1 Mecha Fortress*3 Mecha Skeleton*2 Accelerator*2 Driller*3
Great Storm*1 Combine of Strength*3 Black Hole*1 Dead Su*1 Restriction Lift*1 Holy Spear*3 Holy Defense*1 Torrent*2 Fusion Preparation*3 Demon Chain*2 God's Declaration*1 Additional: Ultimate Giant*1 Giant Eye*1 Phantom Beast*1
Dark Rebellion*1 103*1 Tooth Giant*2
101*1 Bird's Gun*1 Dreadtooth*1 Radiance*1 Jade*1 Lurk*1 Gunner*1 Diamond Crab*1
Volcano Axis: Mechanical Giant*3, Mechanical Box*2, Mechanical Knight*2
Mecha Fortress*2 Mecha Skeleton*1 Accelerator*2 Driller*3 Volcanic Missile*3 Volcanic Deer Bomb*3 Volcanic Bomb*3 Demon God King*1 Great Storm*1 Fusion*2 Power Set*3 Holy Lance*3 Pot of Greed*1 Fusion Preparation*3 Flame Cannon Magazine*3
Additional: Ultimate Giant*1 Detonator*1 Heavy Explosive Bird*1 Toothed Giant*2 Jade*1 Miscellaneous Fills.
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I suggest you make your own pair.
That's how you can progress.
This kind of miscellaneous card set is cool to put in the big universe or dimensional rift, and then put a scrap iron scarecrow, or two rush scarecrows.
Sin Blue-eyed White Dragon].
Sin Blue-eyed White Dragon]. >>>More
Miracle fusion is a beautiful thing, it is recommended to be full In fact, you can use Prism Man to copy heroes and throw heroes to pile up the tomb Fusion is also full Fusion is the hero's combat power** Without the fusion of heroes, it is equivalent to a waste of fusion**t With the ocean and forest, are you afraid that there will be no heroes? R-Justice Judgment T After the Break, there is a Sky Man enough to bury T from another dimension and it is not recommended that heroes fight the dimension to the land of Zero Degree? I'm sorry for the heroes, Huangquan frogs are not down? >>>More
At this stage, 3 small wind 1 gale itself is closed and relies on the backfield of the card set is not easy to play, and autism and blood cutting are not necessarily good, machine guns this card is far less strong than the chain burn, in fact, you can remove most of the blood cutting cards, change to a countdown card set, add a large number of such as a temporary truce, the monopoly of the overlord, the elimination of war, etc., will not be easily destroyed by the wind to drag the time pit supplemented by 3 pots 2 cabinets, because the self-isolation has a low dependence on monsters, so to deal with waste 2 and the like can be used to target the side such as the Imperial Front. And the high dependence of autism on the backfield is really weak in front of the current mainstream dark world TG agent such as the fried Karaka poor 1 card n monster ability of the card set, although the targeted addition of cards such as the universe can block the other party, but then again, it is still a sentence, the backfield of the 4 wind environment can't stand, the backfield can't stand up, and the backfield can't stand Autism can't play.
The decks you've listed have been around for a long time...... >>>More