-
You're talking about the battleship Gadari.
You go to the forum here, you have everything you need, and if you don't understand, you can ask questions.
Here is the EVE skill calculator which is also available.
For Gadari (C group), the defense is mainly shield resistance **Mainly missiles Your personal bias is correct You can learn according to the relevant skills in the skill calculator It is not necessary to have 5 levels for each type For basic skills, you need to have 5 levels for advanced skills (this is the so-called low 5 high 4).
-
Gadar. It's Gadari.
Learn about engineering projects.
There's also something from the Navigation project.
You look at the battle column or battle patrol you want to open, and there is a recommendation column to see what certificate is needed for that one, and you can learn it.
-
All 1x skills have to be learned 5, you can consider learning 4 on T2 in the early stage, and I will list 4 skills that are very important for the C family -
1.Mantilogy: The most important of these are missile dynamics, an introduction to missile strikes, target trajectory budgeting, launcher control, missile launch efficiency, and the control of the type of missile you are using.
The importance depends on the order of ranking. The latter categories are the same) The focus of the missile skill improvement is to first increase the range, then reduce the damage penalty, then increase the launch speed, and finally increase the damage (the ship itself has a damage bonus).
2.Engineering: The most important of these are, Engineering, Energy Shield Management, Energy Shield Enhancement Theory, Energy Shield Compensation Research, and Tactical Energy Shield Manipulation.
The main focus of engineering skill improvement is to first give the ship enough energy to install the equipment, and then increase the strength of the shield to restore the shield's equipment consumption and shield resistance.
3.Navigation: The most important are navigation, the afterburner principle, the acceleration control theory, the fuel consumption efficiency theory, the evasive maneuver theory.
The focus of skill improvement is to increase the basic speed of the ship first, then learn to use the booster, then increase the speed bonus of the booster, then reduce the energy consumption of the booster to increase the afterburner time, and finally increase the hull sensitivity to increase the survival rate.
4.Electronics: The most important are electronics, long-range enemy locking research, target locking training, and electronic warfare theory.
The center of skill improvement is to first increase the CPU output, so that you can install more equipment and launchers (the launcher does not use electricity but binge-eats the CPU), and then increase the lock distance (the missile can hit 38km, you can lock 28km, don't you think it's wronged?). The more serious this problem is in the later stage), then increase the number of locked targets (the single shot of missiles is powerful and the small enemy is more locked, which means that the damage distribution is not wasted), and finally learn to use electronic warfare equipment (make full use of the advantages of multiple slots and long range in the ship).
In general, C is a master of using a gun, with skill support is an inch long and an inch strong, the style of play is flexible and changeable, run as you like, without skill support, you are a silver wax gun head, you want a kite without range, you want to fight the skin is too thin, you want to run without speed (you are a meat bun boat).
-
The missile is the standard missile level 3, the heavy missile or the heavy attack missile level 5 and the high 3 or high 4, depending on the individual ship selection specialization, the torpedo is recommended to be level 5 and high 3 or high 4, depending on the personal choice of route, the first is the crow monster, torpedo introduction 5, advanced, newcomer learning level 3 cruise, as the transition of the crow monster farming**.
Raven battles, generally with cruise missiles, cruise missiles will do.
Missiles **, specialized torpedoes can not be learned, other ships, it is recommended that there are two options for 4 or 5 heavy assault missiles to learn, one is the C group Xiaoxi heavy missile high 4 and the other is the A group blasphemy, the heavy attack missile high 4
The skills of missile flight speed and flight time are recommended to be full, the skills of reducing the impact of speed on missile damage are recommended to be full, the skill of reducing the radius of **, torpedoes can not be learned, and other missiles are recommended to be full.
It is recommended that the skill of firing speed is full, and the damage level is 4 or full.
-
I'd love to post my plan queue up to show you.
If you're playing the European server, let's take a look at the next evemon plan.
-
In what direction? Commerce? Fight?
Eve has money, what is not easy to do, skills can almost hang up the cruising in a week, and then just keep waiting for skills, no skills to go out is a dish.
The key is how you make money, there are fewer people here to make money, so it's better to go to the eve forum to see.
Dabila I'm also practicing
It's really a nice elf >>>More
Level 1 Impact: 40 P.ATK.
Level 7 Electromagnetic Wave Paralysis Skill. >>>More
1. Iyu evolves to level 16 to Julian, and Julian evolves to level 36 Barus. >>>More
Iyuda level 24 evolution claw Julian can learn restraint and discharge, level 39 evolution Ruth King, power up to 150
Level 38 and Mobi fusion, Mobi must not be the main elf (if it is the main elf, it is beige), material: the combination of the four earths, synthesized brown, absorbing energy on Nadore's side.