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Personally, I don't think it's necessary for game developers to play a game in depth, and I recommend that game developers understand three disciplines:
1. Logic: Planning needs design rules, and rules are supported by logic, and it is difficult to have good design without good logic.
2. Psychology: Understand what your users are thinking, what kind of psychological feedback your design might have, and how to make them "think" that investing time or money in the game is worth it.
3. Dramaturgy, especially Hollywood dramatography: This is not for you to learn how to write a plot, but to learn how to control the rhythm of the player's emotions.
In addition to this, such as product design, macroeconomics, sociology, these disciplines are all good for game planning. <>
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The premise of doing development is that there will be a corresponding program.,If you say that the program is removed.,I think it's natural to understand and be crazy about the game.,I once wanted to turn to game operation or game planning.,But I gave up.,I don't want to make my interest into a job.,For me, work is work.,I'll try my best to do my job.,But I still reject work.,I hope that games have always been something that brings me happiness.,I'll give advice to game operators.,Submit bugs.,Even propose solutions and specific reasons for errors., But it can't be a job.
It's good that you decide to regain your dreams. I recommend that you read some books to supplement your knowledge of game design theory, and then improve your design skills through a lot of practice. At the same time, it is necessary to teach yourself some programming languages and game engines, and a good game designer should also be a naturalist.
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dMathematics, including matrices, quaternions, spatial transformations, collision detection, etc.;
2. C, C++ should be proficient, and be familiar with memory and pointers;
3. The underlying computer knowledge and the principle of group resistance cover are very important, and it is best to know some compilation;
4. The data structure and the method of arithmetic are very important, and the foundation is very important;
5. The overall understanding of the game, including which modules the game needs, such as rendering, physics, AI, gameplay, etc., it is best to write some basic engines, rendering modules, etc. without using the engine;
6. You need to have your own understanding and opinions about the game, and you must learn to analyze when playing games, know how to analyze the advantages and disadvantages of the game, know what kind of game is fun, why it is fun, it is recommended to read more articles and **;
7. Understand the dynamics of the industry, pay more attention to game-related knowledge, industry news, **, and contacts are also very important, and learn to analyze industry trends and views by yourself;
8. It is also very helpful to use and familiarize yourself with a relatively mature engine like Unity, which can help you understand the architecture of the game engine and the trend of the engine, but you must do these after consolidating the computer foundation;
9. Innovative thinking and openmind are very important;
10. Good internship experience and project experience are very important, and it is important to enter the game industry first, and everyone must step on the door.
I'll play with you in that area.
3d pet forest good game.
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