Divinity Original Sin 2 Synthesis Table List How to synthesize Divinity Original Sin props

Updated on Game 2024-03-08
3 answers
  1. Anonymous users2024-02-06

    Requires Divinity Original Sin 2 Skill Book Crafting Recipe

    The skills on the left are Electricity, Earth, Ice, and Fire, and the skills on the right are Hunting, Necromancy, Transfiguration, Thief, Summoning, and Warrior. The combination of two pairs of skill books (non-blank skill books) is as follows, the one with the blue dot is the source power skill book, and at least one of the two needs to be a source power skill book to be crafted.

    A recipe is a formula for crafting items. Players can directly synthesize props through recipes, making prop synthesis more concise and efficient. The formula can be understood through combinations and book consultations; Combinations are the basis for item crafting.

    Through the combo system, players can try to combine items to get new items. Item combinations can only select items from the character's backpack, and a minimum of 2 items can be selected to combine.

    **Equip. Like previous works, the game contains a large number of traditional ** and protective gear, which present different appearances and effects according to the quality and attributes of the items. The armor in the game varies depending on its stat requirements, and the amount of magic armor and physical armor that is distributed varies from one to the other.

    The quality of equipment in the game is divided into several levels, from low to high: Common (borderless), Fine (green border), Rare (blue border), Epic (purple border), Legendary (pink border), Hallowed (gold border), Unique (brown border). The higher the quality of the equipment, the more entries for additional attributes.

  2. Anonymous users2024-02-05

    In the game "Divinity Original Sin 2", do you feel that the grid in the backpack is not enough, because you can pick up all kinds of materials at hand and it is useless, always occupy the grid and feel too wasteful, the best way to deal with it is to make the best use of it to synthesize some practical props, so which items can be synthesized? What kind of items can be crafted? I'm going to bring you a list of materials and crafting items right away.

    Material synthesis at a glance.

    1.Direct synthesis (sole use).The only thing here,It's to check the latest version of the recipe file directly.,Only for this purpose.,The author played 2 rounds of the game.,I didn't find any plot use.。

    Pillow + knife = feathers.

    Stardust grass + mortar = one bag of stardust.

    Super Stardust Grass + Mortar = One Bag of Super Stardust.

    Thread + needle = needle thread.

    Wool + wool = thread ball.

    Thread ball + thread ball = rope.

    Tendon + tendon = a string (tendon + paper + blood essence = birdman form scroll) hair + spinning wheel = thread (hair + hair = thread, hair + paper + electric essence = tornado scroll) tea Bu Ruined + a cup of water = a cup of tea.

    Fat hole cover soap + key = lock picker.

    Bowl + short stick = shovel.

    2.Select CompositionBones + alchemy tools = bone meal.

    Bones (long bones only) + knife = arrow x2

    Bones (Skull only) + Long Sticks = Non-Attribute Staff.

    Bones (skull only) + short sticks = non-attribute wand.

    Needle + needle = lock picker.

    Needle + thread = needle thread.

    Needle + Paper + Fire Essence = Flamingcrescendo Scroll.

  3. Anonymous users2024-02-04

    The following are the effects of the two basic skill books (named according to the effect):

    Fire + Necro = Corpse Explosion (Detonates a corpse).

    Fire + Transfiguration = Fountain of Fire (1AP, not much damage, but if the enemy doesn't have magic armor, it will burn, and there is a debuff that bleeds when attacked).

    Fire + War = Fire Splash (melee attacks trigger Fire Splash to nearby targets).

    Fire + Hunter = Trap (set a trap that triggers when you step on it).

    Fire + Villain = Item Destruction (Detonate directly if the target has a grenade or various elemental arrows).

    Fire + Summoning = Fire Switching (Switching the baby's stats to fire).

    Qi + Necronomicon = Vacuum Touch (small amount of damage, the target suffocates and is silenced).

    Gas + Transfiguration = Evaporation (evaporation of liquids from the ground).

    Air + War = Breath Bubble (Immunity to Vapor Damage and Suffocation).

    Gas + Hunter = Unstable (the target will be teleported to a random location when attacked, which is more interesting).

    Qi + Villain = Smoke Screen (Throw a cloud of smoke, hide yourself, say strong and strong, weak and weak skills, smoke can block people's vision, people outside the smoke can't lock people in the smoke with ranged skills.) Neither the Warrior Charge skill, nor the Transforming Bull Charge, can directly pass through the smoke to the other side).

    Qi + Summoning = Electricity Switching (Switching the baby's stats to electricity).

    Water + Necromancy = Blood Rain (that is, the rain skill turns into blood, and it feels smaller than the original rain area).

    Water + Transfiguration = Tears (creates an aura of range around you, and the team member who enters gets a 3-turn continuous regeneration).

    Water + War = Hydrotherapy (restores a large amount of life to the target, and removes the Burning Sickness Decay Poison Bleeding debuff).

    Water + Hunter = Ice Armor (Turns the Ice on the Ground into Your Own Magical Armor).

    Water + Villain = Vampire buff (+50% lifesteal for 2 turns).

    Water + Summons = Water Switch (Switch the baby's stats to water).

    Earth + Necro = Corrosion Jet (Source Skill, Small Damage, Acid, Debilitation).

    Earth-based + Transfiguration = Oily Cover (Covers the original water and blood surfaces with oil, and removes the restraints and electrocution).

    Earth + War = Oily Carapace (converts oil from the ground into physical armor).

    Dirt + Hunter = Scatter Ash (small damage, blindness of targets in the area, removal of surface effects and fog in the air within the area).

    Earth + Villain = Poison Quenching** (Poison **, get a lot of poison damage, 2 turns, very strong).

    Earth + Summons = Poison Toggle (Switches the baby's stats to Poison).

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