How to take random numbers from easy language, and how to write how many numbers are randomly taken

Updated on technology 2024-03-22
9 answers
  1. Anonymous users2024-02-07

    Version 2 supports library specSubroutines take random numbers that are not repeated.

    Public, you can take out multiple different random numbers.

    The parameter to take the minimum value of the random number, the integer type, can be nulled, can be omitted. The parameter must be greater than or equal to zero. If this parameter is omitted, it will be 0 by default

    Parameter To take the maximum value of the random number, the integer type, the parameter must be greater than or equal to zero.

    The number of parameters to be taken, integer type, , to take out the number of random numbers, the parameter must be greater than 0

    Parameters Arrays of stored values, integers, arrays, and random numbers are stored in this array.

    Local variables take the non-repeating random number aa, integer type.

    Local variables take the non-repeating random number bb, integer type.

    For local variables, take the non-repeating random number i, delete the members of the integer type (array with stored values, 1, take the number of members of the array (array with stored values)).

    Set the random number seed ().

    Take the non-repeating random number aa and take the random number (to take the minimum value of the random number, to take the maximum value of the random number).

    Add members (an array of stored values, take an unrepeating random number aa).

    Determine the head of the loop (take the number of array members (the number of arrays with stored values)).

    Set the random number seed ().

    Take the non-repeating random number aa and take the random number (to take the minimum value of the random number, to take the maximum value of the random number).

    The first of the counting cycle (take the number of array members (array with stored values), take the random number i that does not repeat).

    Judgment begins (take the non-repeating random number aa array of stored values [take the non-repeating random number i]).

    Take the non-repeating random number bb 1

    Default. End of judgment. Counting cycle tail ().

    Judgment begins (take the non-repeating random number bb 0).

    Add members (an array of stored values, take an unrepeating random number aa).

    Debug output (take an unrepeating random number aa).

    Default. End of judgment.

    Take the non-repeating random number bb 0

    Judge the end of the cycle ().

  2. Anonymous users2024-02-06

    As mentioned on the first floor, the command to take random numbers can be used in this way, so I will give you a specific example as follows: First create 2 tabs, 2 buttons, and 1 clock in the window**:

    Version 2The subroutine Startup Window is created Set the random number seed (51986132486).Subroutine button 1 is clicked on Tab 1

    Title to Text (Take random number (0, 99)) To text (take random number (0, 99)) Subroutine Clock 1 Periodic Event Label 2The heading to text (take the random number (0, 999999)) subroutine button 2 is clicked on Clock 1Clock Cycle Take Random Number (1, 100) In the example, I used the Take Random Number command to achieve a simple addition problem, as well as control of the clock, so that the content of the label is constantly changing Hand Punch, Forget

  3. Anonymous users2024-02-05

    Set random number seed () variable = take random number (1,100) label 4Title = to text (variable).

  4. Anonymous users2024-02-04

    no How to use the Time and Space Hunter Eight Door Artifact Time and Space Hunter Eight Door Artifact Introduction to the Use of the Time and Space Hunter Eight Gate Artifact Modification Android Online Game Time and Space Hunter Defense, Energy, Attack and Other Value Tutorial (Use with caution) Disclaimer: This tutorial is only for learning, experience, and can be changed successfully, but the official server will detect it soon, and the account may be banned.

  5. Anonymous users2024-02-03

    .Version 2Subroutine button 1 is clicked.

    Local variables: Text length, integers.

    Local variables array, textual, ,0"

    The local variable i, an integer.

    Local variables: random, integer.

    Local variables: single text, textual.

    Set the random number seed ().

    Box 2Contents

    Text Length Take the text length (Box 1.)Contents

    Random Number takes a random number (1, text length).

    Single text takes the middle of the text (Box 1.)Contents, Random Numbers, 1) Box 2Content A single text.

    Join members (arrays, single texts).

    Circular judgment first ().

    Random Number takes a random number (1, text length).

    Single text takes the middle of the text (Box 1.)contents, random numbers, 1).The first of the counting cycle (take the number of members of the array (array), i).If true (a single text array [i]).

    Jumping out of the loop ().

    If it's really over.

    If true (take the number of array members (array) i) join the members (array, single text).

    Box 2Contents Box 2Content A single text.

    If it's really over.

    Counting cycle tail ().

    Loop judgment tail (take the number of array members (array) ≠4) <>

  6. Anonymous users2024-02-02

    .Version 2

    Assemblies Window Assembly 1

    The subroutine Startup Window is created.

    Set the random number seed ().

    Subroutine button 1 is clicked.

    Local variable probability, integer type.

    Chance to take random numbers (1, 10).

    If true (chance 5).

    Label 1Heading 1".

    Return () if it's really over.

    If true (chance 8).

    Label 1Heading 2".

    Return () if it's really over.

    Label 1Heading 3".

  7. Anonymous users2024-02-01

    .Version 2

    The subroutine button to take the number is clicked.

    Local variables box, box.

    Local variables, temporary, box.

    The local variable i, an integer.

    Local variable x, integer.

    Local variables Numeric, Textual, ,"0"

    The local variable y, an integer.

    Local variables: numeric position, integer type.

    Local variables display numbers, textual.

    Variable loop header (1, 9, 1, x).

    Join a member (a collection of numbers, to text (x)).

    Variable loop tail ().

    The first (10, i) counts the cycle

    Box tag component (i).

    Frame. Contents

    Counting cycle tail ().

    Set the random number seed ().

    Count the first cycle (3, ).

    Box Tag Component (take random number (1, 10)).The first of the counting cycle (take the number of members of the array (set of numbers), y) the position of the number Take the random number (1, take the number of members of the array (set of numbers)) Show the number Show the number Set of numbers [Number position] Delete the member (number set, number position, 1).

    Counting cycle tail ().

    Frame. Content Displays numbers.

    Counting cycle tail ().

  8. Anonymous users2024-01-31

    An unrepeating random number of 1 9 appears.

    Such..

  9. Anonymous users2024-01-30

    array={1,3,4,8,9}

    Set the random number seed ().

    Debug output (array [take random numbers (1,5)]).

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