What are the vanishing light zombie artifacts that don t need to be durable seconds

Updated on Game 2024-03-09
6 answers
  1. Anonymous users2024-02-06

    In the past, Gatling was really a biochemical artifact, and at that time, biochemistry was all on guard, and Gatling was very suitable, which is like now all holding artifacts, chasing zombies with guns that challenge brushes.

  2. Anonymous users2024-02-05

    Advanced crossbows, Harlan military rifles, Will, Bozak bows and arrows, are all artifacts, feelings.

  3. Anonymous users2024-02-04

    Ranger bow or Bozak bow and arrow, but the Ranger bow can be installed with components to increase the power, I didn't know before installation, but after installation, it is more powerful than Pozak's bow and arrow, and it is one arrow against the night demon at night, and if one arrow does not die, two arrows.

  4. Anonymous users2024-02-03

    The first one is that you've played too much.,The vanishing light isn't cf.

  5. Anonymous users2024-02-02

    The ten artifacts of the vanishing light include water pipes, wooden planks, batons, beef knives, wrenches, knives, steel bars, vegetable garden sickles, baseball bats, and police rifles.

    1. The baton can be regarded as rarer than the water pipe in DL, and the general police will hold it, but the key is that there are indeed few police in this game. The highest quality of the baton is purple, unless it is clever and black. Besides, it's useless to modify the quality and power of a baton, if you pick up a good baton in the early stage, you don't have to think too much about dismantling the water pipe immediately.

    2. As the first ** picked up by players in DL, the water pipe has good attributes and power. In the early stage, you can open a lot of blue and green water pipes, but the landlord advocates sharp weapons, and it can basically be replaced after the initial level 5. The water pipe can only be used as a novice**, and it is too weak in the middle and late stages.

    3. Police rifles, police rifles with 20-round magazines determine that their continuity is not as good as various automatic **, but many survivors still choose it for defense and attack. As a police officer, what you want most is to make the prisoner lose resistance as soon as possible, and the power of this gun is very impressive, which makes those good shooters who believe in the supremacy of precision love this killing weapon for ten minutes.

    Similarly, for parkour runners on missions, the amount of ammunition they can carry is undoubtedly limited, so semi-automatic precision** is often their choice.

  6. Anonymous users2024-02-01

    There are many types of zombies, so I'll briefly mention the special ones.

    1: Night Hunter, a powerful character operated by players in PvP mode, with a total of four main skills: Venom Ultraviolet Shielding Sensory Shielding (Can't be perceived with Q) Summoning self-exposed zombies (blasted to either cripple or fall to the ground) Perk:

    Roar can show the location of a human, press Q at close range to terminate a human player, the Hunter can knock all targets at close range with both hands on the ground, run to ram (lose 100HP once hit), and the Hunter has a UV shield (5 seconds) that allows him to shoot a human at any time without losing energy when exposed to UV light.

    2: Daredevil, one of the powerful zombies that only appears at night, has very high damage HP and can climb walls Very fast and the player runs at a speed, the player will spit venom in a location that the night demon can't reach or in the water The damage is very**No 4000 damage** and hunter enhancement potions don't fight head-on, its weakness is fear of ultraviolet rays, and it will be hard to hit and weaken the defense speed.

    4: **Zombies (Swift Species) are special infectees that have a remnant of a part of human consciousness, which will appear when the player is constantly making noises or at certain locations at night, and can climb walls, run, and quickly dodge.

    5: Self-exposed zombies, as the name suggests Suicide** zombies are slower to rush near the player** Shooting in advance will also** **The range is 180 degrees in front of the front, and the damage is extremely high.

    6: Believer DLC all kinds of strange bosses appear more frequently are colliders, and the HP of the oversized zombie is about 100,000. With no defensive potions, it can only take three normal attacks, and if hit, it may be instantly killed.

    Can pick up a stone and throw it, the shock range is very large, and the damage is average.

    The second is the screamer, a large venom zombie that can spray poison super frequently There is a circle of venom around the body There will be ** zombies in the courtyard.

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