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Sanda's plus point method. Kick up.
Back falls. Combo PK is useful in certain environments (you fall to the ground, the gunner stands next to you and throws a grenade, and catches directly).
PK is a magic weapon to restrict the opponent's movements. Vajra.
I admit that this is a very good skill, but in front of Sanda's extremely nervous SP, I had to give up. Throwing sand.
Long-range only**, the most important thing is to prevent those who roam with a restrained revolver. Crouching.
Must learn, a necessary skill for judo, you can dodge many skills. Uppercut.
out of force. Levitates the enemy, and the attack is instantaneous. Kick in the lower section.
It's enough, some people think that the level 20 move is fast, but it causes the 3rd kick to have insufficient cooldown to make the move. Dragon's Claw.
Pre-whirlwind system, this is not controversial. Iron Mountain Lean.
Leveling can be used as output, and PK is good for enemies floating in a dead end. Crushed bones. Full.
The main output skill.
Overlord Armor. Full.
If you want pk, you must be full, otherwise you will be practicing in vain. Strong punches. Full.
The power of 250, 50 sets and 1 level plus 275, this level of strong punch + hegemony can make the opponent feel oppressive. Weakness perception.
The more this skill comes to life, the more valuable it becomes. Whirlwind legs.
Lightning Dance. Moves between multiple enemies within a certain radius and deals damage.
The following are the Awakening skills.
Valkyrie kicks. Full.
The strongest kick in history.
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Uppercut 5 or 10 out of force Forward kick 5 Front skill Lower kick 10 Force 10 is enough Back fall 1 Break the hegemon body Sometimes used Eagle Stepping 5 Pre-skill Brush map is also easy to use Whirlwind leg 1 Sometimes it is also used No, it always feels like it is not a fighter The overlord armor should be filled Full You see the defense There is already an Asura defense It's really a magic skill Collapse fist 5 The brush is high It's useless Broken bones are full of self-imposed Heightened is also considered a high output And the higher the speed, the faster It feels very cool Shenglong Fist 1 Because it doesn't have a hegemonic body, it's easy to be beaten 1 is enough inch fist full second group of monsters one word cool brush out of the force is not a big problem Tieshan by adding 1 or not to add it depends on the individual inch fist and Tieshan choose one to fill up the inch fist I added the inch fist full of 200 strength What concept The brush must be full of weaknesses 40 percent of the crit Try it again Cool Soften the muscles 0 The brush is useless The lightning is full of 40 skills The brush must be full of Colorful Shadow Serial Kick Some people say that after adding 1 50 levels, you will know High damage Valkyrie Step Awakening comes with level 1 Enough Brush is not used to the Martial God strong kick Very bt kick The awakening of our martial god is a cow, hehe, this is a brush to add points.
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Human plus points and skill analysis, only represented.
I divide skills into skills and non-crystalline skills for analysis.
The crystal wheel is resistant to 35J Flame Wind Foot (relative to Shenglong Fist), which has a better AOE effect than Shenglong Fist, and the biggest difference with Shenglong is that the god is buried at the end of the skill and the fall is a jumping state, you can directly use Whirlwind Legs, Eagle Step, X, no need to soften, and the combo is smooth. Personally, I feel that this is a must-have skill 35J inch knee (relative to inch boxing),The attack range is slightly larger than the inch box,You don't have to be like an inch fist to stick to the other party to hit,Secondly, it is also a more important point,Inch fist is a two-stage attack,But the shock wave of the second segment can not hit the monster that hits the first section of the blind spring section of the attack,The shock wave is generated behind the monster that is hit,And both sections of the inch knee can hit,So that the damage is 50% higher than that of the inch fist。 It will be full. 40j
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The overall idea is similar to that of the level 100 version, and if you have a pulse tube, you can consider giving up the Iron Mountain and filling up the Shenglong Fist (the Iron Mountain can't eat the pulse tube).
2. Common gameplay skills of Martial God.
Piling pet skills: Generally, you can kick out and pick up the pet skills in an instant, and immediately play a set of burst combos. Example: Yijue + Iron Shatter + Inch + Broken + Lightning Dance + Ascending Dragon + Returning to the Sky + Tiger Fist.
The middle can be changed according to personal combo habits, but it is recommended to connect the Iron Mountain Broken Bone immediately after sleeping. If it is a pure CD stream equipment (25 seconds can be used 2 times, the shadowless foot can be added behind the shattering fist).
1) Why do you want to point the Ascending Dragon Fist: Not only is the second damage higher than 45 in the long map battle, but more importantly, it plays a role in pulling monsters Ascending Dragon Plus Inch Flash is basically a must when encountering some non-building monsters (gif example below).
2) How to put the shadowless foot in place: press the reverse arrow key at the same time as pressing the skill, the arrow key has a great impact on this skill. If you press the positive arrow key during the forward rush, the displacement distance is the farthest; Without pressing the arrow keys, the displacement is a short section; The reverse arrow keys are in place.
3) Iron Mountain relies on influence combos: Many novice Valkyrie or Valkyrie who have played for many years are not used to Iron Mountain's relying on this skill, because it will affect your output position. (Even pressing the reverse arrow key will shift one section) Solution:
Iron Mountain immediately smooths a skill when pressed, and at this time, your Iron Mountain's damage is counted, but as long as the softening speed is fast enough, the character itself will not be displaced (that is, as long as the hand speed is faster, the more silky your Valkyrie combo will look).
4) Why sometimes the 95 skills of piling are black: If you soften a large set of skills after driving the pile, you will find that the 95 skills are black (not soft). Because of 95 skills and passive.
At the beginning of the game, the 95 skill must be smooth with an "x". That is, the flat A connection skill.
The Broken Fist is better than the Shadowless Foot in terms of both the form after the CP and the second injury. Some people think that tracking Bigfoot can be completely shattered, but it is not. Shadowless Foot has been optimized to be a single segment, but the number of segments that whip monsters has been removed.
In actual combat, you still need the skill of Shadowless Foot to help you correct the position of monsters.
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Hello,I'm the martial god of Shanghai 2.,Level 58.,I've washed 2 points.,The brush pk experience plus points obtained.,It's all my own research.。
PK brush map plus dot method:
Uppercut. Plus 5
out of force. It's enough to add 5 to the brush.
PK topped up. Break kick down.
Add 10 out of mandatory, must out mandatory. Forward kick. Plus 5
Pre-system. Skill.
Back fall plus 1 to protect yourself, eagle step.
Fill up, as long as you are a brush hall buried type, you must fill up, and the damage in the later stage is very large.
PK only needs to add 1 overlord armor.
Let's add 3 first. There is SP in the later stage
And so on. SP was nervous.
Bungboxing plus 5 can be forced if you can't do it, and if you use it more, you can force it, but I don't force it, because I rarely use it.
Crushed bones. Top up.
The brush must be full.,The late damage is 1 word.。
Cattle. PK is added to 10.
Shenglong Fist. Add only 1
It's just a combo.,The damage isn't high.,Brush Figure 1.
That's enough. Inch fist.
It's hard to say the skills, I'm level 3 now,
Equip on level 1 if you like this skill.
Just add to 5, and it's okay to fill up, as long as you sp enough.
In general, add 1
That's enough, this skill is hard to hit the monster.
Iron Mountain Lean. Plus 1
The brush is clear.
Level 1 is enough, strong punches.
It must be full, it must be full, it must be full, it must be full, it must be full, it must be full, and it must be satisfied.
You just don't play.
Add 200 power, very good.
Lightning Dance. It must also be full
It's definitely going to be full. Softens muscles.
Brushing. Level 1 is enough, high is not interesting, and Colorful Shadow Consecutive Kicks.
Plus 1 is not so much sp
If you have a sp, continue to point high, and the damage is average.
Awakening skills add points, Martial God Step.
There's no need to top up just 1, and you've been running for that power?
SP is not enough. Valkyrie strong kick if you swipe it.
It is recommended that you fill up.,That damage.,Can be a normal boss in seconds.,It's definitely going to be full.。
The above is my summary of the experience.
It's not plagiarism, I've studied it myself, and the rest of the sp
You can add your favorite skills.
If you have any questions, don't hesitate to contact me, or add me Q
Happy gaming.
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First of all, please take a look at my personal research method of adding points:
SP Simulator Plus Point Case:
Class: Valkyrie.
Rating: 60 Total SP: 4171
sp: 4155 used
SP remaining: 16
Mission gain: 690
Borrowed sp: 0
==--- Back Fall, Level: 1 (No Force, Break the Body).
--Nian Qi Wave, Level: 1
-- Sand Throwing, Level: 1
-- Uppercut, Level: 5 (not explained).
Force - Uppercut, Level: 1
Forward kick, level: 5 (front, not explained).
Gauntlet Mastery, Level: 1
Eagle step, level: 20 (Sanda strong output skills, the brush must be full, and it is no problem to step on the crit 1w at the full level) Martial God Step, level: 1 (do not add, add not much to the full strength).
Force - Forward Kick, Level: 1
Lower kick, level: 10 (front not explained).
Whirlwind Legs, Level: 1 (Escape Only, Occasional T Hard Combos are also available) Force - Lower Kick, Level: 1
Wind Combo, Level: 1
Overlord Armor, Level: 10 (Home Defense, Overlord, Don't You Want This?) Collapse Fist, Level: 5 (pre-skill, not high damage when topped up).
Forced - Fist Crash, Level: 1
Strong fist,Level:10 (Sanda high output give up attack speed,Brush the map must be full)Iron Mountain,Level:1 (It's the top monster in the later stage.,It's useless).
Bone Crush, Level: 18 (The output of max level bone crushes is still considerable.)
Weakness perception, level: 5 (you can do whatever you want, I point to 5) soften muscles, level: 1 (brush the waste skill +1 can be).
Inch fist, level: 13 (full level damage is scary, 1140% physical attack, 540% wave attack, must be full).
Lightning Dance, Level: 11 (Sanda beats the group of monsters with it and Inch Fist, High Damage + Full) Wind Pursuit, Level: 5 (Front).
Valkyrie Strong Kick, Level: 7 (A kick of ecstasy, I kicked the Headless King Shadow Serial Kick at most, Level: 7.)
--Light Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Sanda Light Armor Mastery, Level: 1
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Inadequate! Eagle Stepping can add 17, Shadow only adds 1, lightning either adds 1 or full, the overlord is full of broken bones, Shenglong strongly recommends that you add 1 point, and the rest of the inch fist is pointed! Mine is pk brush moderate.
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Or that sentence, if you like pk, add more traction and cancel skills If you like to brush the picture, add more damage skills.,The specific addition is just your own DIY.,Learn from others one day to wash.。。
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I Sichuan 1 small sanda. Cubs snort.
Far from it. Level 50.
SP2000 more (I can't remember the specifics).
Brush + pk are easy to use.
+1 for back fall (there is softening in the back, no need to force it).
Forward kick +5 lightning front).
+10 Kick Down (Lightning, Pre-Bone Crush).
Tiger Xun +5 out of force.
Eagle Stomp +5 (the pre-system of a certain skill, some can't remember --).
Whirlwind leg +1 (same reason as back fall).
Collapse +5 out of force.
Overlord +3 (a skill pre-system.) -
Broken bones +10 (level 50 +10 brush pk is enough, and I want to add some leftovers).
Strong punch +10 (I consider brushing the map,PK is almost useless,-20% attack speed,This skill is more controversial,It depends on the individual)
Iron backer +1 (there is softening but not forced).
Weakness perception. Follow the level (+40% Critical Hit for 10 full).
Soften muscles +5 full.
Inch fist follows the level (as long as the attack output).
The compulsion of the inch fist depends on personal considerations (I added it, and the cooperation was not softened).
Ascending Dragon Tyrant +1 Dancing Leg +1 (neither of which is enough for the main attack output, 1 point).
Then there are Valkyrie Strong Kicks and Valkyrie Steps, as well as Lightning Dance, all of which follow the ranks.
However, there is a lot of controversy about the Dance of Lightning, and there are also those who say +1.
It's up to the individual. The above is a level 50 plus point. The premise is that you have to do the SP task before 50 to add this. There are about 50 points left.
That's it. The SP during the 60's depends on how you personally add it.
I suggest that you fill up the weakness perception and add the rest of the broken bones (Martial God strong kick suggests 2-5 points is enough, and the steps are arbitrary.)
It's very chicken to kick the martial god without completing the conditions, alas, the strongest skill has been changed to be a little weak. Note: The level 50 Martial God Strong Kick can be increased to 2 points without reaching the condition of more than 400, reaching 1 more than 900, and reaching 2 conditions of more than 1800).
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Back fall, level 5
Mandatory - Back Fall, Level 1
Folded neck, grade 1
--Nian Qi Wave, Level: 1
-- Sand Throwing, Level: 1
Uppercut, rank 10
Force - Uppercut, Level: 1
Forward kick, level 5
Eagle Tread, Level 5
Gauntlet Mastery, Level: 1
Valkyrie Step, Level 1
Lower kick, level 10
Whirlwind Legs, Level 1
Forced - Lower Kick, Level 1
Bone Crush, Rank 15
Crash Fist, Level 5
Strong Punch, Level 10
Weakness Perception, Level 10
Overlord Armor, level 10
Ascending Dragon Fist, Level 1
Valkyrie Strong Kick, Level 1
Wind Pursuit, Rank 5
Shadow Chain Kick, Level 1
Inch fist, level 10
Softens muscles, level 3
Iron Mountain, Level 1
Mandatory - inch fist, level 1
Lightning Dance, level 11
Forced - Fist Crash, Level: 1
Force - Forward Kick, Level: 1
Wind Combo, Level: 1
Knee Collision 5 Full Floating Bullet Pedal Shot 1 Full Chaser Full Mechanical Revenge 1 Full Self-Destruct Full Delayed Self-Destruct 1 Full Mechanical Improvement Full Mechanical Storm 6 Camouflage 1 Turret 5 Storm 10 Full Drop Silver Bullet 1 Full Grenade Full Grimm Machine Gun 1 BBQ1 Stealing Sniper Rifle 1 Backward Jump 1 Forced Back Jump 1 Ancient Memory Full Unyielding Will 8 Ups and Downs 1 I'm Exhausted.
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