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There are many ways to add points to navigation, such as one addition method for international navigation, and another method for sea navigation, the key depends on whether you want to mix land or sea.
You can do a random search.
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All fine land of the sea is 50 fine whole.
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Pirates mainly add strength and agility.
Pirate Transfer: Requires level 10 and agility to 20.
Level 10 post-fighter: 4 force and 1 sensitive.
Gunners: 1 force and 4 minutes.
I have a level 200 Idol Drop Rising Drifting Pig
Haha, it's a dragon.
I also have a bishop of 184.
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Ability points: Fighters are generally 3 strength and 2 agility.
But for the sake of high attack power.
Agility is added as long as you can wear equipment.
All that remains is strengthened.
The Gunslinger has 3 agility and 2 strength.
Some people recommend 4 agility and 1 strength.
However, this created a situation where the musketeers did not have a high attack power.
It is recommended that this practice be abolished.
Skill point gunner one turn plus point suggestion:
The fast action is full. Crack Fist 0
Half Moon Kick Full. Double catapult kills full gallop.
1. Suggestions for adding points to the second turn:
Accurate guns are full. The fast gunner is full of rapid fire.
Confused shooting. Full light feather shoes.
5 o'clock in the first period. The late point can be full.
Bomb attack. Not added in the early stage.
If you have more points in the later stage, you can add a little more to play.
Shoot back. Full three turns plus points are recommended:
Triple shots. Full octopus battery.
Full of seagulls air raids.
15 Flame Spray.
28 Ice Spray.
28 Navigation. A full fighter turns a skill point to suggest addition.
Fast action 20 points.
10 points (Gado is useless.) Has 2 turn skills).
Half Moon kicks 20 points (the main skill of brushing your own family.) )
Double bullet shot 1 point (Gado is useless.) Do you have agility? For fun. Not much to say) gallop 10 points (support. I think. The support must be full).
2. Turning into a strong body.
10 points of precision punch.
20 Rush Punch.
Return at 20 o'clock.
20 bone penetration.
20 points: Ascend to 20 points.
Oak camouflage 10 points.
Three turns of confusion attack 20
Gain 40 energy points.
Energy burst for 21 points.
Energy consumption is 20 points.
Superman transforms 20 points.
Gravel strikes 30 points.
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Fist. Agility is the same as level. Other plus strength.
Gun. Strength is the same as level, and everything else adds agility
One turn requires 20 agility.
One turn skill. Punch: Full fast action.
Full of Cracked Fists. Full Half Moon Kick.
Gallop 1Gun: Full fast action.
Full double bullets. Full Half Moon Kick.
Gallop 1
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The navigator will sweep across the sea, and no one else can beat it. However, the navigator's sea skills need to be at a fairly high level to use, and the leveling must be on land, so the navigator's method of adding points must be based on the leveling speed. There are two most popular ways to add points to navigators:
Quan Jing: Navigator is equivalent to a mage, relying on spell attacks when killing monsters, so in order not to delay the leveling time, most people will choose.
Add spirit to ensure the speed of returning to blue. Unfortunately, the Navigator's defense is too low, so some players free up a few stat points to add to their Constitution.
Face. Semi-sperm and hemibody: relatively high defense, long blood. But the attack is relatively low.
Main sub-essence: alternative plus points. Prevents hyperheteria. Land survivability is strong. But the attack is low. Slow return to blue. Therefore, the tenacity skill should be advanced.
Important: [Upgrades at sea mainly rely on ships, so in terms of attribute points, you can keep them.] Add it when the future is clear].
Skill: 1: Self Ocean Domination Type:
Skill level required: Tenacity 2
Downstream 6 shell armor 10
Hurricane 4 seaweed entanglement 10
Lightning Strike 8 Thunder Curtain 10
Skill Order: Tenacity +1
Lightning Strike +1 Tenacity +1
+2 Hurricane +5 downstream
Seaweed +1 Lightning Strike +7
Shell Armor 3 then reaches level 30 to start saving points.
To 40 directly fill the thunder curtain.
Then put it downstream.
Shell armor. Seaweed is added to the extent described above.
Go down the river to 60 and then fill it up.
A 4% reduction has little impact.
Addition method: full refinement.
Pros and cons: The pros and cons of their own ocean invincibility.
Disadvantage: Land garbage... Sweat..
Usefulness: Ocean heads-up.
The main force of the battle in the seas.
2: Group Assisted:
Skill level required: Tenacity 3
Downstream 5 shell armor 5
Hurricane 4 Seaweed Entanglement 3
Downwind 10 vortex 10
Mist 10 plus skill order: Just add it above, first learn the seaweed winding as soon as possible, easy to upgrade, and the first 20 levels are best to find someone to bring.
Addition method: full refinement.
Pros and cons: Advantages of group ocean warfare.
The most sought-after character in naval warfare has the same disadvantage as the Doctor, and he has no combat effectiveness.
Uses: Marine group warfare.
The workhorse of marine assistance.
Note: Open PK in the future
Find a trumpet to practice during the battle of Gongcheng, generally this kind of person is useless now.
3: Land Skill Type:
Skill level required: Tenacity 5
Downstream 10 shell armor 5
Hurricane 10 lightning strikes 10
Shell Impact 10
Skill Order: Tenacity +1
Lightning Strike +1 Tenacity +1
Lightning Strike 9 +2 downstream
Hurricane 2 shell armor 5
Start with 30 points to 40 shell impact topping, and then press the top topping.
Addition method: semi-fine and half-body.
Pros and cons: The combat effectiveness of land is relatively stronger than that of marine adventurers.
But it's still not as good as the combat effectiveness of other land classes.
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All: Level 3, Level 10, Level 4, Level 1, Level 1, Level 8, Level 2, Wings of the Holy Eye Level 3, Level 10 of Cursed Fire, Level 5 of the Shadow Chapter, Level 10 of the Seal of the Sage.
Full Essence: Level 3, Petrification Level 3, Recovery Level 4, Resurrection Level 1, Psychic Collision Level 10, Spiritual Blessing Level 8, Divine Blessing Level 2, Holy Eye Level 3, Curse Level 4, Shadow Level 5, Sage Level 10.
Now the official has weakened the effect of the skill of the Abyss Mire, so don't learn this skill yet.
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4:1 Temper Min, Musket 4 Agility, Boxer 4 Strength.
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Some. 4 force and 1 agility.
Skill addition. 1. Fast action.
20 Crack Punch.
10 points (plus more is useless.) Has 2 turn skills).
Half Moon kicks 20 points (the main skill of brushing your own family.) )
Double bullet shot 1 point (Gado is useless.) Do you have agility? For fun. Not much to say) gallop 10 points (support. I think. The support must be full).
If you have any opinions, just ask.
2. Strengthening the body. 10 points of precision punch.
20 Rush Punch.
Return at 20 o'clock.
20 points Dragon Attack Combo.
20 bone penetration.
20 health diversion.
1 point (labor and management have super!) )
Oak camouflage. 10 o'clock (none).
Level 1-27 regardless of leveling.
After 27, 21 team tasks.
Cause. 27. You can catch the jawfish. I am the main force. There is also a lot of experience.
26 Before you depend on others. Less experience.!
30-38 Find someone to take the family to the years.
38. Bring yourself a 30 bat. Find some little pirates to brush on your own. (Half a month is not requested.) With this attack again high)
Some say to fill up the cracks. Cast two hundred cracks of time.
Once the dragon is raised. So the cracks are the same as Thang Long. Ascending dragon with halo.
Think for yourselves!
Some people also said that I was sick with baseball! (just to brush up on the family years) baseball hits high. It's much better than the punch of the roll. I was 38 years old at home and played Trojan fast. With half a moon! That's why it's a reason to fill up the half moon.
You don't have to carry a baseball all the time.
Just bring the ** of the whole class to attack the height!
38-50 are in the prime of life. A hundred cracks are useless. So only add 10 points. During this time, the dragon is filled.
Prepare for upgrade after 50.
Look at your 2 turns, what are you turning.
If 2 turns is a seal, then it is recommended that the whole is to attack the weak point, but resist the attack. Fine sealing is also fine, but if you don't seal the enemy, it's easy to be killed instantly. >>>More
I've been playing pirates for over 4 years. Still playing. >>>More
Fastest with RMB! 10 yuan = 1500-20 million.
If you don't have money, you can take people 3 times by sailing, and it's also very fast! >>>More
The sashimi obtained from fishing can be sold to others or kept for oneself for the task (there is a task that is drunk and dreaming of death, and asks for 20 sashimi, it seems to be 20, forgot) and the fish from other places can be kept for oneself or sold to others. >>>More
If you haven't played it, you won't, I'm the one who came to the water and ignore me.