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Among the training institutions in the field of "game design and game production", [Wang's Education] is the leader in China, and it does not have a branch campus, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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1. Write the plot and script of the game you want to make by referring to different games.
2. There are many types of games, according to the type of game you like, by referring to different games, write the plot and script of the game to be made.
3. According to the plot and script of the game, use hand-drawn software to draw the graphics and background of the game characters.
4. Then, according to the plot and script of the game, use hand-drawn software to draw the graphics and background of the game characters, and you can use a variety of hand-drawn software to combine to improve the effect of hand-drawing.
5. Create the plane figure as a three-dimensional model effect through the modeling software, there are a variety of modeling software, and the plane figure can be created as a three-dimensional model effect through the modeling software, such as using the commonly used modeling software 3DMAX software.
6. Familiar with the operation of game production software, so that the efficiency of making games is higher, and there are many kinds of game production software, such as using Unity3D to develop games, familiar with the operation of game production software, so that the efficiency of making games is higher.
7. Create a project project of a game, which is easy to find when making a game, and create a project project of a game according to the design of the game. This puts the resource files and models used in the game in one directory, making it easy to find when making the game.
8. Import the created model into the game production software to build the game scene, and then, you can import the created model into the game production software to build the game scene, for example, you can import a variety of models created by 3DMAX software into Unity3D software.
9. Use perspective and orthographic cameras in game production software to view scenes, different game scenes need to be viewed from different angles, you can create perspective or orthographic cameras to view game scenes.
10. According to the design of the game, add a suitable background** and line voice, a good game will have a unique** background, the voice effect of the game characters has characteristics, you can ask a friend to help add a suitable background** and line voice.
11. Use the software made by the game to write and test, when the front-end resources in the game are organized, write by using the software made by the game, and encapsulate different classes in an object-oriented way.
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1.Coming up with an idea is an introduction to the start of the game, and it's also a game's **.
First of all, the idea should be something akin to a story. Then the story needs to have a purpose.
2.Storyboard designThe best way to understand a game is to use storyboards - to create a series of screens that reflect the rotten pants or different scenes and objectives of each level of the game. Hungry Jane uses one or two **s in each mirror to describe what is happening.
3.Once you've thought through the details and designed your storyboard, it's time to start writing the details of your game design. From this step, it gets complicated. You need to think about every possible detail and document it.
4.Write a design document that notes your thoughts on the above two sections in a form similar to a movie script. Writing documentation may seem like a routine, but the process of writing it can help you clear your mind, weed out ideas that you know are stupid at first glance, or add some other fun gameplay elements.
At a glance, you know that you are a novice.,There's only one software for you.,And it's relatively easy to learn.,That's the RPG making master.,But because there are 2 versions of 2000 and XP I'll tell you about their differences.,Let you choose when you learn.,RPG2000The picture stays in the crayon interface.,But he provides a lot of content for novices to make games, plus movies Laga**La (**can only use MIDI),RPGXP is suitable for middle and high masters., Because he doesn't have more than 2000 game design operation content.,But there's an extra script.,Actually, it's bigger than 2000 in terms of function.,You can program it yourself and add it to the game.,But it's obviously not suitable for you beginners.,XP than 2000 There are 2 major advantages that the picture has reached the watercolor pen.。。。 There's also a file that can be added to the *****.,But there's nothing difficult in the world just afraid of having a heart.,If you want to learn, learn the best to learn xp.,This forum is where I used to learn this software is good.,It's more famous.,It's very interesting to be able to make your own game.,Haha。。。 For example, adding people around you to the game.
..The first person of DOS. Just remember two:
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